The Pop Theology of Videogames : : Producing and Playing with Religion.

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Superior document:Games and Play Series ; v.8
:
Place / Publishing House:Amsterdam : : Amsterdam University Press,, 2023.
©2023.
Year of Publication:2023
Edition:1st ed.
Language:English
Series:Games and Play Series
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Physical Description:1 online resource (160 pages)
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id 50030460320
ctrlnum (MiAaPQ)50030460320
(Au-PeEL)EBL30460320
(OCoLC)1371971485
collection bib_alma
record_format marc
spelling de Wildt, Lars.
The Pop Theology of Videogames : Producing and Playing with Religion.
1st ed.
Amsterdam : Amsterdam University Press, 2023.
©2023.
1 online resource (160 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Games and Play Series ; v.8
Cover -- Table of Contents -- Acknowledgements -- 1. Introduction -- Part I .Producing Religion: "Which Choices Lead Game Makers to Use Religion in their Videogames?" -- 2. Making Religion at Ubisoft -- 3. Indie-pendent: The Art-house Gods of Indie Games -- Part II. Consuming Religion: "How do Players Make Sense of and Relate to Religion in Videogames?" -- 4. Public Religion on Videogame Forums -- 5. Single-player Religion -- Part III. Conclusion -- 6. Pop Theology -- Bibliography -- Index -- List of Figures and Tables -- Figures -- Figure 1. Around each part of developing a yearly AC release, Marketing provides the base, the Brand team guarantees a consistent, recognizable "flavour," and Editorial's approval tops the game off for release. (Based on illustration by Siripattana Sangdu -- Figure 2. The character Cosmos in Christopher Yabsley's Dungeon League is typical for a "holy Paladin," drawn from a "palette" of genre conventions. -- Figure 3. Results in the Unity Asset Store for "religio*" are mostly Christian. -- Figure 4. Excerpt from the GameFAQs forum. -- Figure 5. Excerpt from two users Debating Link's religiosity on IGN.com. -- Figure 6. The "Book of Magic" item from The Legend of Zelda, called "Bible" (バイブル) in the Japanese original. -- Figure 7. A depiction of Link praying before a crucifix and the Virgin Mary, from an official Japanese "Player's Guide" (Nintendo, 1992, p. 151). -- Tables -- Table 1. List of (former) Ubisoft Informants and Participants -- Table 2. The Settings and Periods of the Main Assassin's Creed Games -- Table 3. List of Indie Developer Respondents, with Their Past and Current Companies and Religious Positions -- Table 4. Final Ranking of Forums and Results of Searching for Discussions on Games and Religion -- Table 5. Anonymized List of Participants.
Table 6. Game Series by Number of Appearances in Unique Threads (2007-2017).
Description based on publisher supplied metadata and other sources.
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Electronic books.
Print version: de Wildt, Lars The Pop Theology of Videogames Amsterdam : Amsterdam University Press,c2023 9789463729864
ProQuest (Firm)
Games and Play Series
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=30460320 Click to View
language English
format eBook
author de Wildt, Lars.
spellingShingle de Wildt, Lars.
The Pop Theology of Videogames : Producing and Playing with Religion.
Games and Play Series ;
Cover -- Table of Contents -- Acknowledgements -- 1. Introduction -- Part I .Producing Religion: "Which Choices Lead Game Makers to Use Religion in their Videogames?" -- 2. Making Religion at Ubisoft -- 3. Indie-pendent: The Art-house Gods of Indie Games -- Part II. Consuming Religion: "How do Players Make Sense of and Relate to Religion in Videogames?" -- 4. Public Religion on Videogame Forums -- 5. Single-player Religion -- Part III. Conclusion -- 6. Pop Theology -- Bibliography -- Index -- List of Figures and Tables -- Figures -- Figure 1. Around each part of developing a yearly AC release, Marketing provides the base, the Brand team guarantees a consistent, recognizable "flavour," and Editorial's approval tops the game off for release. (Based on illustration by Siripattana Sangdu -- Figure 2. The character Cosmos in Christopher Yabsley's Dungeon League is typical for a "holy Paladin," drawn from a "palette" of genre conventions. -- Figure 3. Results in the Unity Asset Store for "religio*" are mostly Christian. -- Figure 4. Excerpt from the GameFAQs forum. -- Figure 5. Excerpt from two users Debating Link's religiosity on IGN.com. -- Figure 6. The "Book of Magic" item from The Legend of Zelda, called "Bible" (バイブル) in the Japanese original. -- Figure 7. A depiction of Link praying before a crucifix and the Virgin Mary, from an official Japanese "Player's Guide" (Nintendo, 1992, p. 151). -- Tables -- Table 1. List of (former) Ubisoft Informants and Participants -- Table 2. The Settings and Periods of the Main Assassin's Creed Games -- Table 3. List of Indie Developer Respondents, with Their Past and Current Companies and Religious Positions -- Table 4. Final Ranking of Forums and Results of Searching for Discussions on Games and Religion -- Table 5. Anonymized List of Participants.
Table 6. Game Series by Number of Appearances in Unique Threads (2007-2017).
author_facet de Wildt, Lars.
author_variant w l d wl wld
author_sort de Wildt, Lars.
title The Pop Theology of Videogames : Producing and Playing with Religion.
title_sub Producing and Playing with Religion.
title_full The Pop Theology of Videogames : Producing and Playing with Religion.
title_fullStr The Pop Theology of Videogames : Producing and Playing with Religion.
title_full_unstemmed The Pop Theology of Videogames : Producing and Playing with Religion.
title_auth The Pop Theology of Videogames : Producing and Playing with Religion.
title_new The Pop Theology of Videogames :
title_sort the pop theology of videogames : producing and playing with religion.
series Games and Play Series ;
series2 Games and Play Series ;
publisher Amsterdam University Press,
publishDate 2023
physical 1 online resource (160 pages)
edition 1st ed.
contents Cover -- Table of Contents -- Acknowledgements -- 1. Introduction -- Part I .Producing Religion: "Which Choices Lead Game Makers to Use Religion in their Videogames?" -- 2. Making Religion at Ubisoft -- 3. Indie-pendent: The Art-house Gods of Indie Games -- Part II. Consuming Religion: "How do Players Make Sense of and Relate to Religion in Videogames?" -- 4. Public Religion on Videogame Forums -- 5. Single-player Religion -- Part III. Conclusion -- 6. Pop Theology -- Bibliography -- Index -- List of Figures and Tables -- Figures -- Figure 1. Around each part of developing a yearly AC release, Marketing provides the base, the Brand team guarantees a consistent, recognizable "flavour," and Editorial's approval tops the game off for release. (Based on illustration by Siripattana Sangdu -- Figure 2. The character Cosmos in Christopher Yabsley's Dungeon League is typical for a "holy Paladin," drawn from a "palette" of genre conventions. -- Figure 3. Results in the Unity Asset Store for "religio*" are mostly Christian. -- Figure 4. Excerpt from the GameFAQs forum. -- Figure 5. Excerpt from two users Debating Link's religiosity on IGN.com. -- Figure 6. The "Book of Magic" item from The Legend of Zelda, called "Bible" (バイブル) in the Japanese original. -- Figure 7. A depiction of Link praying before a crucifix and the Virgin Mary, from an official Japanese "Player's Guide" (Nintendo, 1992, p. 151). -- Tables -- Table 1. List of (former) Ubisoft Informants and Participants -- Table 2. The Settings and Periods of the Main Assassin's Creed Games -- Table 3. List of Indie Developer Respondents, with Their Past and Current Companies and Religious Positions -- Table 4. Final Ranking of Forums and Results of Searching for Discussions on Games and Religion -- Table 5. Anonymized List of Participants.
Table 6. Game Series by Number of Appearances in Unique Threads (2007-2017).
isbn 9789048555130
9789463729864
genre Electronic books.
genre_facet Electronic books.
url https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=30460320
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
oclc_num 1371971485
work_keys_str_mv AT dewildtlars thepoptheologyofvideogamesproducingandplayingwithreligion
AT dewildtlars poptheologyofvideogamesproducingandplayingwithreligion
status_str n
ids_txt_mv (MiAaPQ)50030460320
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carrierType_str_mv cr
hierarchy_parent_title Games and Play Series ; v.8
is_hierarchy_title The Pop Theology of Videogames : Producing and Playing with Religion.
container_title Games and Play Series ; v.8
_version_ 1792331069863755776
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