The Pop Theology of Videogames : : Producing and Playing with Religion.
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Superior document: | Games and Play Series ; v.8 |
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Place / Publishing House: | Amsterdam : : Amsterdam University Press,, 2023. ©2023. |
Year of Publication: | 2023 |
Edition: | 1st ed. |
Language: | English |
Series: | Games and Play Series
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Physical Description: | 1 online resource (160 pages) |
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de Wildt, Lars. The Pop Theology of Videogames : Producing and Playing with Religion. 1st ed. Amsterdam : Amsterdam University Press, 2023. ©2023. 1 online resource (160 pages) text txt rdacontent computer c rdamedia online resource cr rdacarrier Games and Play Series ; v.8 Cover -- Table of Contents -- Acknowledgements -- 1. Introduction -- Part I .Producing Religion: "Which Choices Lead Game Makers to Use Religion in their Videogames?" -- 2. Making Religion at Ubisoft -- 3. Indie-pendent: The Art-house Gods of Indie Games -- Part II. Consuming Religion: "How do Players Make Sense of and Relate to Religion in Videogames?" -- 4. Public Religion on Videogame Forums -- 5. Single-player Religion -- Part III. Conclusion -- 6. Pop Theology -- Bibliography -- Index -- List of Figures and Tables -- Figures -- Figure 1. Around each part of developing a yearly AC release, Marketing provides the base, the Brand team guarantees a consistent, recognizable "flavour," and Editorial's approval tops the game off for release. (Based on illustration by Siripattana Sangdu -- Figure 2. The character Cosmos in Christopher Yabsley's Dungeon League is typical for a "holy Paladin," drawn from a "palette" of genre conventions. -- Figure 3. Results in the Unity Asset Store for "religio*" are mostly Christian. -- Figure 4. Excerpt from the GameFAQs forum. -- Figure 5. Excerpt from two users Debating Link's religiosity on IGN.com. -- Figure 6. The "Book of Magic" item from The Legend of Zelda, called "Bible" (バイブル) in the Japanese original. -- Figure 7. A depiction of Link praying before a crucifix and the Virgin Mary, from an official Japanese "Player's Guide" (Nintendo, 1992, p. 151). -- Tables -- Table 1. List of (former) Ubisoft Informants and Participants -- Table 2. The Settings and Periods of the Main Assassin's Creed Games -- Table 3. List of Indie Developer Respondents, with Their Past and Current Companies and Religious Positions -- Table 4. Final Ranking of Forums and Results of Searching for Discussions on Games and Religion -- Table 5. Anonymized List of Participants. Table 6. Game Series by Number of Appearances in Unique Threads (2007-2017). Description based on publisher supplied metadata and other sources. Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2024. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries. Electronic books. Print version: de Wildt, Lars The Pop Theology of Videogames Amsterdam : Amsterdam University Press,c2023 9789463729864 ProQuest (Firm) Games and Play Series https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=30460320 Click to View |
language |
English |
format |
eBook |
author |
de Wildt, Lars. |
spellingShingle |
de Wildt, Lars. The Pop Theology of Videogames : Producing and Playing with Religion. Games and Play Series ; Cover -- Table of Contents -- Acknowledgements -- 1. Introduction -- Part I .Producing Religion: "Which Choices Lead Game Makers to Use Religion in their Videogames?" -- 2. Making Religion at Ubisoft -- 3. Indie-pendent: The Art-house Gods of Indie Games -- Part II. Consuming Religion: "How do Players Make Sense of and Relate to Religion in Videogames?" -- 4. Public Religion on Videogame Forums -- 5. Single-player Religion -- Part III. Conclusion -- 6. Pop Theology -- Bibliography -- Index -- List of Figures and Tables -- Figures -- Figure 1. Around each part of developing a yearly AC release, Marketing provides the base, the Brand team guarantees a consistent, recognizable "flavour," and Editorial's approval tops the game off for release. (Based on illustration by Siripattana Sangdu -- Figure 2. The character Cosmos in Christopher Yabsley's Dungeon League is typical for a "holy Paladin," drawn from a "palette" of genre conventions. -- Figure 3. Results in the Unity Asset Store for "religio*" are mostly Christian. -- Figure 4. Excerpt from the GameFAQs forum. -- Figure 5. Excerpt from two users Debating Link's religiosity on IGN.com. -- Figure 6. The "Book of Magic" item from The Legend of Zelda, called "Bible" (バイブル) in the Japanese original. -- Figure 7. A depiction of Link praying before a crucifix and the Virgin Mary, from an official Japanese "Player's Guide" (Nintendo, 1992, p. 151). -- Tables -- Table 1. List of (former) Ubisoft Informants and Participants -- Table 2. The Settings and Periods of the Main Assassin's Creed Games -- Table 3. List of Indie Developer Respondents, with Their Past and Current Companies and Religious Positions -- Table 4. Final Ranking of Forums and Results of Searching for Discussions on Games and Religion -- Table 5. Anonymized List of Participants. Table 6. Game Series by Number of Appearances in Unique Threads (2007-2017). |
author_facet |
de Wildt, Lars. |
author_variant |
w l d wl wld |
author_sort |
de Wildt, Lars. |
title |
The Pop Theology of Videogames : Producing and Playing with Religion. |
title_sub |
Producing and Playing with Religion. |
title_full |
The Pop Theology of Videogames : Producing and Playing with Religion. |
title_fullStr |
The Pop Theology of Videogames : Producing and Playing with Religion. |
title_full_unstemmed |
The Pop Theology of Videogames : Producing and Playing with Religion. |
title_auth |
The Pop Theology of Videogames : Producing and Playing with Religion. |
title_new |
The Pop Theology of Videogames : |
title_sort |
the pop theology of videogames : producing and playing with religion. |
series |
Games and Play Series ; |
series2 |
Games and Play Series ; |
publisher |
Amsterdam University Press, |
publishDate |
2023 |
physical |
1 online resource (160 pages) |
edition |
1st ed. |
contents |
Cover -- Table of Contents -- Acknowledgements -- 1. Introduction -- Part I .Producing Religion: "Which Choices Lead Game Makers to Use Religion in their Videogames?" -- 2. Making Religion at Ubisoft -- 3. Indie-pendent: The Art-house Gods of Indie Games -- Part II. Consuming Religion: "How do Players Make Sense of and Relate to Religion in Videogames?" -- 4. Public Religion on Videogame Forums -- 5. Single-player Religion -- Part III. Conclusion -- 6. Pop Theology -- Bibliography -- Index -- List of Figures and Tables -- Figures -- Figure 1. Around each part of developing a yearly AC release, Marketing provides the base, the Brand team guarantees a consistent, recognizable "flavour," and Editorial's approval tops the game off for release. (Based on illustration by Siripattana Sangdu -- Figure 2. The character Cosmos in Christopher Yabsley's Dungeon League is typical for a "holy Paladin," drawn from a "palette" of genre conventions. -- Figure 3. Results in the Unity Asset Store for "religio*" are mostly Christian. -- Figure 4. Excerpt from the GameFAQs forum. -- Figure 5. Excerpt from two users Debating Link's religiosity on IGN.com. -- Figure 6. The "Book of Magic" item from The Legend of Zelda, called "Bible" (バイブル) in the Japanese original. -- Figure 7. A depiction of Link praying before a crucifix and the Virgin Mary, from an official Japanese "Player's Guide" (Nintendo, 1992, p. 151). -- Tables -- Table 1. List of (former) Ubisoft Informants and Participants -- Table 2. The Settings and Periods of the Main Assassin's Creed Games -- Table 3. List of Indie Developer Respondents, with Their Past and Current Companies and Religious Positions -- Table 4. Final Ranking of Forums and Results of Searching for Discussions on Games and Religion -- Table 5. Anonymized List of Participants. Table 6. Game Series by Number of Appearances in Unique Threads (2007-2017). |
isbn |
9789048555130 9789463729864 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=30460320 |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
oclc_num |
1371971485 |
work_keys_str_mv |
AT dewildtlars thepoptheologyofvideogamesproducingandplayingwithreligion AT dewildtlars poptheologyofvideogamesproducingandplayingwithreligion |
status_str |
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ids_txt_mv |
(MiAaPQ)50030460320 (Au-PeEL)EBL30460320 (OCoLC)1371971485 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Games and Play Series ; v.8 |
is_hierarchy_title |
The Pop Theology of Videogames : Producing and Playing with Religion. |
container_title |
Games and Play Series ; v.8 |
_version_ |
1792331069863755776 |
fullrecord |
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