Gamers-- in the library?! : the why, what, and how of videogame tournaments for all ages / / Eli Neiburger.
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Year of Publication: | 2007 |
Language: | English |
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Physical Description: | ix, 178 p. :; ill. |
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(MiAaPQ)5003001617 (Au-PeEL)EBL3001617 (CaPaEBR)ebr10194662 (OCoLC)923563840 |
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Neiburger, Eli. Gamers-- in the library?! [electronic resource] : the why, what, and how of videogame tournaments for all ages / Eli Neiburger. Chicago : American Library Association, 2007. ix, 178 p. : ill. Includes bibliographical references (p. 167-169) and index. This is a library, not an arcade, and other entirely artificial distinctions -- The gaming world, and how it can be appropriately appropriated into the library world -- Software, hardware, and other ware -- Planning your events, or, getting geeky with it -- How to promote your events, or, infecting the growth medium -- Setting it up, or, more about cables than you ever wanted to know -- Running a tournament, or why the thirty-third player always shows up right after you make the bracket -- Now what, or, how to leverage the interesting smell you've discovered -- Links, resources, and even a book or two. Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. Video games. Computer games. Libraries and teenagers United States. Electronic books. ProQuest (Firm) https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3001617 Click to View |
language |
English |
format |
Electronic eBook |
author |
Neiburger, Eli. |
spellingShingle |
Neiburger, Eli. Gamers-- in the library?! the why, what, and how of videogame tournaments for all ages / This is a library, not an arcade, and other entirely artificial distinctions -- The gaming world, and how it can be appropriately appropriated into the library world -- Software, hardware, and other ware -- Planning your events, or, getting geeky with it -- How to promote your events, or, infecting the growth medium -- Setting it up, or, more about cables than you ever wanted to know -- Running a tournament, or why the thirty-third player always shows up right after you make the bracket -- Now what, or, how to leverage the interesting smell you've discovered -- Links, resources, and even a book or two. |
author_facet |
Neiburger, Eli. ProQuest (Firm) ProQuest (Firm) |
author_variant |
e n en |
author2 |
ProQuest (Firm) |
author2_role |
TeilnehmendeR |
author_corporate |
ProQuest (Firm) |
author_sort |
Neiburger, Eli. |
title |
Gamers-- in the library?! the why, what, and how of videogame tournaments for all ages / |
title_sub |
the why, what, and how of videogame tournaments for all ages / |
title_full |
Gamers-- in the library?! [electronic resource] : the why, what, and how of videogame tournaments for all ages / Eli Neiburger. |
title_fullStr |
Gamers-- in the library?! [electronic resource] : the why, what, and how of videogame tournaments for all ages / Eli Neiburger. |
title_full_unstemmed |
Gamers-- in the library?! [electronic resource] : the why, what, and how of videogame tournaments for all ages / Eli Neiburger. |
title_auth |
Gamers-- in the library?! the why, what, and how of videogame tournaments for all ages / |
title_new |
Gamers-- in the library?! |
title_sort |
gamers-- in the library?! the why, what, and how of videogame tournaments for all ages / |
publisher |
American Library Association, |
publishDate |
2007 |
physical |
ix, 178 p. : ill. |
contents |
This is a library, not an arcade, and other entirely artificial distinctions -- The gaming world, and how it can be appropriately appropriated into the library world -- Software, hardware, and other ware -- Planning your events, or, getting geeky with it -- How to promote your events, or, infecting the growth medium -- Setting it up, or, more about cables than you ever wanted to know -- Running a tournament, or why the thirty-third player always shows up right after you make the bracket -- Now what, or, how to leverage the interesting smell you've discovered -- Links, resources, and even a book or two. |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.3 N45 42007 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
geographic_facet |
United States. |
url |
https://ebookcentral.proquest.com/lib/oeawat/detail.action?docID=3001617 |
illustrated |
Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
oclc_num |
923563840 |
work_keys_str_mv |
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status_str |
n |
ids_txt_mv |
(MiAaPQ)5003001617 (Au-PeEL)EBL3001617 (CaPaEBR)ebr10194662 (OCoLC)923563840 |
is_hierarchy_title |
Gamers-- in the library?! the why, what, and how of videogame tournaments for all ages / |
author2_original_writing_str_mv |
noLinkedField |
_version_ |
1792330828270796801 |
fullrecord |
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