Dialogue : the mixed game / / by Edda Weigand.

The 'Mixed Game Model' represents a holistic theory of dialogue which starts from human beings' competence-in-performance and describes how language is integrated in a general theory of human action and behaviour. Human beings are able to adapt to changing conditions and to pursue the...

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Superior document:Dialogue studies ; v. 10
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Year of Publication:2010
Edition:1st ed.
Language:English
Series:Dialogue studies ; v. 10.
Physical Description:1 online resource (319 p.)
Notes:Description based upon print version of record.
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collection bib_alma
record_format marc
spelling Weigand, Edda.
Dialogue [electronic resource] : the mixed game / by Edda Weigand.
1st ed.
Amsterdam ; Philadelphia : John Benjamins Pub. Co., 2010.
1 online resource (319 p.)
text txt
computer c
online resource cr
Dialogue studies ; v. 10
Description based upon print version of record.
""Dialogue � The Mixed Game""; ""Editorial page""; ""Title page""; ""LCC data""; ""Dedication page""; ""Table of contents""; ""Preface""; ""Introduction: The simple and the complex""; ""I. Rethinking theory: Patterns and beyond""; ""1. The state of the art""; ""1.1 Starting from the simple: Models of language competence""; ""1.1.1 The dogma of language as a sign system""; ""1.1.2 The dogma of language as generative competence""; ""1.2 The pragmatic turning point: From language competence to communicative competence""; ""1.2.1 The multi-level approach""; ""1.2.2 The pattern approach""
""1.2.3 The logical normative approach""""1.3 Trying to overcome the limits of the simple: Models of performance""; ""1.3.1 Pragmatics as a perspective""; ""1.3.2 Empirical pragmatics""; ""1.3.3 Cognitive pragmatics""; ""1.3.4 Discourse pragmatics""; ""1.4 The universe of dialogism: Intertextuality, interpretation and polyphony""; ""1.5 Summary: A plea for dialogue as interaction""; ""2. The turning point in theorizing: Starting from the integrated whole""; ""2.1 Towards a theory of competence-in-performance""; ""2.2 Object and methodology: Uncovering the language myth""
""2.3 Justifying evidence: Evolution and culture""""II. The Theory of Dialogic Action Games or the Mixed Game Model""; ""1. Premises about the object: From human affairs to language""; ""1.1 Human nature""; ""1.1.1 Human beings as central reference point""; ""1.1.2 Integration and interaction of human abilities""; ""1.1.3 Human beings as dialogic individuals""; ""1.1.4 Human beings as goal-directed beings""; ""1.1.5 Human beings as persuasive beings""; ""1.2 Environment""; ""1.2.1 Human beings as �complex adaptive systems�""; ""1.2.2 From standard cases to particular ones""
""1.2.3 Deriving subsystems by specialization""""1.3 Culture""; ""1.3.1 Human beings as cultural beings""; ""1.3.2 Culture as an external system of values""; ""2. The methodology: Principles of Probability""; ""2.1 The general conceptual structure""; ""2.1.1 Regularities, norms and principles""; ""2.1.2 The role of rhetoric""; ""2.1.3 Some introductory examples of how to proceed""; ""2.2 Constitutive Principles""; ""2.2.1 The Action Principle""; ""2.2.2 The Dialogic Principle proper""; ""2.2.3 The Coherence Principle""; ""2.3 Regulative Principles""
""2.3.1 Regulating self-interest and respect""""2.3.2 Regulating reason and emotion""; ""2.4 Executive Principles""; ""2.4.1 Basic sequencing principles""; ""2.4.2 Principles of addressing the complex""; ""2.4.3 Executive strategies""; ""3. To sum up: The mixed game of human competence-in-performance""; ""III. Minimal action games or the issue of a speech act taxonomy""; ""1. Minimal versus complex action games""; ""2. Controversial issues in setting up a taxonomy of speech acts: The state of the art""; ""2.1 Expressions versus functions""; ""2.2 Infinite versus finite acts""
""2.3 Criteria and types""
The 'Mixed Game Model' represents a holistic theory of dialogue which starts from human beings' competence-in-performance and describes how language is integrated in a general theory of human action and behaviour. Human beings are able to adapt to changing conditions and to pursue their interests by the integrated use of various communicative means, mainly verbal, perceptual and cognitive. The core unit is the dialogic action game or 'the mixed game' with human beings at the centre acting and reacting in cultural surroundings. The key to opening up the complex whole is human beings' nature. Th
English
Includes bibliographical references and index.
Dialogue analysis.
Conversation analysis.
90-272-1027-6
Dialogue studies ; v. 10.
language English
format Electronic
eBook
author Weigand, Edda.
spellingShingle Weigand, Edda.
Dialogue the mixed game /
Dialogue studies ;
""Dialogue � The Mixed Game""; ""Editorial page""; ""Title page""; ""LCC data""; ""Dedication page""; ""Table of contents""; ""Preface""; ""Introduction: The simple and the complex""; ""I. Rethinking theory: Patterns and beyond""; ""1. The state of the art""; ""1.1 Starting from the simple: Models of language competence""; ""1.1.1 The dogma of language as a sign system""; ""1.1.2 The dogma of language as generative competence""; ""1.2 The pragmatic turning point: From language competence to communicative competence""; ""1.2.1 The multi-level approach""; ""1.2.2 The pattern approach""
""1.2.3 The logical normative approach""""1.3 Trying to overcome the limits of the simple: Models of performance""; ""1.3.1 Pragmatics as a perspective""; ""1.3.2 Empirical pragmatics""; ""1.3.3 Cognitive pragmatics""; ""1.3.4 Discourse pragmatics""; ""1.4 The universe of dialogism: Intertextuality, interpretation and polyphony""; ""1.5 Summary: A plea for dialogue as interaction""; ""2. The turning point in theorizing: Starting from the integrated whole""; ""2.1 Towards a theory of competence-in-performance""; ""2.2 Object and methodology: Uncovering the language myth""
""2.3 Justifying evidence: Evolution and culture""""II. The Theory of Dialogic Action Games or the Mixed Game Model""; ""1. Premises about the object: From human affairs to language""; ""1.1 Human nature""; ""1.1.1 Human beings as central reference point""; ""1.1.2 Integration and interaction of human abilities""; ""1.1.3 Human beings as dialogic individuals""; ""1.1.4 Human beings as goal-directed beings""; ""1.1.5 Human beings as persuasive beings""; ""1.2 Environment""; ""1.2.1 Human beings as �complex adaptive systems�""; ""1.2.2 From standard cases to particular ones""
""1.2.3 Deriving subsystems by specialization""""1.3 Culture""; ""1.3.1 Human beings as cultural beings""; ""1.3.2 Culture as an external system of values""; ""2. The methodology: Principles of Probability""; ""2.1 The general conceptual structure""; ""2.1.1 Regularities, norms and principles""; ""2.1.2 The role of rhetoric""; ""2.1.3 Some introductory examples of how to proceed""; ""2.2 Constitutive Principles""; ""2.2.1 The Action Principle""; ""2.2.2 The Dialogic Principle proper""; ""2.2.3 The Coherence Principle""; ""2.3 Regulative Principles""
""2.3.1 Regulating self-interest and respect""""2.3.2 Regulating reason and emotion""; ""2.4 Executive Principles""; ""2.4.1 Basic sequencing principles""; ""2.4.2 Principles of addressing the complex""; ""2.4.3 Executive strategies""; ""3. To sum up: The mixed game of human competence-in-performance""; ""III. Minimal action games or the issue of a speech act taxonomy""; ""1. Minimal versus complex action games""; ""2. Controversial issues in setting up a taxonomy of speech acts: The state of the art""; ""2.1 Expressions versus functions""; ""2.2 Infinite versus finite acts""
""2.3 Criteria and types""
author_facet Weigand, Edda.
author_variant e w ew
author_sort Weigand, Edda.
title Dialogue the mixed game /
title_sub the mixed game /
title_full Dialogue [electronic resource] : the mixed game / by Edda Weigand.
title_fullStr Dialogue [electronic resource] : the mixed game / by Edda Weigand.
title_full_unstemmed Dialogue [electronic resource] : the mixed game / by Edda Weigand.
title_auth Dialogue the mixed game /
title_new Dialogue
title_sort dialogue the mixed game /
series Dialogue studies ;
series2 Dialogue studies ;
publisher John Benjamins Pub. Co.,
publishDate 2010
physical 1 online resource (319 p.)
edition 1st ed.
contents ""Dialogue � The Mixed Game""; ""Editorial page""; ""Title page""; ""LCC data""; ""Dedication page""; ""Table of contents""; ""Preface""; ""Introduction: The simple and the complex""; ""I. Rethinking theory: Patterns and beyond""; ""1. The state of the art""; ""1.1 Starting from the simple: Models of language competence""; ""1.1.1 The dogma of language as a sign system""; ""1.1.2 The dogma of language as generative competence""; ""1.2 The pragmatic turning point: From language competence to communicative competence""; ""1.2.1 The multi-level approach""; ""1.2.2 The pattern approach""
""1.2.3 The logical normative approach""""1.3 Trying to overcome the limits of the simple: Models of performance""; ""1.3.1 Pragmatics as a perspective""; ""1.3.2 Empirical pragmatics""; ""1.3.3 Cognitive pragmatics""; ""1.3.4 Discourse pragmatics""; ""1.4 The universe of dialogism: Intertextuality, interpretation and polyphony""; ""1.5 Summary: A plea for dialogue as interaction""; ""2. The turning point in theorizing: Starting from the integrated whole""; ""2.1 Towards a theory of competence-in-performance""; ""2.2 Object and methodology: Uncovering the language myth""
""2.3 Justifying evidence: Evolution and culture""""II. The Theory of Dialogic Action Games or the Mixed Game Model""; ""1. Premises about the object: From human affairs to language""; ""1.1 Human nature""; ""1.1.1 Human beings as central reference point""; ""1.1.2 Integration and interaction of human abilities""; ""1.1.3 Human beings as dialogic individuals""; ""1.1.4 Human beings as goal-directed beings""; ""1.1.5 Human beings as persuasive beings""; ""1.2 Environment""; ""1.2.1 Human beings as �complex adaptive systems�""; ""1.2.2 From standard cases to particular ones""
""1.2.3 Deriving subsystems by specialization""""1.3 Culture""; ""1.3.1 Human beings as cultural beings""; ""1.3.2 Culture as an external system of values""; ""2. The methodology: Principles of Probability""; ""2.1 The general conceptual structure""; ""2.1.1 Regularities, norms and principles""; ""2.1.2 The role of rhetoric""; ""2.1.3 Some introductory examples of how to proceed""; ""2.2 Constitutive Principles""; ""2.2.1 The Action Principle""; ""2.2.2 The Dialogic Principle proper""; ""2.2.3 The Coherence Principle""; ""2.3 Regulative Principles""
""2.3.1 Regulating self-interest and respect""""2.3.2 Regulating reason and emotion""; ""2.4 Executive Principles""; ""2.4.1 Basic sequencing principles""; ""2.4.2 Principles of addressing the complex""; ""2.4.3 Executive strategies""; ""3. To sum up: The mixed game of human competence-in-performance""; ""III. Minimal action games or the issue of a speech act taxonomy""; ""1. Minimal versus complex action games""; ""2. Controversial issues in setting up a taxonomy of speech acts: The state of the art""; ""2.1 Expressions versus functions""; ""2.2 Infinite versus finite acts""
""2.3 Criteria and types""
isbn 1-282-97689-3
9786612976896
90-272-8746-5
90-272-1027-6
callnumber-first P - Language and Literature
callnumber-subject P - Philology and Linguistics
callnumber-label P95
callnumber-sort P 295.455 W43 42010
illustrated Not Illustrated
dewey-hundreds 400 - Language
dewey-tens 400 - Language
dewey-ones 401 - Philosophy & theory
dewey-full 401/.43
dewey-sort 3401 243
dewey-raw 401/.43
dewey-search 401/.43
oclc_num 697609198
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