Reading Digital Fiction : : Narrative, Cognition, Mediality / / Alice Bell and Astrid Ensslin.

Reading Digital Fiction showcases medium- and platform-specific methods of reader response research by analysing and theorising five generations of digital fiction and their reading including hypertext fiction, hypermedia fiction, 3D-narrative video games, app fiction, and virtual reality.

Saved in:
Bibliographic Details
Superior document:Routledge Interdisciplinary Perspectives on Literature Series
VerfasserIn:
TeilnehmendeR:
Place / Publishing House:New York, NY : : Routledge,, [2024]
©2024
Year of Publication:2024
Edition:First edition.
Language:English
Series:Routledge interdisciplinary perspectives on literature.
Physical Description:1 online resource (218 pages)
Tags: Add Tag
No Tags, Be the first to tag this record!
LEADER 01968nam a2200445 i 4500
001 993681547704498
005 20240313084332.0
006 m o d |
007 cr cnu||||||||
008 240313s2024 nyua ob 001 0beng d
020 |a 1-04-001050-4 
020 |a 1-003-11019-3 
035 |a (MiAaPQ)EBC31195423 
035 |a (Au-PeEL)EBL31195423 
035 |a (EXLCZ)9930669058400041 
040 |a MiAaPQ  |b eng  |e rda  |e pn  |c MiAaPQ  |d MiAaPQ 
050 4 |a PN3448.H96  |b .B455 2024 
082 0 |a 809.3028567  |2 23 
100 1 |a Bell, Alice,  |d 1963-  |e author. 
245 1 0 |a Reading Digital Fiction :  |b Narrative, Cognition, Mediality /  |c Alice Bell and Astrid Ensslin. 
250 |a First edition. 
264 1 |a New York, NY :  |b Routledge,  |c [2024] 
264 4 |c ©2024 
300 |a 1 online resource (218 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Routledge Interdisciplinary Perspectives on Literature Series 
505 0 |a Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Table of Contents -- List of Illustrations -- Figures -- Tables -- Acknowledgements -- Chapter 1: Introduction: Digital Fiction, Empirical Research, and Medial Reading -- Introduction -- Six Generations of Digital Fiction -- Digital Fiction, Readers, and Three Waves of Scholarship -- Our Medium-Conscious Reader Response Methodology -- Chapter Summaries -- Notes -- Chapter 2: Second-Person Narration in Ludic Hypermedia Fiction -- Introduction -- Digital Fiction and "You" -- Theorising "You" -- Our Empirical Study on "You" -- The Protocol -- Analysis -- Establishing Roles with "You" and "I" -- Double-Deixis and the Reader -- A New Cognitive Model of Reader Self-Positioning: Authentic Adoption, Reluctant Role-Play, and Rejection of "You" -- Conclusion -- Notes -- Chapter 3: Hyperlinks in Hypertext Fiction -- Introduction -- Hyperlinks in Hypertext Fiction -- Typologies of Hyperlinks in Hypertext Fiction -- Our Empirical Study on Hyperlinks -- The Protocol -- Analysis -- De(con)structing the Automimetic Reader -- Reading Strategically -- Medially Reading for the Plot -- Conclusion -- Note -- Chapter 4: Immersion in Literary Games -- Introduction -- Immersion in Digital Narrative Media -- Our Empirical Study on Immersion -- The Protocol -- Analytical Frameworks -- Analysis -- Spatiotemporal Immersion, Paratextual Environmental Propping, and Double-Situatedness -- Ludic Immersion as Convergent and Divergent -- The Role of Sound and Incidental Environmental Propping -- Literary and Aesthetic Immersion -- Site Specificity and Collaborative Immersion -- Immersion and the Mixing Console Metaphor -- Conclusion -- Note -- Chapter 5: App Fiction and the Ethics of Ontological Ambiguity -- Introduction -- App Fiction -- Our Empirical Study on Blended Worlds -- The Protocol -- Analysis. 
505 8 |a Feeling Real -- Authentics, Willing Role-Players, Reluctant Role-Players, Rejecters -- Parasocial Response -- Long-Term Engagement and "Ontological Resonance" -- Data Sharing and the Ontological Status of the App -- The Ethics of Ontological Ambiguity -- Conclusion -- Notes -- Chapter 6: Orientation and Empathy in VR Fiction -- Introduction -- Empathy and Narrative VR -- Our Empirical Study on Empathy in VR -- The Protocol -- Analysis -- Ontological Orientation: Medium-specific Spatial Double-deixis and Dually Embodied Metalepsis -- Medial Orientation: Ambimedial Response -- Mediality and Engagement -- Empathy with Whom, and How? -- Our New Narrative Empathy Spectrum -- Conclusion -- Notes -- Chapter 7: Conclusion: Medially Reading Digital Fiction -- Introduction -- Methodological Innovations -- Analytical Insights -- Theoretical Advancements -- Medial Reading -- Hypertextual Reading -- Multidimensional Immersivity -- Automimetic, Parasocial, and Ambimedial Responses -- Reader Positioning -- Double and Triple Positioning -- Identity Positions -- Ethical Positions -- Empathic Positions -- The Future of Digital Fiction Scholarship -- References -- Index. 
520 |a Reading Digital Fiction showcases medium- and platform-specific methods of reader response research by analysing and theorising five generations of digital fiction and their reading including hypertext fiction, hypermedia fiction, 3D-narrative video games, app fiction, and virtual reality. 
588 |a Description based on publisher supplied metadata and other sources. 
588 |a Description based on print version record. 
504 |a Includes bibliographical references and index. 
650 0 |a Hypertext fiction  |x History and criticism. 
650 0 |a Books and reading. 
650 0 |a Interactive multimedia  |x Psychological aspects. 
650 0 |a Narration (Rhetoric)  |x Psychological aspects. 
650 0 |a Intermediality. 
650 0 |a Literature and technology. 
776 |z 0-367-62670-5 
700 1 |a Ensslin, Astrid,  |e author. 
830 0 |a Routledge interdisciplinary perspectives on literature. 
906 |a BOOK 
ADM |b 2024-07-15 01:30:55 Europe/Vienna  |f System  |c marc21  |a 2024-03-05 10:00:59 Europe/Vienna  |g false 
AVE |i DOAB Directory of Open Access Books  |P DOAB Directory of Open Access Books  |x https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5356784060004498&Force_direct=true  |Z 5356784060004498  |b Available  |8 5356784060004498