Reading Digital Fiction : : Narrative, Cognition, Mediality / / Alice Bell and Astrid Ensslin.
Reading Digital Fiction showcases medium- and platform-specific methods of reader response research by analysing and theorising five generations of digital fiction and their reading including hypertext fiction, hypermedia fiction, 3D-narrative video games, app fiction, and virtual reality.
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Superior document: | Routledge Interdisciplinary Perspectives on Literature Series |
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VerfasserIn: | |
TeilnehmendeR: | |
Place / Publishing House: | New York, NY : : Routledge,, [2024] ©2024 |
Year of Publication: | 2024 |
Edition: | First edition. |
Language: | English |
Series: | Routledge interdisciplinary perspectives on literature.
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Physical Description: | 1 online resource (218 pages) |
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100 | 1 | |a Bell, Alice, |d 1963- |e author. | |
245 | 1 | 0 | |a Reading Digital Fiction : |b Narrative, Cognition, Mediality / |c Alice Bell and Astrid Ensslin. |
250 | |a First edition. | ||
264 | 1 | |a New York, NY : |b Routledge, |c [2024] | |
264 | 4 | |c ©2024 | |
300 | |a 1 online resource (218 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
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338 | |a online resource |b cr |2 rdacarrier | ||
490 | 1 | |a Routledge Interdisciplinary Perspectives on Literature Series | |
505 | 0 | |a Cover -- Half Title -- Series Page -- Title Page -- Copyright Page -- Table of Contents -- List of Illustrations -- Figures -- Tables -- Acknowledgements -- Chapter 1: Introduction: Digital Fiction, Empirical Research, and Medial Reading -- Introduction -- Six Generations of Digital Fiction -- Digital Fiction, Readers, and Three Waves of Scholarship -- Our Medium-Conscious Reader Response Methodology -- Chapter Summaries -- Notes -- Chapter 2: Second-Person Narration in Ludic Hypermedia Fiction -- Introduction -- Digital Fiction and "You" -- Theorising "You" -- Our Empirical Study on "You" -- The Protocol -- Analysis -- Establishing Roles with "You" and "I" -- Double-Deixis and the Reader -- A New Cognitive Model of Reader Self-Positioning: Authentic Adoption, Reluctant Role-Play, and Rejection of "You" -- Conclusion -- Notes -- Chapter 3: Hyperlinks in Hypertext Fiction -- Introduction -- Hyperlinks in Hypertext Fiction -- Typologies of Hyperlinks in Hypertext Fiction -- Our Empirical Study on Hyperlinks -- The Protocol -- Analysis -- De(con)structing the Automimetic Reader -- Reading Strategically -- Medially Reading for the Plot -- Conclusion -- Note -- Chapter 4: Immersion in Literary Games -- Introduction -- Immersion in Digital Narrative Media -- Our Empirical Study on Immersion -- The Protocol -- Analytical Frameworks -- Analysis -- Spatiotemporal Immersion, Paratextual Environmental Propping, and Double-Situatedness -- Ludic Immersion as Convergent and Divergent -- The Role of Sound and Incidental Environmental Propping -- Literary and Aesthetic Immersion -- Site Specificity and Collaborative Immersion -- Immersion and the Mixing Console Metaphor -- Conclusion -- Note -- Chapter 5: App Fiction and the Ethics of Ontological Ambiguity -- Introduction -- App Fiction -- Our Empirical Study on Blended Worlds -- The Protocol -- Analysis. | |
505 | 8 | |a Feeling Real -- Authentics, Willing Role-Players, Reluctant Role-Players, Rejecters -- Parasocial Response -- Long-Term Engagement and "Ontological Resonance" -- Data Sharing and the Ontological Status of the App -- The Ethics of Ontological Ambiguity -- Conclusion -- Notes -- Chapter 6: Orientation and Empathy in VR Fiction -- Introduction -- Empathy and Narrative VR -- Our Empirical Study on Empathy in VR -- The Protocol -- Analysis -- Ontological Orientation: Medium-specific Spatial Double-deixis and Dually Embodied Metalepsis -- Medial Orientation: Ambimedial Response -- Mediality and Engagement -- Empathy with Whom, and How? -- Our New Narrative Empathy Spectrum -- Conclusion -- Notes -- Chapter 7: Conclusion: Medially Reading Digital Fiction -- Introduction -- Methodological Innovations -- Analytical Insights -- Theoretical Advancements -- Medial Reading -- Hypertextual Reading -- Multidimensional Immersivity -- Automimetic, Parasocial, and Ambimedial Responses -- Reader Positioning -- Double and Triple Positioning -- Identity Positions -- Ethical Positions -- Empathic Positions -- The Future of Digital Fiction Scholarship -- References -- Index. | |
520 | |a Reading Digital Fiction showcases medium- and platform-specific methods of reader response research by analysing and theorising five generations of digital fiction and their reading including hypertext fiction, hypermedia fiction, 3D-narrative video games, app fiction, and virtual reality. | ||
588 | |a Description based on publisher supplied metadata and other sources. | ||
588 | |a Description based on print version record. | ||
504 | |a Includes bibliographical references and index. | ||
650 | 0 | |a Hypertext fiction |x History and criticism. | |
650 | 0 | |a Books and reading. | |
650 | 0 | |a Interactive multimedia |x Psychological aspects. | |
650 | 0 | |a Narration (Rhetoric) |x Psychological aspects. | |
650 | 0 | |a Intermediality. | |
650 | 0 | |a Literature and technology. | |
776 | |z 0-367-62670-5 | ||
700 | 1 | |a Ensslin, Astrid, |e author. | |
830 | 0 | |a Routledge interdisciplinary perspectives on literature. | |
906 | |a BOOK | ||
ADM | |b 2024-07-15 01:30:55 Europe/Vienna |f System |c marc21 |a 2024-03-05 10:00:59 Europe/Vienna |g false | ||
AVE | |i DOAB Directory of Open Access Books |P DOAB Directory of Open Access Books |x https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5356784060004498&Force_direct=true |Z 5356784060004498 |b Available |8 5356784060004498 |