Playing War : : Military Video Games After 9/11 / / Matthew Thomas Payne.

The culture that made military shooter video games popular and key in understanding the War on Terror. No video game genre has been more popular or more lucrative in recent years than the “military shooter.” Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy’s name turn over...

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Place / Publishing House:New York, NY : : New York University Press,, [2016]
©2016
Year of Publication:2016
Edition:1st ed.
Language:English
Physical Description:1 online resource (284 p.)
Notes:Description based upon print version of record.
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Table of Contents:
  • Front matter
  • Contents
  • Acknowledgments
  • Introduction: Welcome to Ludic War
  • 1. Nintendo War 2.0: Toward a New Modality of Ludic War Play
  • 2. The First-Personal Shooter: Narrative Subjectivity and Sacrificial Citizenship in the Modern Warfare Series
  • 3. Fighting the Good (Preemptive) Fight: American Exceptionalism in Tom Clancy’s Military Shooters
  • 4. Through a Drone, Darkly: Visions of Dystopic Ludic War
  • 5. Marketing Military Realism: Selling the Gameplay Modality of Ludic War
  • 6. Promotion of Self in Everyday Strife: Gaming Capital of the Ludic Soldier
  • Conclusion: The Ludification of War Culture
  • Notes
  • Gameography
  • Bibliography
  • Index
  • About the Author