Learning Inclusion in a Digital Age : : Belonging and Finding a Voice with the Disadvantaged.

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Bibliographic Details
Superior document:Sustainable Development Goals Series
:
TeilnehmendeR:
Place / Publishing House:Singapore : : Springer,, 2024.
©2024.
Year of Publication:2024
Edition:1st ed.
Language:English
Series:Sustainable Development Goals Series
Physical Description:1 online resource (208 pages)
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Table of Contents:
  • Intro
  • Foreword: Perspectives on Inclusion Beyond the School Gates
  • The Impact of Marginalisation on Communities
  • Barriers to Learning for Those in the Margins
  • Learning Versus Educating in the Digital Age
  • Conclusion: The Critical Edge
  • References
  • Preface: Setting the Agenda for Learning Inclusion
  • What Is Inclusion?
  • Voice and the Power of Storytelling
  • Measuring Inclusion
  • References
  • Acknowledgements
  • About the Book
  • Contents
  • Introduction: The Changing World of Pedagogy in Diverse Cultural Contexts
  • 1 The Pedagogy of Connectivity in a Digital Environment
  • 2 The Three Parts of the Book
  • References
  • Part I: How Can Governments and Intergovernmental Organisations Support Learning Inclusion and Active Citizenship?
  • Promoting Social Inclusion and Mutual Understanding: Intertwined Efforts at Local, National and International Level
  • 1 A Framework for EU Policies of Inclusion
  • 2 Translating Policies into Action
  • 3 Analysis of the Best Practices from E+ KA2 Projects (Years 2014-2020)
  • 4 Fives Success Stories and a 'Legacy'
  • 5 LIDA's Multiplier Events
  • 6 The Main Questions in the Multiplier Events
  • 7 The First Level Multiplier Events
  • 8 Lessons Learned from the Stakeholders
  • 9 Conclusion
  • References
  • Towards Wellbeing-Ness as an Experience of Inclusion, Belonging and Voice in a Digital (Post-Covid) World of Global Change
  • 1 The Shock of Exclusion and Non-belonging
  • 2 Conceptualising Wellbeing Characterised by Inclusion and Belonging
  • 3 Wellbeing as an Indicator or Experience of Wellbeing-Ness
  • 4 Conclusion
  • References
  • Promoting Learning Inclusion Through the Global Network of Learning Cities and Sustainable Development Goals (SDGs)
  • 1 Introduction
  • 2 UNESCO's Global Network of Learning Cities (GNLC)-Goals and Ambitions.
  • 3 Four Examples of Learning Cities Initiatives-What Kind of Activities Do They Develop Together and on Their Own?
  • 3.1 Dublin, Ireland
  • 3.2 Medellin, Colombia
  • 4 Jubail Industrial City, Kingdom of Saudi Arabia
  • 4.1 Wyndham, Australia
  • 5 Beacons of Learning Inclusion Promoting Social Belonging and Voice in the Digital Age?
  • 5.1 Indicators and Rubrics
  • 5.2 A Theoretical Measure of Success Drawing Upon Different Knowledge Interests: Means-Ends, Culture and Emancipation
  • 6 Do We Measure What We Value or Only Value What We Can Measure?
  • References
  • Part II: How Can the Education Sector and Public/Private Enterprises Support Learning Inclusion and Active Citizenship?
  • Fostering Social Inclusion of People in Situations of Vulnerability: Experiences from the Italian and Portuguese Contexts
  • 1 Background: National Contexts for Social Inclusion
  • 2 Immigration and Emigration
  • 2.1 Portugal
  • 2.2 Italy
  • 3 Integration of Migrants in Portugal and Italy
  • 4 Social, Educational, and Digital Inclusion: Some Challenges and the Impact of Covid 19 Pandemics in Portugal
  • 5 Social, Educational, and Digital Inclusion: Some Challenges and the Impact of Covid 19 Pandemics in Italy
  • 6 The Multiplier Events (ME) in Italy and Portugal for Level 2
  • 7 Main Results of the Italian ME on Level 2
  • 8 Main Results of the Portuguese ME on Level 2
  • 9 Discussion
  • References
  • Joining Voices for Social Inclusion: Activism and Resilience of Professionals Working with People in Situations of Vulnerability
  • 1 Introduction
  • 2 Being a Professional Activist: Significance and Barriers
  • 3 Professionals' Experience as a Trigger of Resilience
  • 4 Antidotes for Professionals' Burnout and Activism Disengagement?
  • 5 Final Remarks: Questioning Commonplaces as a First Step for Change
  • References.
  • Voice, Belonging, Storytelling and Transformation in Digital Storytelling Workshop Settings-Some Philosophical Considerations
  • 1 Digital Storytelling
  • 2 What Happens in a Classical Digital Storytelling Workshop?
  • 3 Philosophy, Phenomenology and Ways of Knowing
  • 4 The Centrality of Phronesis in Storytelling Circles
  • 5 Owning Your Insights
  • 6 Owning Your Emotions
  • 7 Finding the Moment
  • 8 Seeing Your Story
  • 9 Hearing Your Story
  • 10 Assembling Your Story
  • 11 Sharing Your Story
  • 12 Conclusion-Storytelling as Transformation
  • References
  • Part III: How Is the Methodology of Digital Storytelling Used and Experienced by Different 'User' Groups?
  • We Belong and Connect When We Have a Voice: Towards a Learning Design for Inclusive Learning
  • 1 The REGAP Project-Creating an Inclusive Learning Environment
  • 2 Designing for Social Belonging and Wellbeing
  • 3 Promoting a Sense of Belonging by Utilising Digital Storytelling
  • 4 Collecting and Connecting Stories
  • 5 Participatory Design and Co-Creating
  • 6 The REGAP Learning Design Approach
  • 7 Towards a Learning Design for Inclusive Learning
  • 7.1 Step One: Finding the Stories
  • 7.2 Step Two: Co-Create Content and Turn Stories to Learning Resources
  • 7.3 Step Three: Testing the Stories' Identification Power
  • 8 Conclusion
  • References
  • Bridging the Gaps: Promoting Competences for Democratic Culture and the Wellbeing of Girls Through Digital Storytelling
  • 1 Introduction
  • 2 Competences for Democratic Culture as the Foundation of Digital Citizenship
  • 3 Digital Storytelling as a Means of Valuing the Voices of Young People in Situations of Social Vulnerability
  • 3.1 Developing Digital Storytelling Workshops with Girls
  • 3.1.1 Ethics
  • The Digital Storytelling Workshop Development.
  • 4 Democratic Culture and Wellbeing: Expressing and Developing Worldviews and Feelings Through Digital Storytelling
  • 4.1 Analysing Competences for Democratic Culture Expressed Through Digital Storytelling
  • 4.2 Digital Storytelling and Wellbeing
  • 5 Final Remarks
  • References
  • Multilingual Stories for Immigrants and Refugees: A Language-as-Resource Approach
  • 1 Language and Literacy Learning for Immigrants and Refugees
  • 2 Open Educational Resources and Digital Learning
  • 3 Bilingual and Multilingual Stories
  • 4 Content and Language Integration in an Online Course: Advenus and ReGap
  • 5 Multilingual Stories for Supplementary Language Learning: LIDA Stories
  • 5.1 Design Principles
  • 5.1.1 Design Principle 1: Relevance
  • 5.1.2 Design Principle 2: Accessibility
  • 5.1.3 Design Principle 3: Device and Format Experience
  • 5.1.4 Design Principle 4: Multilingualism and Multimodality
  • 5.1.5 Design Principle 5: Audio and Recordings
  • 5.1.6 Design Principle 6: Truly Open
  • 6 Discussion
  • 7 Conclusion and Looking to the Future
  • References
  • Including the Marginalised: Engaging People with Dementia and the Elderly in Technology-Based Participatory Citizen Storytelling
  • 1 Digital Storytelling
  • 1.1 Purposive Digital Storytelling
  • 1.1.1 The Expertise of Experience
  • 1.1.2 Marginalisation
  • 1.1.3 A Life Told in Her Own Stories: Eva
  • 1.1.4 Everyone Is Different: Workshop Experiences with the Elderly and People with Dementia
  • 1.2 Society of the Holy Child Jesus (SHCJ) Workshop
  • 1.3 Lancashire County Council
  • 1.4 Dangling Conversations
  • 2 Digital Autoethnography: Fighting Marginalisation Through Empowering Citizen Researchers
  • 3 Agility and Adaptability: Lowering Barriers, Empowering Storytellers
  • 3.1 Workshop Processes
  • 4 Conclusion
  • References.
  • The Critique of Learning Inclusion in a Digital World: A Conversation
  • References
  • Afterword
  • References
  • Glossary of Terms
  • References
  • Index.