Scripting Farming Simulator with Lua : : Unlocking the Virtual Fields.
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Place / Publishing House: | Berkeley, California : : Apress L. P.,, 2024. ©2024. |
Year of Publication: | 2024 |
Edition: | First edition. |
Language: | English |
Physical Description: | 1 online resource (343 pages) |
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Table of Contents:
- Intro
- Table of Contents
- About the Authors
- About the Technical Reviewer
- Introduction
- Foreword
- Chapter 1: Introduction, GDN, ModHub, Modding Tutorial Videos, LuaDoc, FarmCon…
- Technical Requirements
- Exploring the GDN
- Modding Resources
- Video Tutorials
- Documentation
- Community Forum
- Downloads
- LuaDoc
- YouTube
- Looking at the ModHub
- Financial Opportunities of Mod Creation
- How to Attend FarmCon
- Participating in the Mod Contest
- Summary
- Chapter 2: Getting Started with the GIANTS Editor
- Technical Requirements
- Installing the GIANTS Editor
- The Viewport
- Movement and Camera Manipulation
- Viewport Options
- Camera
- Framed Rotate
- First-Person Mode
- Shading Modes
- Show and Selectable
- Grid
- Polycount
- The Scenegraph Panel
- Entities and the Parent-Child Hierarchy
- Application Menus
- The File Menu
- The Edit Menu
- The Create Menu
- The View Menu
- The Scripts Menu
- The Window Menu
- The Help Menu
- The Attributes Panel
- The Toolbar
- File Section
- Play Section
- Mode Section
- Local/World Mode
- Snapping
- Translation Mode
- Rotation Mode
- Scaling Mode
- Miscellaneous Section
- Terrain Section
- Scripting
- The Console
- Summary
- Chapter 3: The Lua Programming Language
- Technical Requirements
- Learning About Data Types and Creating Variables
- Data Types
- Setting and Manipulating Variables
- Numbers
- Booleans
- Strings
- Tables
- Dictionaries
- Conditional Statements
- Declaring and Using Loops
- for Loops
- Iterator Function
- while Loops
- repeat Loops
- Learning About Functions
- Functions in Programming
- Recursion
- Classes
- Demonstrating Programming Style and Efficiency
- General Programming Style Rules
- Summary
- Chapter 4: The GIANTS Studio
- Technical Requirements
- Installing the GIANTS Studio.
- Application Menus
- The File Menu
- The Edit Menu
- The View Menu
- The Debug Menu
- The Window Menu
- The Help Menu
- New Project
- Starting the Game
- Debugging Scripts
- Using Breakpoints
- Using the Locals Tab and the Callstack
- Summary
- Chapter 5: Making a Diner with a Rotating Sign
- Technical Requirements
- Preparing the Mod Folder Structure
- Creating Mod Scripts
- Creating XML Files
- Creating Lua Files
- Testing the Mod
- Summary
- Chapter 6: Rotating Mower Mod
- Technical Requirements
- Creating Mod Scripts
- Creating XML Files
- Creating Lua Files
- Testing the Mod
- Summary
- Chapter 7: Speed Trap Trailer Mod
- Speed Trap Trailer Mod
- Technical Requirements
- Creating Mod Scripts
- Creating XML Files
- Creating Lua Files
- Testing the Mod
- Summary
- Chapter 8: Mileage Counter HUD Mod
- Technical Requirements
- Creating Mod Scripts
- Creating XML Files
- Creating Lua Files
- Testing the Mod
- Summary
- Chapter 9: Multibale Spawner Mod
- Technical Requirements
- Creating Mod Scripts
- Creating XML Files
- Creating Lua Files
- Testing the Mod
- Summary
- Chapter 10: Money Cheat Mod
- Technical Requirements
- Creating Mod Scripts
- Creating XML Files
- Creating Lua Files
- Testing the Mod
- Summary
- Chapter 11: Publishing on the ModHub
- Technical Requirements
- What Is the ModHub?
- Creating an Account
- ModHub Creation Guidelines
- Using the TestRunner
- Uploading Your First Mod
- Getting Feedback and Updating Your Mod
- Rewards and Awards
- Summary
- Chapter 12: Documentation and Appendix
- Debugging
- Arguments
- printCallstack
- Position, Orientation, and Size
- getWorldTranslation
- Arguments
- Returns
- setWorldTranslation
- Arguments
- setTranslation
- Arguments
- getTranslation
- Arguments
- Returns
- worldToLocal
- Arguments
- Returns.
- localToWorld
- Arguments
- Returns
- localToLocal
- Arguments
- Returns
- setRotation
- Arguments
- Returns
- getRotation
- Arguments
- Returns
- getWorldRotation
- Arguments
- Returns
- setWorldRotation
- Arguments
- localRotationToWorld
- Arguments
- Returns
- worldRotationToLocal
- Arguments
- Returns
- worldDirectionToLocal
- Arguments
- Returns
- localDirectionToLocal
- Arguments
- Returns
- localDirectionToWorld
- Arguments
- Returns
- setDirection
- Arguments
- setScale
- Arguments
- getScale
- Arguments
- Returns
- Entities
- clone
- Arguments
- Returns
- createTransformGroup
- Arguments
- Returns
- setName
- Arguments
- getName
- Arguments
- Returns
- setVisibility
- Arguments
- getVisibility
- Arguments
- Returns
- setUserAttribute
- Arguments
- getUserAttribute
- Arguments
- Returns
- getHasClassId
- Arguments
- Returns
- ClassIds Enum
- Entity Relations
- link
- Arguments
- unlink
- Arguments
- getParent
- Arguments
- Returns
- getChild
- Arguments
- Returns
- getChildAt
- Arguments
- Returns
- getNumOfChildren
- Arguments
- Returns
- getRootNode
- Returns
- Camera
- getCamera
- Returns
- setCamera
- Arguments
- I3D
- loadI3DFile
- Arguments
- Returns
- loadSharedI3DFile
- Arguments
- Returns
- LoadI3dFailedReason Enum
- streamI3DFile
- Arguments
- Returns
- cancelStreamI3DFile
- Arguments
- streamSharedI3DFile
- Arguments
- Returns
- releaseSharedI3DFile
- Arguments
- Physics
- getRigidBodyType
- Arguments
- Returns
- RigidBodyType Enum
- setRigidBodyType
- Arguments
- getCenterOfMass
- Arguments
- Returns
- setCenterOfMass
- Arguments
- getMass
- Arguments
- Returns
- setMass
- Arguments
- raycastAll
- Arguments
- Returns
- raycastClosest
- Arguments
- Returns
- raycastCallback
- overlapBox
- Arguments.
- Returns
- overlapSphere
- Arguments
- Returns
- overlapCallback
- Network
- streamReadBool
- Arguments
- Returns
- streamReadFloat32
- Arguments
- Returns
- streamReadInt16
- Arguments
- Returns
- streamReadInt32
- Arguments
- Returns
- streamReadInt8
- Arguments
- Returns
- streamReadIntN
- Arguments
- Returns
- streamReadString
- Arguments
- Returns
- streamReadUInt16
- Arguments
- Returns
- streamReadUInt8
- Arguments
- Returns
- streamReadUIntN
- Arguments
- Returns
- streamWriteBool
- Arguments
- Returns
- streamWriteFloat32
- Arguments
- streamWriteInt16
- Arguments
- streamWriteInt32
- Arguments
- streamWriteInt8
- Arguments
- streamWriteIntN
- Arguments
- streamWriteString
- Arguments
- streamWriteUInt16
- Arguments
- streamWriteUInt8
- Arguments
- streamWriteUIntN
- Arguments
- Index.