Sameness and repetition in contemporary media culture / / Susana Tosca.

The ebook edition of this title is Open Access and freely available to read online. Our culture has an uneasy relationship with repetition and sameness. On the one hand, we find familiarity pleasurable and soothing; on the other, we crave novelty and long for a sense of discovery. We blame algorithm...

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Year of Publication:2023
Language:English
Physical Description:1 online resource (272 p.)
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ctrlnum (CKB)27872841400041
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(UtOrBLW)9781804559543
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record_format marc
spelling Tosca, Susana, author.
Sameness and repetition in contemporary media culture / Susana Tosca.
Emerald Publishing 2023
1 online resource (272 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
The ebook edition of this title is Open Access and freely available to read online. Our culture has an uneasy relationship with repetition and sameness. On the one hand, we find familiarity pleasurable and soothing; on the other, we crave novelty and long for a sense of discovery. We blame algorithms, intent on selling us more of the same, and on a media industry too greedy to risk investing in intellectually challenging, radically new, products. Sameness and Repetition in Contemporary Media Culture takes a comprehensive approach that both theorises and historically grounds the idea of repetition in relation to media as something that is deeply embedded in our cultural tradition. This project received funding from the Carlsberg Foundation.
Print version record.
Includes bibliographical references and index.
Introduction -- Chapter 1. Definitions: Repetition, sameness, cognition and learning -- Chapter 2. Learning to love your stone: The aesthetics and experience of computer games -- Chapter 3. Sing, goddess, of the anger of achilles: Formal repetition in storytelling -- Chapter 4. Many happy returns: Sameness in digital literature, narrative games, adaptations and transmedial worlds -- Chapter 5. If you like that, you will love this: On sameness based algorithmic recommendation systems -- Chapter 6. Good artists copy, great artists steal: Creativity and originality in a new media landscape -- Chapter 7. In praise and criticism of repetition: The cultural affordances of repetitive media formats.
Mass media Aesthetics.
Repetition (Aesthetics)
Social Science Media Studies. bisacsh
Media studies. bicssc
9781804559550
language English
format eBook
author Tosca, Susana,
spellingShingle Tosca, Susana,
Sameness and repetition in contemporary media culture /
Introduction -- Chapter 1. Definitions: Repetition, sameness, cognition and learning -- Chapter 2. Learning to love your stone: The aesthetics and experience of computer games -- Chapter 3. Sing, goddess, of the anger of achilles: Formal repetition in storytelling -- Chapter 4. Many happy returns: Sameness in digital literature, narrative games, adaptations and transmedial worlds -- Chapter 5. If you like that, you will love this: On sameness based algorithmic recommendation systems -- Chapter 6. Good artists copy, great artists steal: Creativity and originality in a new media landscape -- Chapter 7. In praise and criticism of repetition: The cultural affordances of repetitive media formats.
author_facet Tosca, Susana,
author_variant s t st
author_role VerfasserIn
author_sort Tosca, Susana,
title Sameness and repetition in contemporary media culture /
title_full Sameness and repetition in contemporary media culture / Susana Tosca.
title_fullStr Sameness and repetition in contemporary media culture / Susana Tosca.
title_full_unstemmed Sameness and repetition in contemporary media culture / Susana Tosca.
title_auth Sameness and repetition in contemporary media culture /
title_new Sameness and repetition in contemporary media culture /
title_sort sameness and repetition in contemporary media culture /
publisher Emerald Publishing
publishDate 2023
physical 1 online resource (272 p.)
contents Introduction -- Chapter 1. Definitions: Repetition, sameness, cognition and learning -- Chapter 2. Learning to love your stone: The aesthetics and experience of computer games -- Chapter 3. Sing, goddess, of the anger of achilles: Formal repetition in storytelling -- Chapter 4. Many happy returns: Sameness in digital literature, narrative games, adaptations and transmedial worlds -- Chapter 5. If you like that, you will love this: On sameness based algorithmic recommendation systems -- Chapter 6. Good artists copy, great artists steal: Creativity and originality in a new media landscape -- Chapter 7. In praise and criticism of repetition: The cultural affordances of repetitive media formats.
isbn 1-80455-952-0
9781804559550
callnumber-first P - Language and Literature
callnumber-subject P - Philology and Linguistics
callnumber-label P87-96
callnumber-sort P 287 296
illustrated Not Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 300 - Social sciences, sociology & anthropology
dewey-ones 301 - Sociology & anthropology
dewey-full 301
dewey-sort 3301
dewey-raw 301
dewey-search 301
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