Environments of intelligence : : from natural information to artificial interaction / / Hajo Greif.

What is the role of the environment, and of the information it provides, in cognition? More specifically, may there be a role for certain artefacts to play in this context? These are questions that motivate "4E" theories of cognition (as being embodied, embedded, extended, enactive). In hi...

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Bibliographic Details
Superior document:History and philosophy of technoscience ; 11
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Place / Publishing House:[Place of publication not identified] : : Taylor & Francis,, 2017.
Year of Publication:2017
Language:English
Series:History and philosophy of technoscience ; 11.
Physical Description:1 online resource (231 pages).
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Table of Contents:
  • Preliminaries: Ants and Robots, Parlour Games and Steam Drills
  • Background
  • Outline
  • I Informational Environments
  • Resurrecting Dretskean Information
  • Information, Behaviour, and Probability
  • The Content of Natural Information, and Some Discontent
  • Alternative Information
  • Natural Information and the Roots of Intentionality
  • Varieties of Perception
  • Perception as Information Processing: The Computational View
  • Information Specifies Affordances: The Ecological View
  • Perceptual Illusions vs. Misperception: The Empirical Strategy
  • The Domains of Natural Information
  • Natural Information and Reference Classes
  • Informational Domains
  • Resurrection at Last
  • Making an Environment
  • History, Ecology, Environment
  • Adapting Ecological Niches
  • Construction and Constitution
  • What is an Informational Environment?
  • Environmental Information and the Use of Cognition
  • What Informational Environments Are
  • How Informational Environments Change
  • II Environments of Intelligence
  • The Extension of the Extended Mind
  • The Extension of Functional Histories
  • The Constitution of Cognitive Extensions
  • Constitutional Matters
  • The Art of Coupling, Basic and Advanced
  • The Nature of Cognitive Artefacts
  • Being Guided by Pictures
  • Cognitive Artefacts and Informational Environments
  • Convergence and Isomorphism
  • The Intelligence of Environments
  • Evolutionary and Cognitive Robotics
  • Embodied Conversational Agents and Social Robotics
  • Second Life
  • Mixed Reality Games
  • Augmented Reality
  • Naturalising the Artificial
  • 10 Afterthoughts on Conceptual Analysis and Human Nature
  • A Domain for Conceptual Analysis
  • A Naturalist's View of Human Nature and Machines
  • Bibliography
  • Index.