Identity and Relationships in Online Communities / / Giuseppe Riva, Brenda K. Wiederhold, Pietro Cipresso.

In order to 'be online', an individual has to create an online presence. This online self is presented in different ways, with diverse goals and aims in order to engage in different social media activities and to achieve desired outcomes. The authors propose a wide overview of the psycholo...

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Place / Publishing House:Warsaw ; Berlin : : De Gruyter,, 2016.
Year of Publication:2016
Language:English
Series:Psychology of Social Networking ; Volume 2
Physical Description:1 online resource (xvi, 227 pages) :; illustrations (some color).
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spelling Riva, Giuseppe, author.
Identity and Relationships in Online Communities / Giuseppe Riva, Brenda K. Wiederhold, Pietro Cipresso.
Warsaw ; Berlin : De Gruyter, 2016.
1 online resource (xvi, 227 pages) : illustrations (some color).
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Psychology of Social Networking ; Volume 2
Description based on publisher supplied metadata and other sources.
In order to 'be online', an individual has to create an online presence. This online self is presented in different ways, with diverse goals and aims in order to engage in different social media activities and to achieve desired outcomes. The authors propose a wide overview of the psychology of social networking and its implications in our lives.
Intro; Introduction; 1 A Collective Picture of What MakesPeople Happy: Words Representing SocialRelationships, not Money, are Recurrent withthe Word 'Happiness' in Online Newspapers; 2 The Online Calming Effect: Does the InternetProvide a More Comfortable Modality forConducting Psychotherapy?; 3 Feeling Anxious without It: Characteristicsof People Prone to Facebook Addiction; 4 What Determinants Matter When UsersEngage in Particular Collaborative StorytellingWebsites? Exploring Attractive GamificationFeatures and Design Guidelines. 5 Assessment Of Risk Behaviors RelatedTo Substance Use, Bullying and Alterationsin Body Image in Adolescents Through a 3DSimulation Program6 Play With My Team- Modeling OnlineGame Players' Teamwork Model in MassivelyMultiplier Online Role Playing Games(MMORPGs); 7 Virtual Environments With Chroma-KeyingVideo Capture In Psychological Therapy; 8 Sharing personal experiences and offeringadvice within online health-based socialnetworks; 9 The Digital Rage: How Anger is ExpressedOnline. 10 College Students' Use of CommunicationTechnology with Parents: Influences ofDistance, Gender, and Social Presence11 Internet addiction: an cross-culturalperspective; 12 My pixels or my friends? Game charactersas a lens for understanding user avatars insocial networks; 13 Problem Mobile Phone Use in Spanish andBritish Adolescents: First steps towards across-cultural research in Europe; 14 Generalized Problematic Internet Use Scale2: update on the psychometric propertiesamong Italian young adults.; 15 Smartphone for social networking:methodological aspects.
Internet publishing.
3-11-047402-6
Wiederhold, Brenda K., author.
Cipresso, Pietro, author.
language English
format eBook
author Riva, Giuseppe,
Wiederhold, Brenda K.,
Cipresso, Pietro,
spellingShingle Riva, Giuseppe,
Wiederhold, Brenda K.,
Cipresso, Pietro,
Identity and Relationships in Online Communities /
Psychology of Social Networking ;
Intro; Introduction; 1 A Collective Picture of What MakesPeople Happy: Words Representing SocialRelationships, not Money, are Recurrent withthe Word 'Happiness' in Online Newspapers; 2 The Online Calming Effect: Does the InternetProvide a More Comfortable Modality forConducting Psychotherapy?; 3 Feeling Anxious without It: Characteristicsof People Prone to Facebook Addiction; 4 What Determinants Matter When UsersEngage in Particular Collaborative StorytellingWebsites? Exploring Attractive GamificationFeatures and Design Guidelines. 5 Assessment Of Risk Behaviors RelatedTo Substance Use, Bullying and Alterationsin Body Image in Adolescents Through a 3DSimulation Program6 Play With My Team- Modeling OnlineGame Players' Teamwork Model in MassivelyMultiplier Online Role Playing Games(MMORPGs); 7 Virtual Environments With Chroma-KeyingVideo Capture In Psychological Therapy; 8 Sharing personal experiences and offeringadvice within online health-based socialnetworks; 9 The Digital Rage: How Anger is ExpressedOnline. 10 College Students' Use of CommunicationTechnology with Parents: Influences ofDistance, Gender, and Social Presence11 Internet addiction: an cross-culturalperspective; 12 My pixels or my friends? Game charactersas a lens for understanding user avatars insocial networks; 13 Problem Mobile Phone Use in Spanish andBritish Adolescents: First steps towards across-cultural research in Europe; 14 Generalized Problematic Internet Use Scale2: update on the psychometric propertiesamong Italian young adults.; 15 Smartphone for social networking:methodological aspects.
author_facet Riva, Giuseppe,
Wiederhold, Brenda K.,
Cipresso, Pietro,
Wiederhold, Brenda K.,
Cipresso, Pietro,
author_variant g r gr
b k w bk bkw
p c pc
author_role VerfasserIn
VerfasserIn
VerfasserIn
author2 Wiederhold, Brenda K.,
Cipresso, Pietro,
author2_role TeilnehmendeR
TeilnehmendeR
author_sort Riva, Giuseppe,
title Identity and Relationships in Online Communities /
title_full Identity and Relationships in Online Communities / Giuseppe Riva, Brenda K. Wiederhold, Pietro Cipresso.
title_fullStr Identity and Relationships in Online Communities / Giuseppe Riva, Brenda K. Wiederhold, Pietro Cipresso.
title_full_unstemmed Identity and Relationships in Online Communities / Giuseppe Riva, Brenda K. Wiederhold, Pietro Cipresso.
title_auth Identity and Relationships in Online Communities /
title_new Identity and Relationships in Online Communities /
title_sort identity and relationships in online communities /
series Psychology of Social Networking ;
series2 Psychology of Social Networking ;
publisher De Gruyter,
publishDate 2016
physical 1 online resource (xvi, 227 pages) : illustrations (some color).
contents Intro; Introduction; 1 A Collective Picture of What MakesPeople Happy: Words Representing SocialRelationships, not Money, are Recurrent withthe Word 'Happiness' in Online Newspapers; 2 The Online Calming Effect: Does the InternetProvide a More Comfortable Modality forConducting Psychotherapy?; 3 Feeling Anxious without It: Characteristicsof People Prone to Facebook Addiction; 4 What Determinants Matter When UsersEngage in Particular Collaborative StorytellingWebsites? Exploring Attractive GamificationFeatures and Design Guidelines. 5 Assessment Of Risk Behaviors RelatedTo Substance Use, Bullying and Alterationsin Body Image in Adolescents Through a 3DSimulation Program6 Play With My Team- Modeling OnlineGame Players' Teamwork Model in MassivelyMultiplier Online Role Playing Games(MMORPGs); 7 Virtual Environments With Chroma-KeyingVideo Capture In Psychological Therapy; 8 Sharing personal experiences and offeringadvice within online health-based socialnetworks; 9 The Digital Rage: How Anger is ExpressedOnline. 10 College Students' Use of CommunicationTechnology with Parents: Influences ofDistance, Gender, and Social Presence11 Internet addiction: an cross-culturalperspective; 12 My pixels or my friends? Game charactersas a lens for understanding user avatars insocial networks; 13 Problem Mobile Phone Use in Spanish andBritish Adolescents: First steps towards across-cultural research in Europe; 14 Generalized Problematic Internet Use Scale2: update on the psychometric propertiesamong Italian young adults.; 15 Smartphone for social networking:methodological aspects.
isbn 3-11-047402-6
callnumber-first Z - Library Science
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callnumber-sort Z 3286 I57 R583 42016
illustrated Illustrated
dewey-hundreds 000 - Computer science, information & general works
dewey-tens 070 - News media, journalism & publishing
dewey-ones 070 - News media, journalism & publishing
dewey-full 070.57973
dewey-sort 270.57973
dewey-raw 070.57973
dewey-search 070.57973
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