The ethics of affect : : lines and life in a Tokyo neighborhood / / Patrick W. Galbraith.

Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subproject from 2014 to 2015, this book explores how and to what effect lines are drawn by producers, players and critics of bishōjo games. Focusing on interactions with manga/anime-style characters, these ad...

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Place / Publishing House:Stockholm, Sweden : : Stockholm University Press,, [2021]
©2021
Year of Publication:2021
Language:English
Physical Description:1 online resource (342 pages) :; illustrations
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spelling Galbraith, Patrick W., author.
The ethics of affect : lines and life in a Tokyo neighborhood / Patrick W. Galbraith.
Ethics of Affect
Stockholm, Sweden : Stockholm University Press, [2021]
©2021
1 online resource (342 pages) : illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Description based on publisher supplied metadata and other sources.
Based on ongoing fieldwork in the Akihabara neighborhood of Tokyo, specifically a targeted subproject from 2014 to 2015, this book explores how and to what effect lines are drawn by producers, players and critics of bishōjo games. Focusing on interactions with manga/anime-style characters, these adult computer games often feature explicit sex acts. Noting that the bishōjo, or "cute girl characters," in these games can appear quite young, legal actions have been taken in a number of countries to categorize and prohibit the content as child abuse material. In response to the risk of manga/anime images encouraging underage sexualization, lawmakers are moved to regulate them in the same way as photographs or film; triggered by images, the line between fiction and reality is erased, or redrawn to collapse forms together. While Japanese politicians continue to debate a similar course, sustained engagement with bishōjo game producers, players and critics sheds light on alternative movement. Manga/anime-style characters trigger an affective response in interactions with their creators and users, who draw and negotiate lines between fiction and reality. Interacting with characters and one another, bishōjo gamers draw lines between what is fictional and what is "real," even as the characters are real in their own right and relations with them are extended beyond games; some even see the characters as significant others and refer to them using intimate terms of commitment such as "my wife." This book argues for understanding the everyday practice of insisting on lines, or drawing a line between humans and nonhumans and orienting oneself toward the drawn lines of the latter, as demonstrating an emergent form of ethics. Occurring individually and socially in both private and public spaces, the response to fictional characters not only discourages harming human beings, but also supports life in more-than-human worlds. For many in contemporary Japan and beyond, interactions and relations with fictional and real others are nothing short of lifelines.
Computer games Social aspects.
Erotica Social aspects.
91-7635-159-9
language English
format eBook
author Galbraith, Patrick W.,
spellingShingle Galbraith, Patrick W.,
The ethics of affect : lines and life in a Tokyo neighborhood /
author_facet Galbraith, Patrick W.,
author_variant p w g pw pwg
author_role VerfasserIn
author_sort Galbraith, Patrick W.,
title The ethics of affect : lines and life in a Tokyo neighborhood /
title_sub lines and life in a Tokyo neighborhood /
title_full The ethics of affect : lines and life in a Tokyo neighborhood / Patrick W. Galbraith.
title_fullStr The ethics of affect : lines and life in a Tokyo neighborhood / Patrick W. Galbraith.
title_full_unstemmed The ethics of affect : lines and life in a Tokyo neighborhood / Patrick W. Galbraith.
title_auth The ethics of affect : lines and life in a Tokyo neighborhood /
title_alt Ethics of Affect
title_new The ethics of affect :
title_sort the ethics of affect : lines and life in a tokyo neighborhood /
publisher Stockholm University Press,
publishDate 2021
physical 1 online resource (342 pages) : illustrations
isbn 91-7635-159-9
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.17 S63 G353 42021
illustrated Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
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