The sacred & the digital : : critical depictions of religions in video games / / special issue editor, Frank G. Bosman.

Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from materi...

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Place / Publishing House:Basel, Switzerland : : MDPI - Multidisciplinary Digital Publishing Institute,, [2019]
©2019
Year of Publication:2019
Language:English
Physical Description:1 online resource (184 pages)
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spelling The sacred & the digital : critical depictions of religions in video games / special issue editor, Frank G. Bosman.
Basel, Switzerland : MDPI - Multidisciplinary Digital Publishing Institute, [2019]
©2019
1 online resource (184 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue.
Includes bibliographical references.
Video games Religious aspects.
3-03897-830-2
Bosman, Frank G., 1978- editor.
language English
format eBook
author2 Bosman, Frank G., 1978-
author_facet Bosman, Frank G., 1978-
author2_variant f g b fg fgb
author2_role TeilnehmendeR
title The sacred & the digital : critical depictions of religions in video games /
spellingShingle The sacred & the digital : critical depictions of religions in video games /
title_sub critical depictions of religions in video games /
title_full The sacred & the digital : critical depictions of religions in video games / special issue editor, Frank G. Bosman.
title_fullStr The sacred & the digital : critical depictions of religions in video games / special issue editor, Frank G. Bosman.
title_full_unstemmed The sacred & the digital : critical depictions of religions in video games / special issue editor, Frank G. Bosman.
title_auth The sacred & the digital : critical depictions of religions in video games /
title_new The sacred & the digital :
title_sort the sacred & the digital : critical depictions of religions in video games /
publisher MDPI - Multidisciplinary Digital Publishing Institute,
publishDate 2019
physical 1 online resource (184 pages)
isbn 3-03897-830-2
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.34 R45 S237 42019
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
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