Mortal Kombat : : games of death / / David Church.
Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the series directly inspired the c...
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Superior document: | Landmark video games |
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Place / Publishing House: | Ann Arbor, Michigan : : University of Michigan Press,, 2022. ©2022 |
Year of Publication: | 2022 |
Language: | English |
Series: | Landmark video games.
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Physical Description: | 1 online resource (viii, 151 pages) :; illustrations. |
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(CKB)5670000000206162 (MiU)10.3998/mpub.11477677 (NjHacI)995670000000206162 (EXLCZ)995670000000206162 |
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Church, David, 1982- author. Mortal Kombat : games of death / David Church. Ann Arbor, Michigan : University of Michigan Press, 2022. ©2022 1 online resource (viii, 151 pages) : illustrations. text txt rdacontent computer c rdamedia online resource cr rdacarrier Landmark video games Description based on information from the publisher. Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world's most iconic fighting games, and a transmedia franchise that continues to this day. This book traces Mortal Kombat's history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License https://creativecommons.org/licenses/by-nc-nd/4.0 Includes bibliographical references (pages 139-151) and index. Open access Intro -- Contents -- Acknowledgments -- Introduction: ABACABB -- One. Ludic Precursors and Generic Innovations -- Two. Cinematic Influences and Cultural Politics -- Three. Mortal Kontroversy -- or, Dispatches from the Console Wars -- Four. Imitation, Derivation, and Reinvention -- Notes -- Glossary -- Mortal Kombat Ludography -- Bibliography -- Index. Mortal Kombat (Game) Video games Social aspects United States. Video games United States History. 0-472-07522-5 Landmark video games. |
language |
English |
format |
eBook |
author |
Church, David, 1982- |
spellingShingle |
Church, David, 1982- Mortal Kombat : games of death / Landmark video games Intro -- Contents -- Acknowledgments -- Introduction: ABACABB -- One. Ludic Precursors and Generic Innovations -- Two. Cinematic Influences and Cultural Politics -- Three. Mortal Kontroversy -- or, Dispatches from the Console Wars -- Four. Imitation, Derivation, and Reinvention -- Notes -- Glossary -- Mortal Kombat Ludography -- Bibliography -- Index. |
author_facet |
Church, David, 1982- |
author_variant |
d c dc |
author_role |
VerfasserIn |
author_sort |
Church, David, 1982- |
title |
Mortal Kombat : games of death / |
title_sub |
games of death / |
title_full |
Mortal Kombat : games of death / David Church. |
title_fullStr |
Mortal Kombat : games of death / David Church. |
title_full_unstemmed |
Mortal Kombat : games of death / David Church. |
title_auth |
Mortal Kombat : games of death / |
title_new |
Mortal Kombat : |
title_sort |
mortal kombat : games of death / |
series |
Landmark video games |
series2 |
Landmark video games |
publisher |
University of Michigan Press, |
publishDate |
2022 |
physical |
1 online resource (viii, 151 pages) : illustrations. |
contents |
Intro -- Contents -- Acknowledgments -- Introduction: ABACABB -- One. Ludic Precursors and Generic Innovations -- Two. Cinematic Influences and Cultural Politics -- Three. Mortal Kontroversy -- or, Dispatches from the Console Wars -- Four. Imitation, Derivation, and Reinvention -- Notes -- Glossary -- Mortal Kombat Ludography -- Bibliography -- Index. |
isbn |
0-472-90262-8 0-472-07522-5 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.35 M67 |
geographic_facet |
United States. United States |
illustrated |
Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
work_keys_str_mv |
AT churchdavid mortalkombatgamesofdeath |
status_str |
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(CKB)5670000000206162 (MiU)10.3998/mpub.11477677 (NjHacI)995670000000206162 (EXLCZ)995670000000206162 |
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cr |
hierarchy_parent_title |
Landmark video games |
is_hierarchy_title |
Mortal Kombat : games of death / |
container_title |
Landmark video games |
_version_ |
1796653142537928704 |
fullrecord |
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