Mortal Kombat : : games of death / / David Church.

Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the series directly inspired the c...

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Superior document:Landmark video games
VerfasserIn:
Place / Publishing House:Ann Arbor, Michigan : : University of Michigan Press,, 2022.
©2022
Year of Publication:2022
Language:English
Series:Landmark video games.
Physical Description:1 online resource (viii, 151 pages) :; illustrations.
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ctrlnum (CKB)5670000000206162
(MiU)10.3998/mpub.11477677
(NjHacI)995670000000206162
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record_format marc
spelling Church, David, 1982- author.
Mortal Kombat : games of death / David Church.
Ann Arbor, Michigan : University of Michigan Press, 2022.
©2022
1 online resource (viii, 151 pages) : illustrations.
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Landmark video games
Description based on information from the publisher.
Upon its premiere in 1992, Midway's Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent "fatality" moves performed by photorealistically rendered characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world's most iconic fighting games, and a transmedia franchise that continues to this day. This book traces Mortal Kombat's history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License https://creativecommons.org/licenses/by-nc-nd/4.0
Includes bibliographical references (pages 139-151) and index.
Open access
Intro -- Contents -- Acknowledgments -- Introduction: ABACABB -- One. Ludic Precursors and Generic Innovations -- Two. Cinematic Influences and Cultural Politics -- Three. Mortal Kontroversy -- or, Dispatches from the Console Wars -- Four. Imitation, Derivation, and Reinvention -- Notes -- Glossary -- Mortal Kombat Ludography -- Bibliography -- Index.
Mortal Kombat (Game)
Video games Social aspects United States.
Video games United States History.
0-472-07522-5
Landmark video games.
language English
format eBook
author Church, David, 1982-
spellingShingle Church, David, 1982-
Mortal Kombat : games of death /
Landmark video games
Intro -- Contents -- Acknowledgments -- Introduction: ABACABB -- One. Ludic Precursors and Generic Innovations -- Two. Cinematic Influences and Cultural Politics -- Three. Mortal Kontroversy -- or, Dispatches from the Console Wars -- Four. Imitation, Derivation, and Reinvention -- Notes -- Glossary -- Mortal Kombat Ludography -- Bibliography -- Index.
author_facet Church, David, 1982-
author_variant d c dc
author_role VerfasserIn
author_sort Church, David, 1982-
title Mortal Kombat : games of death /
title_sub games of death /
title_full Mortal Kombat : games of death / David Church.
title_fullStr Mortal Kombat : games of death / David Church.
title_full_unstemmed Mortal Kombat : games of death / David Church.
title_auth Mortal Kombat : games of death /
title_new Mortal Kombat :
title_sort mortal kombat : games of death /
series Landmark video games
series2 Landmark video games
publisher University of Michigan Press,
publishDate 2022
physical 1 online resource (viii, 151 pages) : illustrations.
contents Intro -- Contents -- Acknowledgments -- Introduction: ABACABB -- One. Ludic Precursors and Generic Innovations -- Two. Cinematic Influences and Cultural Politics -- Three. Mortal Kontroversy -- or, Dispatches from the Console Wars -- Four. Imitation, Derivation, and Reinvention -- Notes -- Glossary -- Mortal Kombat Ludography -- Bibliography -- Index.
isbn 0-472-90262-8
0-472-07522-5
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.35 M67
geographic_facet United States.
United States
illustrated Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
work_keys_str_mv AT churchdavid mortalkombatgamesofdeath
status_str n
ids_txt_mv (CKB)5670000000206162
(MiU)10.3998/mpub.11477677
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carrierType_str_mv cr
hierarchy_parent_title Landmark video games
is_hierarchy_title Mortal Kombat : games of death /
container_title Landmark video games
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