Technology-mediated narrative environments for learning / / Giuliana Dettori [and three others].

Narrative has always been used as a means for learning, both in school and in informal contexts. Technology has further increased the possibilities of exploiting its potential for education. Is there an added value, though, in using technology to realize narrative learning experiences? And what are...

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Place / Publishing House:Rotterdam, Netherlands ;, Taipei : : Sense Publishers,, [2006]
©2006
Year of Publication:2006
Language:English
Physical Description:1 online resource
Notes:Bibliographic Level Mode of Issuance: Monograph
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520 |a Narrative has always been used as a means for learning, both in school and in informal contexts. Technology has further increased the possibilities of exploiting its potential for education. Is there an added value, though, in using technology to realize narrative learning experiences? And what are the advantages of embedding narrative in technology-based learning environments? Addressing such questions is the aim and focus of this volume. The book includes 12 chapters analysing different ways of building and using technology-mediated narrative learning environments or highlighting aspects that can help the reader gain a deeper understanding of their educational potential. The focus is not limited to cognition, but includes also motivation and emotion, which are important components of learning. The book originates from the work of the Special Interest Group ‘Narrative and Learning Environments’ of the Kaleidoscope Network of Excellence. It is addressed to teachers, educators, parents, cultural operators, researchers and software designers, and aims to help all of them increase their ability to exploit, appreciate and enjoy their work with technology-mediated narrative learning environments. 
505 0 0 |a Preliminary Material /  |r Giuliana Dettori , Tania Giannetti , Ana Paiva and Ana Vaz -- Introduction /  |r Giuliana Dettori , Tania Giannetti , Ana Paiva and Ana Vaz -- And they both Lived Happily Ever After? /  |r Ruth Aylett -- Narrative-Oriented Software for the Learning of a Foreign Language /  |r Jeffrey Earp and Tania Giannetti -- Reflective Narration with E-mail /  |r Bregje de Vries -- Ottomer /  |r Patricia Valinho and Nuno Correia -- Speak for Yourself! /  |r Fern Faux -- Can Character Perspective Induce Reflection? /  |r Ana Vaz and Ana Paiva -- On Narrative Perception and Creativity /  |r Chronis Kynigos , Nikos Kazazis and Katerina Makri -- Story Structures /  |r Kevin Walker -- Narrative for Motivation and Meaning Making /  |r Olga Timcenko -- Methods for Evaluating a Dramatic Game /  |r Jarmo Laaksolathi -- Narrative Creation and Self-Regulated Learning /  |r Giuliana Dettori and Tania Giannetti -- Considerations on Technology-Mediated Narrative Learning Environments /  |r Carola Conle -- List of contributors /  |r Giuliana Dettori , Tania Giannetti , Ana Paiva and Ana Vaz -- Subject index /  |r Giuliana Dettori , Tania Giannetti , Ana Paiva and Ana Vaz. 
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