Virtual geographies : : bodies, space and relations / / edited by Mike Crang, Phil Crang and Jon May.

This book examines the interrelationship between telecommunications and tourism in shaping the nature of space, place and the urban at the end of the twentieth century. They discuss how these agents are instrumental in the production of homogenous world-spaces, and how htese, in turn, presuppose ne...

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Bibliographic Details
Superior document:Sussex studies in culture and communication
TeilnehmendeR:
Place / Publishing House:London ;, New York : : Routledge,, 1999.
Year of Publication:1999
Language:English
Series:Sussex studies in culture and communication.
Physical Description:1 online resource (330 p.)
Notes:Description based upon print version of record.
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Table of Contents:
  • Cover; Virtual Geographies; Title Page; Copyright Page; Table of Contents; List of illustrations; List of contributors; Acknowledgements; 1 Introduction; PART I Embedding the virtual; 2 Toward the light 'within': optical technologies, spatial metaphors and changing subjectivities; 3 The telephone: its social shaping and public negotiation in late nineteenth-and early twentieth-century London; 4 Consumers or workers?: restructuring telecommunications in Aotearoa/New Zealand; 5 Transnationalism, technoscience and difference: the analysis of material-semiotic practices
  • 6 The convergence of virtual and actual in the Global Matrix: artificial life, geo-economics and psychogeographyPART II Cyberscapes; 7 From city space to cyberspace; 8 Geographies of surveillant simulation; 9 Rural telematics: The Information Society and rural development; 10 Internauts and guerrilleros: the Zapatista rebellion in Chiapas, Mexico and its extension into cyberspace; 11 Gender and the landscapes of computing in an Internet café; PART III Thinking and writing the virtual; 12 The virtual realities of technology and fiction: reading William Gibson's cyberspace
  • 13 On boundfulness: the space of hypertext bodies14 Unthinkable complexity? Cyberspace otherwise; 15 Virtual worlds: simulation, suppletion, s(ed)uction and simulacra; References; Index