Immersion in the visual arts and media / / edited by Fabienne Liptay, Burcu Dogramaci.

Taking an interdisciplinary approach, this volume brings together contributions by distinguished experts from different disciplinary fields for a multidimensional view on immersion in the visual arts and media. In the current media debate, immersion has frequently been linked to the advent of digita...

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Bibliographic Details
Superior document:Studies in Intermediality, Volume 9
TeilnehmendeR:
Place / Publishing House:Leiden, Netherlands ;, Boston, [Massachusetts] : : Brill,, 2016.
©2016
Year of Publication:2016
Language:English
Series:Studies in intermediality ; Volume 9.
Physical Description:1 online resource (401 p.)
Notes:Description based upon print version of record.
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Other title:Preliminary Material /
Immersion in the Visual Arts and Media /
Water, Steam, Light: Artistic Materials of Immersion /
Immersion and Abstraction as Measures of Materiality /
Immersed in Reflection? The Aesthetic Experience of Interactive Media Art /
Neither Here nor There: The Paradoxes of Immersion /
Phantom-Drug-Death Ride: The Psycho-sensory Dynamic of Immersion in Gaspar Noé’s Enter the Void /
From the Unchained to the Ubiquitous Motion-Picture Camera: Camera Innovations and Immersive Effects /
From Analog to Digital Image Space: Toward a Historical Theory of Immersion /
On the Spot: The Double Immersion of Virtual Reality /
Expansion of the Immersion Zone: Military Simulacra between Strategic Training and Trauma /
Immersion between Recursiveness and Reflexivity: Avatar /
Projection Rooms: Film as an Immersive Medium in the Architecture of Jean Nouvel /
“The Treachery of Images”: Architecture, Immersion, and the Digital Realm /
Painting Immersion: Hans Thoma’s Landscapes /
Immersive Exhibition Design: Titanic Belfast and the Concept of Scenography /
Notes on Contributors /
Index of Names /
Summary:Taking an interdisciplinary approach, this volume brings together contributions by distinguished experts from different disciplinary fields for a multidimensional view on immersion in the visual arts and media. In the current media debate, immersion has frequently been linked to the advent of digital technology and its capacity to provide vivid sensations of being placed in or surrounded by an artificial space. The idea of ‘liquidity’ contained in this promise to plunge into another world informs wide areas of contemporary cultural imagination, referring to a myriad of phenomena that relate to experiences of uncertainty and instability, of complexity and change. Considering the fact, however, that the idea of ‘liquid’ spaces appeared long before the digital creation of augmented or virtual environments, the contributors to this volume trace its reemerging throughout the history of the visual arts and media. By focusing on selected works of painting and architecture, photography and cinema, video installation and media art, they explore the variability of immersive experiences according to the different media environments and interfaces that constitute the actual sites of historically shifting relations between media and users. Contributors are: Matthias Bauer, Jörg von Brincken, Robin Curtis, Burcu Dogramaci, Thomas Elsaesser, Ole W. Fischer, Gundolf S. Freyermuth, Ursula Frohne, Henry Keazor, Matthias Krüger, Katja Kwastek, Fabienne Liptay, Karl Prümm, Martin Warnke.
Bibliography:Includes bibliographical references at the end of each chapters and index.
ISBN:9004308237
ISSN:1871-8787 ;
Hierarchical level:Monograph
Statement of Responsibility: edited by Fabienne Liptay, Burcu Dogramaci.