Exploring videogames : : culture, design and identity / / edited by Nick Webber and Daniel Riha.

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Bibliographic Details
TeilnehmendeR:
Place / Publishing House:Oxford, England : : Inter-Disciplinary Press,, [2013]
©2013
Year of Publication:2013
Language:English
Physical Description:1 online resource.
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Table of Contents:
  • Preliminary Material / Nick Webber and Daniel Riha
  • Prop Theory for Game Aesthetics / Chris Bateman
  • Beyond Game-Fun / Adam W. Ruch
  • Counterplay in the City: Exploiting Urban Spaces through Location-Based Gaming / Dale Leorke
  • Ludic Interfaces / Mathias Fuchs , Georg Russegger and Moisés Mañas Carbonell
  • Rapid State of Mind: What Rapid Prototyping Has to Teach Us / Jacob Naasz
  • Driving Forces of Narrative in Videogames / Phonesury Lily Ounekeo
  • The Potential of Video Games in Public Health Communication / Marcelo Simão de Vasconcellos and Inesita Soares de Araújo
  • Biometric Storyboards to Improve Understanding of the Players’ Gameplay Experience / Pejman Mirza-Babaei and Graham McAllister
  • From Sackboy to Scribblenaut: Rethinking Videogame Cocreation / Dimitrios Pavlounis
  • Videogames as Micro-Resistance / Cameron Vaziri
  • ‘Popping the Other’: Orientalism, Appropriation and Assemblage in Little Big Planet / Ewan Kirkland
  • Videogames.ru: Constructing New Russian Identities in Virtual Worlds / Catherine Goodfellow
  • ‘Girls Don’t Play Video Games’: How Gender Identity in Hobbies Can Affect Career Choice / Marian Carr , Rupert Ward , Nigel King , Simon Goodson and Sarah Jane Robinson
  • Digital Companions: Analysing the Emotive Connection between Players and NPC Companions in Video Game Space / Julienne Greer
  • More Fun Writing Than Playing: The Critical Videogame Blogosphere as Emerging Approach to Knowledge Creation / Ben Abraham
  • Grief Play, Deviance and the Practice of Culture / Nick Webber
  • Gaming through Historical Simulations: An Easy Target for a Public Attack? / Daniel Riha.