Exploring videogames : : culture, design and identity / / edited by Nick Webber and Daniel Riha.
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Place / Publishing House: | Oxford, England : : Inter-Disciplinary Press,, [2013] ©2013 |
Year of Publication: | 2013 |
Language: | English |
Physical Description: | 1 online resource. |
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Table of Contents:
- Preliminary Material / Nick Webber and Daniel Riha
- Prop Theory for Game Aesthetics / Chris Bateman
- Beyond Game-Fun / Adam W. Ruch
- Counterplay in the City: Exploiting Urban Spaces through Location-Based Gaming / Dale Leorke
- Ludic Interfaces / Mathias Fuchs , Georg Russegger and Moisés Mañas Carbonell
- Rapid State of Mind: What Rapid Prototyping Has to Teach Us / Jacob Naasz
- Driving Forces of Narrative in Videogames / Phonesury Lily Ounekeo
- The Potential of Video Games in Public Health Communication / Marcelo Simão de Vasconcellos and Inesita Soares de Araújo
- Biometric Storyboards to Improve Understanding of the Players’ Gameplay Experience / Pejman Mirza-Babaei and Graham McAllister
- From Sackboy to Scribblenaut: Rethinking Videogame Cocreation / Dimitrios Pavlounis
- Videogames as Micro-Resistance / Cameron Vaziri
- ‘Popping the Other’: Orientalism, Appropriation and Assemblage in Little Big Planet / Ewan Kirkland
- Videogames.ru: Constructing New Russian Identities in Virtual Worlds / Catherine Goodfellow
- ‘Girls Don’t Play Video Games’: How Gender Identity in Hobbies Can Affect Career Choice / Marian Carr , Rupert Ward , Nigel King , Simon Goodson and Sarah Jane Robinson
- Digital Companions: Analysing the Emotive Connection between Players and NPC Companions in Video Game Space / Julienne Greer
- More Fun Writing Than Playing: The Critical Videogame Blogosphere as Emerging Approach to Knowledge Creation / Ben Abraham
- Grief Play, Deviance and the Practice of Culture / Nick Webber
- Gaming through Historical Simulations: An Easy Target for a Public Attack? / Daniel Riha.