Stories in post-human cultures / / edited by Adam L. Brackin, Natacha Guyot.

Saved in:
Bibliographic Details
TeilnehmendeR:
Place / Publishing House:Oxford, England : : Inter-Disciplinary Press,, [2013]
2013
Year of Publication:2013
Edition:1st ed.
Language:English
Physical Description:1 online resource.
Tags: Add Tag
No Tags, Be the first to tag this record!
id 993582917904498
ctrlnum (CKB)4920000000126780
(OCoLC)1096240728
(nllekb)BRILL9781848882713
(MiAaPQ)EBC6481611
(EXLCZ)994920000000126780
collection bib_alma
record_format marc
spelling Stories in post-human cultures / edited by Adam L. Brackin, Natacha Guyot.
1st ed.
Oxford, England : Inter-Disciplinary Press, [2013]
2013
1 online resource.
text txt rdacontent
computer c rdamedia
online resource rdacarrier
Includes bibliographical references and index.
Preliminary Material / Adam L. Brackin and Natacha Guyot -- The Era of Homo Cyborg: Philosophical Aspects of Creating Enhanced ‘Human’ Beings / Ivana Greguric -- Posthuman ‘Visions’ and the (Un)Seeing of Class / Rob Wilkie -- Posthumanist Feminism and the Embodiment of Class / Jennifer Cotter -- Melancholia and Posthumanist Metaphysics / Kimberly DeFazio -- A Visual Semiotic Web-Text and the Viral Video: Scream and Shout / Raffaella Scelzi -- Britney Spears’ ‘Scream and Shout’: Between Rejected Reality and Possible Imaginations / Giorgio Borrelli -- Adding Art to Artifice in Cyber Conversations / Barry Natusch -- The Fragile Monster or the Resurrection of Humanity: The Cyborg as the Mirrored Representation of Human Physical and Intellectual Desire / Judith Rahn -- To Beseech the Mods: Democratic Participation in Unequal Spaces / Michael Burnam-Fink -- What Lies beyond The Matrix? Transmogrification of a Traditional Chinese Technology / Petra Rehling -- Queering Cyberspace in New Delhi: Negotiating Femininity, Masculinity and Thirdness / Janina Geist -- Cyborgs and Consoles: Gender Performativity and the Liberatory Potential of Video Games / Jacqueline Marie Potvin -- The Representations of Cyborgs in Science Fiction Film: Vision, the Body, Gender and Technology / Elle-Sandrah Rheeder -- Ficto-Personal Communication: Defining Relationship-Based Communication with Fictional Characters / Adam L. Brackin -- Structuring Digital Exhibition Contents in the Multi-Touch Environment / Jaroslav Vancat and Daniel Riha -- Episodic Gaming: Interactive Narrative and Immersive Development / Richard Wirth -- Cyberpunk Goes East: Challenging the Western Culture in Contemporary Science Fiction / Krzysztof Solarewicz -- Strange Technology: Fictocriticism and the Cyborg / Michaela Atienza -- Virtual Trauma and Simulation: Cybernetic Performance in Wafaa Bilal’s A Night of Bush Capturing: The Virtual Jihadi / Jenna Ann Altomonte.
Description based on print version record.
Cyborgs Social aspects Congresses.
Cyberspace Social aspects Congresses.
Science fiction Social aspects Congresses.
90-04-37415-9
ebrary
L. Brackin, Adam, editor.
Guyot, Natacha, editor.
language English
format eBook
author2 L. Brackin, Adam,
Guyot, Natacha,
author_facet L. Brackin, Adam,
Guyot, Natacha,
author2_variant b a l ba bal
n g ng
author2_role TeilnehmendeR
TeilnehmendeR
author_additional Adam L. Brackin and Natacha Guyot --
Ivana Greguric --
Rob Wilkie --
Jennifer Cotter --
Kimberly DeFazio --
Raffaella Scelzi --
Giorgio Borrelli --
Barry Natusch --
Judith Rahn --
Michael Burnam-Fink --
Petra Rehling --
Janina Geist --
Jacqueline Marie Potvin --
Elle-Sandrah Rheeder --
Adam L. Brackin --
Jaroslav Vancat and Daniel Riha --
Richard Wirth --
Krzysztof Solarewicz --
Michaela Atienza --
Jenna Ann Altomonte.
title Stories in post-human cultures /
spellingShingle Stories in post-human cultures /
Preliminary Material /
The Era of Homo Cyborg: Philosophical Aspects of Creating Enhanced ‘Human’ Beings /
Posthuman ‘Visions’ and the (Un)Seeing of Class /
Posthumanist Feminism and the Embodiment of Class /
Melancholia and Posthumanist Metaphysics /
A Visual Semiotic Web-Text and the Viral Video: Scream and Shout /
Britney Spears’ ‘Scream and Shout’: Between Rejected Reality and Possible Imaginations /
Adding Art to Artifice in Cyber Conversations /
The Fragile Monster or the Resurrection of Humanity: The Cyborg as the Mirrored Representation of Human Physical and Intellectual Desire /
To Beseech the Mods: Democratic Participation in Unequal Spaces /
What Lies beyond The Matrix? Transmogrification of a Traditional Chinese Technology /
Queering Cyberspace in New Delhi: Negotiating Femininity, Masculinity and Thirdness /
Cyborgs and Consoles: Gender Performativity and the Liberatory Potential of Video Games /
The Representations of Cyborgs in Science Fiction Film: Vision, the Body, Gender and Technology /
Ficto-Personal Communication: Defining Relationship-Based Communication with Fictional Characters /
Structuring Digital Exhibition Contents in the Multi-Touch Environment /
Episodic Gaming: Interactive Narrative and Immersive Development /
Cyberpunk Goes East: Challenging the Western Culture in Contemporary Science Fiction /
Strange Technology: Fictocriticism and the Cyborg /
Virtual Trauma and Simulation: Cybernetic Performance in Wafaa Bilal’s A Night of Bush Capturing: The Virtual Jihadi /
title_full Stories in post-human cultures / edited by Adam L. Brackin, Natacha Guyot.
title_fullStr Stories in post-human cultures / edited by Adam L. Brackin, Natacha Guyot.
title_full_unstemmed Stories in post-human cultures / edited by Adam L. Brackin, Natacha Guyot.
title_auth Stories in post-human cultures /
title_alt Preliminary Material /
The Era of Homo Cyborg: Philosophical Aspects of Creating Enhanced ‘Human’ Beings /
Posthuman ‘Visions’ and the (Un)Seeing of Class /
Posthumanist Feminism and the Embodiment of Class /
Melancholia and Posthumanist Metaphysics /
A Visual Semiotic Web-Text and the Viral Video: Scream and Shout /
Britney Spears’ ‘Scream and Shout’: Between Rejected Reality and Possible Imaginations /
Adding Art to Artifice in Cyber Conversations /
The Fragile Monster or the Resurrection of Humanity: The Cyborg as the Mirrored Representation of Human Physical and Intellectual Desire /
To Beseech the Mods: Democratic Participation in Unequal Spaces /
What Lies beyond The Matrix? Transmogrification of a Traditional Chinese Technology /
Queering Cyberspace in New Delhi: Negotiating Femininity, Masculinity and Thirdness /
Cyborgs and Consoles: Gender Performativity and the Liberatory Potential of Video Games /
The Representations of Cyborgs in Science Fiction Film: Vision, the Body, Gender and Technology /
Ficto-Personal Communication: Defining Relationship-Based Communication with Fictional Characters /
Structuring Digital Exhibition Contents in the Multi-Touch Environment /
Episodic Gaming: Interactive Narrative and Immersive Development /
Cyberpunk Goes East: Challenging the Western Culture in Contemporary Science Fiction /
Strange Technology: Fictocriticism and the Cyborg /
Virtual Trauma and Simulation: Cybernetic Performance in Wafaa Bilal’s A Night of Bush Capturing: The Virtual Jihadi /
title_new Stories in post-human cultures /
title_sort stories in post-human cultures /
publisher Inter-Disciplinary Press,
publishDate 2013
physical 1 online resource.
edition 1st ed.
contents Preliminary Material /
The Era of Homo Cyborg: Philosophical Aspects of Creating Enhanced ‘Human’ Beings /
Posthuman ‘Visions’ and the (Un)Seeing of Class /
Posthumanist Feminism and the Embodiment of Class /
Melancholia and Posthumanist Metaphysics /
A Visual Semiotic Web-Text and the Viral Video: Scream and Shout /
Britney Spears’ ‘Scream and Shout’: Between Rejected Reality and Possible Imaginations /
Adding Art to Artifice in Cyber Conversations /
The Fragile Monster or the Resurrection of Humanity: The Cyborg as the Mirrored Representation of Human Physical and Intellectual Desire /
To Beseech the Mods: Democratic Participation in Unequal Spaces /
What Lies beyond The Matrix? Transmogrification of a Traditional Chinese Technology /
Queering Cyberspace in New Delhi: Negotiating Femininity, Masculinity and Thirdness /
Cyborgs and Consoles: Gender Performativity and the Liberatory Potential of Video Games /
The Representations of Cyborgs in Science Fiction Film: Vision, the Body, Gender and Technology /
Ficto-Personal Communication: Defining Relationship-Based Communication with Fictional Characters /
Structuring Digital Exhibition Contents in the Multi-Touch Environment /
Episodic Gaming: Interactive Narrative and Immersive Development /
Cyberpunk Goes East: Challenging the Western Culture in Contemporary Science Fiction /
Strange Technology: Fictocriticism and the Cyborg /
Virtual Trauma and Simulation: Cybernetic Performance in Wafaa Bilal’s A Night of Bush Capturing: The Virtual Jihadi /
isbn 1-84888-271-8
90-04-37415-9
callnumber-first H - Social Science
callnumber-subject HM - Sociology
callnumber-label HM851
callnumber-sort HM 3851 L373 42013
genre_facet Congresses.
illustrated Illustrated
dewey-hundreds 900 - History & geography
dewey-tens 920 - Biography & genealogy
dewey-ones 929 - Genealogy, names & insignia
dewey-full 929.605
dewey-sort 3929.605
dewey-raw 929.605
dewey-search 929.605
oclc_num 1096240728
work_keys_str_mv AT lbrackinadam storiesinposthumancultures
AT guyotnatacha storiesinposthumancultures
status_str n
ids_txt_mv (CKB)4920000000126780
(OCoLC)1096240728
(nllekb)BRILL9781848882713
(MiAaPQ)EBC6481611
(EXLCZ)994920000000126780
is_hierarchy_title Stories in post-human cultures /
author2_original_writing_str_mv noLinkedField
noLinkedField
_version_ 1806402864247996416
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>01317nam a2200349 i 4500</leader><controlfield tag="001">993582917904498</controlfield><controlfield tag="005">20210706002437.0</controlfield><controlfield tag="006">m o d | </controlfield><controlfield tag="007">cr un uuuua</controlfield><controlfield tag="008">210706s2013 enka o 000 1 eng d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">1-84888-271-8</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1163/9781848882713</subfield><subfield code="2">DOI</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CKB)4920000000126780</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(OCoLC)1096240728</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(nllekb)BRILL9781848882713</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)EBC6481611</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(EXLCZ)994920000000126780</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">MiAaPQ</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="e">pn</subfield><subfield code="c">MiAaPQ</subfield><subfield code="d">MiAaPQ</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">HM851</subfield><subfield code="b">.L373 2013</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">JFC</subfield><subfield code="2">bicssc</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">SOC</subfield><subfield code="x">026000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">SOC</subfield><subfield code="x">022000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2=" "><subfield code="a">929.605</subfield><subfield code="2">23</subfield></datafield><datafield tag="245" ind1="0" ind2="0"><subfield code="a">Stories in post-human cultures /</subfield><subfield code="c">edited by Adam L. Brackin, Natacha Guyot.</subfield></datafield><datafield tag="250" ind1=" " ind2=" "><subfield code="a">1st ed.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Oxford, England :</subfield><subfield code="b">Inter-Disciplinary Press,</subfield><subfield code="c">[2013]</subfield></datafield><datafield tag="264" ind1=" " ind2="4"><subfield code="c">2013</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource.</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Includes bibliographical references and index.</subfield></datafield><datafield tag="505" ind1="0" ind2="0"><subfield code="t">Preliminary Material /</subfield><subfield code="r">Adam L. Brackin and Natacha Guyot -- </subfield><subfield code="t">The Era of Homo Cyborg: Philosophical Aspects of Creating Enhanced ‘Human’ Beings /</subfield><subfield code="r">Ivana Greguric -- </subfield><subfield code="t">Posthuman ‘Visions’ and the (Un)Seeing of Class /</subfield><subfield code="r">Rob Wilkie -- </subfield><subfield code="t">Posthumanist Feminism and the Embodiment of Class /</subfield><subfield code="r">Jennifer Cotter -- </subfield><subfield code="t">Melancholia and Posthumanist Metaphysics /</subfield><subfield code="r">Kimberly DeFazio -- </subfield><subfield code="t">A Visual Semiotic Web-Text and the Viral Video: Scream and Shout /</subfield><subfield code="r">Raffaella Scelzi -- </subfield><subfield code="t">Britney Spears’ ‘Scream and Shout’: Between Rejected Reality and Possible Imaginations /</subfield><subfield code="r">Giorgio Borrelli -- </subfield><subfield code="t">Adding Art to Artifice in Cyber Conversations /</subfield><subfield code="r">Barry Natusch -- </subfield><subfield code="t">The Fragile Monster or the Resurrection of Humanity: The Cyborg as the Mirrored Representation of Human Physical and Intellectual Desire /</subfield><subfield code="r">Judith Rahn -- </subfield><subfield code="t">To Beseech the Mods: Democratic Participation in Unequal Spaces /</subfield><subfield code="r">Michael Burnam-Fink -- </subfield><subfield code="t">What Lies beyond The Matrix? Transmogrification of a Traditional Chinese Technology /</subfield><subfield code="r">Petra Rehling -- </subfield><subfield code="t">Queering Cyberspace in New Delhi: Negotiating Femininity, Masculinity and Thirdness /</subfield><subfield code="r">Janina Geist -- </subfield><subfield code="t">Cyborgs and Consoles: Gender Performativity and the Liberatory Potential of Video Games /</subfield><subfield code="r">Jacqueline Marie Potvin -- </subfield><subfield code="t">The Representations of Cyborgs in Science Fiction Film: Vision, the Body, Gender and Technology /</subfield><subfield code="r">Elle-Sandrah Rheeder -- </subfield><subfield code="t">Ficto-Personal Communication: Defining Relationship-Based Communication with Fictional Characters /</subfield><subfield code="r">Adam L. Brackin -- </subfield><subfield code="t">Structuring Digital Exhibition Contents in the Multi-Touch Environment /</subfield><subfield code="r">Jaroslav Vancat and Daniel Riha -- </subfield><subfield code="t">Episodic Gaming: Interactive Narrative and Immersive Development /</subfield><subfield code="r">Richard Wirth -- </subfield><subfield code="t">Cyberpunk Goes East: Challenging the Western Culture in Contemporary Science Fiction /</subfield><subfield code="r">Krzysztof Solarewicz -- </subfield><subfield code="t">Strange Technology: Fictocriticism and the Cyborg /</subfield><subfield code="r">Michaela Atienza -- </subfield><subfield code="t">Virtual Trauma and Simulation: Cybernetic Performance in Wafaa Bilal’s A Night of Bush Capturing: The Virtual Jihadi /</subfield><subfield code="r">Jenna Ann Altomonte.</subfield></datafield><datafield tag="588" ind1=" " ind2=" "><subfield code="a">Description based on print version record.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Cyborgs</subfield><subfield code="x">Social aspects</subfield><subfield code="v">Congresses.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Cyberspace</subfield><subfield code="x">Social aspects</subfield><subfield code="v">Congresses.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Science fiction</subfield><subfield code="x">Social aspects</subfield><subfield code="v">Congresses.</subfield></datafield><datafield tag="776" ind1=" " ind2=" "><subfield code="z">90-04-37415-9</subfield></datafield><datafield tag="797" ind1="2" ind2=" "><subfield code="a">ebrary</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">L. Brackin, Adam,</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Guyot, Natacha,</subfield><subfield code="e">editor.</subfield></datafield><datafield tag="906" ind1=" " ind2=" "><subfield code="a">BOOK</subfield></datafield><datafield tag="ADM" ind1=" " ind2=" "><subfield code="b">2024-08-03 22:24:39 Europe/Vienna</subfield><subfield code="f">system</subfield><subfield code="c">marc21</subfield><subfield code="a">2019-12-15 09:13:23 Europe/Vienna</subfield><subfield code="g">false</subfield></datafield><datafield tag="AVE" ind1=" " ind2=" "><subfield code="i">Brill</subfield><subfield code="P">EBA Brill All</subfield><subfield code="x">https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&amp;portfolio_pid=5343461870004498&amp;Force_direct=true</subfield><subfield code="Z">5343461870004498</subfield><subfield code="b">Available</subfield><subfield code="8">5343461870004498</subfield></datafield></record></collection>