Serious educational games : : from theory to practice / / edited Leonard Annetta, foreword by Jerry Heneghan.

Serious Educational Games: From Theory to Practice focuses on experiences and lessons learned through the design, creation and research in the Serious Education Games Movement. Serious Games is a term coined for the movement that started in 2003 for using commercial video game technology for teachin...

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Place / Publishing House:Rotterdam, Netherlands : : Sense Publishers,, [2008]
2008
Year of Publication:2008
Language:English
Physical Description:1 online resource
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520 |a Serious Educational Games: From Theory to Practice focuses on experiences and lessons learned through the design, creation and research in the Serious Education Games Movement. Serious Games is a term coined for the movement that started in 2003 for using commercial video game technology for teaching and learning purposes. This book presents a collection of work that bridges the theory behind Serious Educational games and cutting edge research coming from many aspects in the field. The authors all have experienced Serious Games in education in their research and/or through personal game play. While the literature base for educational games is growing at alarming rates, a theoretical framework by which future research will be conducted and practical examples of established work and work that continues to is the crux of this volume. This book is not all encompassing of the work being done with educational games but rather it provides lessons from the field in tangible projects. This book takes the reader through why Serious Games need to be used in K-12 education, the theory underlying why games work for teaching and learning, and how Serious Games are being used and researched. 
505 0 0 |a Preliminary Material -- Why Educational Video Games? /  |r Leonard A. Annetta and Meng-Tzu Cheng -- 21st Century Skills and Serious Games: Preparing the N Generation /  |r Hiller A. Spires -- Using Multi-User Virtual Environments to Simulate Authentic Scientific Practice and Enhance Student Engagement /  |r Diane Jass Ketelhut , Jody Clarke , Brian C. Nelson and Geordie Dukas -- Educational Play /  |r Shawn Y. Holmes and Barbi Honeycutt -- Data Visualization and Gaming /  |r Eric N. Wiebe -- Problem-Based Learning as the Backbone for Educational Game Design /  |r Michelle Cook -- From the Problem to the Story to the Storyboard /  |r Walter Rotenberry -- Getting a “Feel” For Serious Games /  |r James Minogue. 
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650 0 |a Educational games. 
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650 0 |a Simulation games in education. 
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