Bridging Literacies with Videogames / / edited by Hannah R. Gerber, Sandra Schamroth Abrams.

Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiar...

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Bibliographic Details
Superior document:Gaming Ecologies and Pedagogies Series
HerausgeberIn:
Place / Publishing House:Rotterdam : : SensePublishers :, Imprint: SensePublishers,, 2014.
Year of Publication:2014
Edition:1st ed. 2014.
Language:English
Series:Gaming Ecologies and Pedagogies Series
Physical Description:1 online resource (227 p.)
Notes:Description based upon print version of record.
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Summary:Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.
Bibliography:Includes bibliographical references at the end of each chapters and index.
ISBN:9462096686
Hierarchical level:Monograph
Statement of Responsibility: edited by Hannah R. Gerber, Sandra Schamroth Abrams.