Videogames Studies: Concepts, Cultures, and Communication / / Edited by Monica Evans.

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Bibliographic Details
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Place / Publishing House:Leiden; , Boston : : BRILL,, 2011.
Year of Publication:2011
Language:English
Series:Critical Issues
Physical Description:1 online resource (161 p.)
Notes:Description based upon print version of record.
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505 0 |a ""Front Cover""; ""Inside Cover""; ""Advisory Board""; ""ISBN""; ""Table of Contents""; ""Introduction""; ""Part I: Theories and Concepts of Gaming""; ""Videogame Interface: Artefacts and Tropes""; ""Game as Activity: Correcting the Digital Fallacy""; ""The Videoludic Pleasure: Between Isotopies and Revolutions""; ""The Gamemaster-Approach to Game Studies""; ""Before Play, Production: Contributions of Political Economy to the Field of Game Studies""; ""Part II: Videogame Cultures""; ""Five Years of ur-Real Identity: A Rhetorical Examination of the History of World of Warcraft"" 
505 8 |a ""SysOp Is Dead: Community Evolution and Online Games""""Social Media Games and the Performance of Self""; ""We All Live in a Pokemon World""; ""Part III: Ethics, Controversy and Ideology""; ""Ludology & Theological Ethics: Could Games be Good for the Soul?""; ""Racial Whiteness in Silent Hill""; ""Digital Game Rhetoric: An Investigation of the Political Content in America's Army and Grand Theft Auto IV""; ""Part IV: Serious Games and Virtual Worlds""; ""Serious Play: Performance, Death and Theatricality in Second Life""; ""Gamespace as Knowledge Space"" 
505 8 |a ""Not-So-Serious Games: Digital Education through Entertainment Game Design""""Avatars in Stasis? Projections of the Self in Literature, Film and Videogames""; ""Back Cover"" 
546 |a English 
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650 0 |a Video games  |x Social aspects. 
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700 1 |a Evans, Monica,  |e editor. 
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