Videogames Studies: Concepts, Cultures, and Communication / / Edited by Monica Evans.
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Place / Publishing House: | Leiden; , Boston : : BRILL,, 2011. |
Year of Publication: | 2011 |
Language: | English |
Series: | Critical Issues
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Physical Description: | 1 online resource (161 p.) |
Notes: | Description based upon print version of record. |
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245 | 0 | 0 | |a Videogames Studies: Concepts, Cultures, and Communication / |c Edited by Monica Evans. |
264 | 1 | |a Leiden; |a Boston : |b BRILL, |c 2011. | |
300 | |a 1 online resource (161 p.) | ||
336 | |a text |b txt | ||
337 | |a computer |b c | ||
338 | |a online resource |b cr | ||
490 | 0 | |a Critical Issues | |
500 | |a Description based upon print version of record. | ||
505 | 0 | |a ""Front Cover""; ""Inside Cover""; ""Advisory Board""; ""ISBN""; ""Table of Contents""; ""Introduction""; ""Part I: Theories and Concepts of Gaming""; ""Videogame Interface: Artefacts and Tropes""; ""Game as Activity: Correcting the Digital Fallacy""; ""The Videoludic Pleasure: Between Isotopies and Revolutions""; ""The Gamemaster-Approach to Game Studies""; ""Before Play, Production: Contributions of Political Economy to the Field of Game Studies""; ""Part II: Videogame Cultures""; ""Five Years of ur-Real Identity: A Rhetorical Examination of the History of World of Warcraft"" | |
505 | 8 | |a ""SysOp Is Dead: Community Evolution and Online Games""""Social Media Games and the Performance of Self""; ""We All Live in a Pokemon World""; ""Part III: Ethics, Controversy and Ideology""; ""Ludology & Theological Ethics: Could Games be Good for the Soul?""; ""Racial Whiteness in Silent Hill""; ""Digital Game Rhetoric: An Investigation of the Political Content in America's Army and Grand Theft Auto IV""; ""Part IV: Serious Games and Virtual Worlds""; ""Serious Play: Performance, Death and Theatricality in Second Life""; ""Gamespace as Knowledge Space"" | |
505 | 8 | |a ""Not-So-Serious Games: Digital Education through Entertainment Game Design""""Avatars in Stasis? Projections of the Self in Literature, Film and Videogames""; ""Back Cover"" | |
546 | |a English | ||
588 | |a Description based on print version record. | ||
650 | 0 | |a Video games |x Social aspects. | |
776 | |z 90-04-40323-X | ||
700 | 1 | |a Evans, Monica, |e editor. | |
906 | |a BOOK | ||
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