Handbook of hyper-real religions / / edited by Adam Possamai.

Today a new trend is clearly discernable, that of ‘hyper-real religions’. These are innovative religions and spiritualities that mix elements of religious traditions with popular culture. If we imagine a spectrum of intensity of the merging of popular culture with religion, we might find, at one end...

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Superior document:Brill handbooks on contemporary religion, v. 5
TeilnehmendeR:
Year of Publication:2012
Edition:1st ed.
Language:English
Series:Brill handbooks on contemporary religion ; v. 5.
Physical Description:1 online resource (456 p.)
Notes:Description based upon print version of record.
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spelling Handbook of hyper-real religions / edited by Adam Possamai.
1st ed.
Leiden ; Boston : Brill, 2012.
1 online resource (456 p.)
text txt
computer c
online resource cr
Brill handbooks on contemporary religion, 1874-6691 ; v. 5
Description based upon print version of record.
English
Preliminary Material -- Yoda Goes to Glastonbury: An Introduction to Hyper-real . Religions / Adam Possamai -- Hyper-real Religion Performing in Baudrillard’s Integral Reality / Martin Geoffroy -- Occultural Bricolage and Popular Culture: Remix and Art in Discordianism, the Church of the SubGenius, and the Temple of Psychick Youth / Danielle Kirby -- Heaven’s Gate, Science Fiction Religions, and Popular American . Culture / Benjamin E. Zeller -- Brain, Biological Robots and Androids: Prophecies in the Realm . of Science Fiction and Religion / Carly Machado -- “A World Without Rules and Controls, Without Borders or Boundaries”: Matrixism, New Mythologies, and Symbolic Pilgrimages / John W. Morehead -- Alternative Worlds: Metaphysical Questing and Virtual Community amongst the Otherkin / Danielle Kirby -- Real Vampires as an Identity Group: Analyzing Causes and Effects of an Introspective Survey by the Vampire . Community / Joseph Laycock -- The Sanctification of Star Wars: From Fans to Followers / Debbie McCormick -- The Spiritual Milieu Based on J. R. R. Tolkien’s Literary Mythology / Markus Altena Davidsen -- The Road to Hell is Paved with D20s: Evangelical Christianity and Role-playing Gaming / John Walliss -- “An Infinity of Experiences.” Hyper-real Paganism and Real Enchantment in World of Warcraft / Stef Aupers -- Dealing a New Religion: Material Culture, Divination, and Hyper-religious Innovation / Douglas E. Cowan -- Who Is Irma Plavatsky? Theosophy, Rosicrucianism, and the Internationalisation of Popular Culture from the Dime Novel to The Da Vinci Code / Massimo Introvigne -- The Gods on Television: Ramanand Sagar’s Ramayan, Politics and . Popular Piety in Late Twentieth-century India / Carole M. Cusack -- Hinduism and Hyper-reality / Heinz Scheifinger -- Poetic Jihadis: Muslim Youth, Hip-hop and the Homological . Imagination / Kamaludeen Mohamed Nasir -- Playing for Christ: Christians and Computer Games / Lauren Bernauer -- Some Angel Some Devil: Harry Potter vs. The Roman Catholic . Church in Poland / Krzysztof Olechnicki -- Contemporary Atheism as Hyper-real Irreligion: The Enchantment . of Science and Atheism in This Cosmos / Alan Nixon -- Fantasy, Conspiracy and the Romantic Legacy: Max Weber and . the Spirit of Contemporary Popular Culture / Johan Roeland , Stef Aupers and Dick Houtman -- Conclusion: The Future of Hyper-real Religions? / Adam Possamai -- Contributors’ Biographies -- Index.
Today a new trend is clearly discernable, that of ‘hyper-real religions’. These are innovative religions and spiritualities that mix elements of religious traditions with popular culture. If we imagine a spectrum of intensity of the merging of popular culture with religion, we might find, at one end, groups practicing Jediism appropriated from the Star Wars movies, Matrixism from the Matrix trilogy, and neo-pagan rites based on stories from The Lord of the Rings and the Harry Potter series. At the other end of the spectrum, members of mainstream religions, such as Christianity can be influenced or inspired by, for example, The Da Vinci Code . Through various case studies, this book studies the on- and off-line religious/spiritual consumption of these narratives through a social scientific approach.
Includes bibliographical references and index.
Religion and culture.
Popular culture Religious aspects.
90-04-21881-5
Possamai, Adam.
Brill handbooks on contemporary religion ; v. 5.
language English
format eBook
author2 Possamai, Adam.
author_facet Possamai, Adam.
author2_variant a p ap
author2_role TeilnehmendeR
author_sort Possamai, Adam.
author_additional Adam Possamai --
Martin Geoffroy --
Danielle Kirby --
Benjamin E. Zeller --
Carly Machado --
John W. Morehead --
Joseph Laycock --
Debbie McCormick --
Markus Altena Davidsen --
John Walliss --
Stef Aupers --
Douglas E. Cowan --
Massimo Introvigne --
Carole M. Cusack --
Heinz Scheifinger --
Kamaludeen Mohamed Nasir --
Lauren Bernauer --
Krzysztof Olechnicki --
Alan Nixon --
Johan Roeland , Stef Aupers and Dick Houtman --
title Handbook of hyper-real religions /
spellingShingle Handbook of hyper-real religions /
Brill handbooks on contemporary religion,
Preliminary Material --
Yoda Goes to Glastonbury: An Introduction to Hyper-real . Religions /
Hyper-real Religion Performing in Baudrillard’s Integral Reality /
Occultural Bricolage and Popular Culture: Remix and Art in Discordianism, the Church of the SubGenius, and the Temple of Psychick Youth /
Heaven’s Gate, Science Fiction Religions, and Popular American . Culture /
Brain, Biological Robots and Androids: Prophecies in the Realm . of Science Fiction and Religion /
“A World Without Rules and Controls, Without Borders or Boundaries”: Matrixism, New Mythologies, and Symbolic Pilgrimages /
Alternative Worlds: Metaphysical Questing and Virtual Community amongst the Otherkin /
Real Vampires as an Identity Group: Analyzing Causes and Effects of an Introspective Survey by the Vampire . Community /
The Sanctification of Star Wars: From Fans to Followers /
The Spiritual Milieu Based on J. R. R. Tolkien’s Literary Mythology /
The Road to Hell is Paved with D20s: Evangelical Christianity and Role-playing Gaming /
“An Infinity of Experiences.” Hyper-real Paganism and Real Enchantment in World of Warcraft /
Dealing a New Religion: Material Culture, Divination, and Hyper-religious Innovation /
Who Is Irma Plavatsky? Theosophy, Rosicrucianism, and the Internationalisation of Popular Culture from the Dime Novel to The Da Vinci Code /
The Gods on Television: Ramanand Sagar’s Ramayan, Politics and . Popular Piety in Late Twentieth-century India /
Hinduism and Hyper-reality /
Poetic Jihadis: Muslim Youth, Hip-hop and the Homological . Imagination /
Playing for Christ: Christians and Computer Games /
Some Angel Some Devil: Harry Potter vs. The Roman Catholic . Church in Poland /
Contemporary Atheism as Hyper-real Irreligion: The Enchantment . of Science and Atheism in This Cosmos /
Fantasy, Conspiracy and the Romantic Legacy: Max Weber and . the Spirit of Contemporary Popular Culture /
Conclusion: The Future of Hyper-real Religions? /
Contributors’ Biographies --
Index.
title_full Handbook of hyper-real religions / edited by Adam Possamai.
title_fullStr Handbook of hyper-real religions / edited by Adam Possamai.
title_full_unstemmed Handbook of hyper-real religions / edited by Adam Possamai.
title_auth Handbook of hyper-real religions /
title_alt Preliminary Material --
Yoda Goes to Glastonbury: An Introduction to Hyper-real . Religions /
Hyper-real Religion Performing in Baudrillard’s Integral Reality /
Occultural Bricolage and Popular Culture: Remix and Art in Discordianism, the Church of the SubGenius, and the Temple of Psychick Youth /
Heaven’s Gate, Science Fiction Religions, and Popular American . Culture /
Brain, Biological Robots and Androids: Prophecies in the Realm . of Science Fiction and Religion /
“A World Without Rules and Controls, Without Borders or Boundaries”: Matrixism, New Mythologies, and Symbolic Pilgrimages /
Alternative Worlds: Metaphysical Questing and Virtual Community amongst the Otherkin /
Real Vampires as an Identity Group: Analyzing Causes and Effects of an Introspective Survey by the Vampire . Community /
The Sanctification of Star Wars: From Fans to Followers /
The Spiritual Milieu Based on J. R. R. Tolkien’s Literary Mythology /
The Road to Hell is Paved with D20s: Evangelical Christianity and Role-playing Gaming /
“An Infinity of Experiences.” Hyper-real Paganism and Real Enchantment in World of Warcraft /
Dealing a New Religion: Material Culture, Divination, and Hyper-religious Innovation /
Who Is Irma Plavatsky? Theosophy, Rosicrucianism, and the Internationalisation of Popular Culture from the Dime Novel to The Da Vinci Code /
The Gods on Television: Ramanand Sagar’s Ramayan, Politics and . Popular Piety in Late Twentieth-century India /
Hinduism and Hyper-reality /
Poetic Jihadis: Muslim Youth, Hip-hop and the Homological . Imagination /
Playing for Christ: Christians and Computer Games /
Some Angel Some Devil: Harry Potter vs. The Roman Catholic . Church in Poland /
Contemporary Atheism as Hyper-real Irreligion: The Enchantment . of Science and Atheism in This Cosmos /
Fantasy, Conspiracy and the Romantic Legacy: Max Weber and . the Spirit of Contemporary Popular Culture /
Conclusion: The Future of Hyper-real Religions? /
Contributors’ Biographies --
Index.
title_new Handbook of hyper-real religions /
title_sort handbook of hyper-real religions /
series Brill handbooks on contemporary religion,
series2 Brill handbooks on contemporary religion,
publisher Brill,
publishDate 2012
physical 1 online resource (456 p.)
edition 1st ed.
contents Preliminary Material --
Yoda Goes to Glastonbury: An Introduction to Hyper-real . Religions /
Hyper-real Religion Performing in Baudrillard’s Integral Reality /
Occultural Bricolage and Popular Culture: Remix and Art in Discordianism, the Church of the SubGenius, and the Temple of Psychick Youth /
Heaven’s Gate, Science Fiction Religions, and Popular American . Culture /
Brain, Biological Robots and Androids: Prophecies in the Realm . of Science Fiction and Religion /
“A World Without Rules and Controls, Without Borders or Boundaries”: Matrixism, New Mythologies, and Symbolic Pilgrimages /
Alternative Worlds: Metaphysical Questing and Virtual Community amongst the Otherkin /
Real Vampires as an Identity Group: Analyzing Causes and Effects of an Introspective Survey by the Vampire . Community /
The Sanctification of Star Wars: From Fans to Followers /
The Spiritual Milieu Based on J. R. R. Tolkien’s Literary Mythology /
The Road to Hell is Paved with D20s: Evangelical Christianity and Role-playing Gaming /
“An Infinity of Experiences.” Hyper-real Paganism and Real Enchantment in World of Warcraft /
Dealing a New Religion: Material Culture, Divination, and Hyper-religious Innovation /
Who Is Irma Plavatsky? Theosophy, Rosicrucianism, and the Internationalisation of Popular Culture from the Dime Novel to The Da Vinci Code /
The Gods on Television: Ramanand Sagar’s Ramayan, Politics and . Popular Piety in Late Twentieth-century India /
Hinduism and Hyper-reality /
Poetic Jihadis: Muslim Youth, Hip-hop and the Homological . Imagination /
Playing for Christ: Christians and Computer Games /
Some Angel Some Devil: Harry Potter vs. The Roman Catholic . Church in Poland /
Contemporary Atheism as Hyper-real Irreligion: The Enchantment . of Science and Atheism in This Cosmos /
Fantasy, Conspiracy and the Romantic Legacy: Max Weber and . the Spirit of Contemporary Popular Culture /
Conclusion: The Future of Hyper-real Religions? /
Contributors’ Biographies --
Index.
isbn 1-280-49594-4
9786613591173
90-04-22694-X
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issn 1874-6691 ;
callnumber-first B - Philosophy, Psychology, Religion
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callnumber-label BL65
callnumber-sort BL 265 C8 H363 42012
illustrated Not Illustrated
dewey-hundreds 200 - Religion
dewey-tens 200 - Religion
dewey-ones 200 - Religion
dewey-full 200.9/04
200.904
dewey-sort 3200.9 14
dewey-raw 200.9/04
200.904
dewey-search 200.9/04
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oclc_num 794328520
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