Interactive and sculptural printmaking in the Renaissance / / Suzanne Karr Schmidt.
Suzanne Karr Schmidt's Interactive and Sculptural Printmaking in the Renaissance tells the story of a hands-on genre of prints: how innovative paper engineering redefined the relationship of early modern viewers to art, humanism, and science. Interactive and sculptural prints pervaded the Europ...
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Superior document: | Brill's Studies in Intellectual History, Volume 270 |
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VerfasserIn: | |
Place / Publishing House: | Leiden ;, Boston : : Brill,, 2018. ©2018 |
Year of Publication: | 2018 |
Language: | English |
Series: | Brill's studies in intellectual history ;
270. Brill's studies in intellectual history. Brill's studies on art, art history, and intellectual history ; 21. |
Physical Description: | 1 online resource (439 pages) :; illustrations (some color) |
Notes: | Based on the author's thesis (Yale University, 2006) under the title: Art. A user's guide : Interactive and sculptural printmaking in the Renaissance. |
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Table of Contents:
- Front Matter
- Introduction
- Handling Religion
- Folding Triptychs
- Dials and the Printed Host
- Anatomies both Normal and Deformed
- Bodily Shame
- Indecent Exposure to the Anatomically Incorrect
- Georg Hartmann as Interactive Printmaker
- Instrument Printmaking before Hartmann
- Hartmann as Collaborator
- Conspicuous Consumption and Private Presses
- Lotteries, Gaming, and the Public Reaction
- Liftable Skirts and Deadly Secrets
- A User’s Guide to Art?
- Bibliography
- Indexes.