Interactive and sculptural printmaking in the Renaissance / / Suzanne Karr Schmidt.

Suzanne Karr Schmidt's Interactive and Sculptural Printmaking in the Renaissance tells the story of a hands-on genre of prints: how innovative paper engineering redefined the relationship of early modern viewers to art, humanism, and science. Interactive and sculptural prints pervaded the Europ...

Full description

Saved in:
Bibliographic Details
Superior document:Brill's Studies in Intellectual History, Volume 270
VerfasserIn:
Place / Publishing House:Leiden ;, Boston : : Brill,, 2018.
©2018
Year of Publication:2018
Language:English
Series:Brill's studies in intellectual history ; 270.
Brill's studies in intellectual history. Brill's studies on art, art history, and intellectual history ; 21.
Physical Description:1 online resource (439 pages) :; illustrations (some color)
Notes:Based on the author's thesis (Yale University, 2006) under the title: Art. A user's guide : Interactive and sculptural printmaking in the Renaissance.
Tags: Add Tag
No Tags, Be the first to tag this record!
Table of Contents:
  • Front Matter
  • Introduction
  • Handling Religion
  • Folding Triptychs
  • Dials and the Printed Host
  • Anatomies both Normal and Deformed
  • Bodily Shame
  • Indecent Exposure to the Anatomically Incorrect
  • Georg Hartmann as Interactive Printmaker
  • Instrument Printmaking before Hartmann
  • Hartmann as Collaborator
  • Conspicuous Consumption and Private Presses
  • Lotteries, Gaming, and the Public Reaction
  • Liftable Skirts and Deadly Secrets
  • A User’s Guide to Art?
  • Bibliography
  • Indexes.