Middle ages in modern culture : : history and authenticity in contemporary medievalism / / edited by Karl Alvestad and Robert Houghton.

"Bringing together an international team of experts, The Middle Ages in Modern Culture considers the use of medieval models across a variety of contemporary media - ranging from television and film to architecture - and the significance of deploying an authentic medieval world to these represen...

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Bibliographic Details
Superior document:New Directions in Medieval Studies
TeilnehmendeR:
Place / Publishing House:London [England] : : Bloomsbury,, 2021.
[London, England] : : Bloomsbury Publishing,, 2021
Year of Publication:2021
Edition:First edition.
Language:English
Series:New Directions in Medieval Studies
Physical Description:1 online resource (288 pages) :; illustrations.
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Table of Contents:
  • Introduction: Accuracy and Authenticity, Karl Alvestad (University of South-Eastern Norway, Norway) and Robert Houghton (University of Winchester, UK)
  • Part I. Defining and Claiming Accuracy and Authenticity
  • 1. 'History is Our Playground': Accuracy, Authenticity and Historical Media, Andrew Elliot (University of Lincoln, UK)
  • 2. The 'Accurate' Deeds of our Fathers: The Changing Narrative of the Foundation of Norway, Karl Alvestad (University of South-Eastern Norway, Norway)
  • 3. Medieval Objects in Modern Buildings: Medievalism, Family Identities and Critical Heritage Studies, Linsey Hunter (University of the Highlands and Islands, UK)
  • 4. Where do the 'White Middle Ages' Come From? Helen Young (University of Sydney, Australia)
  • 5. Modding History: Games Culture and the Constitution of the Authentic/Accurate, Adam Chapman (University of Gothenburg, Sweden)
  • Part II. Exploring and Perpetuating (In)Accuracy and (In)Authenticity
  • 6. Symbol or Falsehood? The Evolution of the Image of Wallace's Two-Handed Sword, Laura Harrison (University of Edinburgh, UK)
  • 7. Authenticity and the Depiction of Medieval Medicine and Science in Modern Film and Television, April Harper (SUNY Oneonta, USA)
  • 8. Audience Receptions of the Medieval on the Small and Silver Screen, Sian Beavers (Open University, UK)
  • 9. ''Tis But a Scratch': Medieval Martial Arts in Modern Media, Jacob Deacon (University of Leeds, UK)
  • 10. Absent Mothers: The Feminized 'Dark Ages' in Modern Board and Card Game Cultures, Daisy Black (University of Wolverhampton, UK)
  • Part III. Creating Accuracy and Authenticity
  • 11. The Tourist Gaze the 'Medieval' Landscape, Megan Arnott (Western Michigan University, USA)
  • 12. Playing at the Crossroads of Religion and Law: Historical Milieu and Context in 'Lost & Found', Owen Gottleib (Rochester Institute of Technology, USA)
  • 13. Playing Modding for 'Realism' and 'Accuracy' in Skyrim, Victoria Cooper (University of Leeds, UK)
  • 14. Playing the Taskscapes: Representing Medieval Life through Video Games Technologies, Juan Hiriart (Salford University, UK).
  • 15. If You're Going to be the King, You'd Better Damn Well Act Like the King: Setting Objectives to Encourage 'Realistic' Play in Grand Strategy Computer Games, Robert Houghton (University of Winchester, UK)
  • Part IV. Conclusion Beyond Accuracy and Authenticity, Karl Alvestad (University of South-Eastern Norway, Norway) and Robert Houghton (University of Winchester, UK)
  • Bibliography
  • Index.