Human Computer Confluence : : Transforming Human Experience Through Symbiotic Technologies / / Andrea Gaggioli, Alois Ferscha, Giuseppe Riva, Stephen Dunne, Isabelle Viaud-Delmon.
Human-computer confluence refers to an invisible, implicit, embodied or even implanted interaction between humans and system components. New classes of user interfaces are emerging that make use of several sensors and are able to adapt their physical properties to the current situational context of...
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Gaggioli, Andrea, author. Human Computer Confluence : Transforming Human Experience Through Symbiotic Technologies / Andrea Gaggioli, Alois Ferscha, Giuseppe Riva, Stephen Dunne, Isabelle Viaud-Delmon. Warsaw ; Berlin : De Gruyter Open Poland, [2016] ©2015 1 online resource text txt rdacontent computer c rdamedia online resource cr rdacarrier Description based on online resource; title from PDF title page (publisher's Web site, viewed 15. Jun 2019) This eBook is made available Open Access. Unless otherwise specified individually in the content, the work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives (CC BY-NC-ND) license: https://creativecommons.org/licenses/by-nc-nd/3.0 https://www.degruyter.com/dg/page/open-access-policy Human-computer confluence refers to an invisible, implicit, embodied or even implanted interaction between humans and system components. New classes of user interfaces are emerging that make use of several sensors and are able to adapt their physical properties to the current situational context of users.A key aspect of human-computer confluence is its potential for transforming human experience in the sense of bending, breaking and blending the barriers between the real, the virtual and the augmented, to allow users to experience their body and their world in new ways. Research on Presence, Embodiment and Brain-Computer Interface is already exploring these boundaries and asking questions such as: Can we seamlessly move between the virtual and the real? Can we assimilate fundamentally new senses through confluence? The aim of this book is to explore the boundaries and intersections of the multidisciplinary field of HCC and discuss its potential applications in different domains, including healthcare, education, training and even arts. In English. Frontmatter -- Contents -- Foreword / Van de Velde, Walter -- Section I: Conceptual Frameworks and Models -- 1. A Research Agenda for Human Computer Confluence / Ferscha, Alois -- 2. Designing Blended Spaces for Collaboration / Benyon, David / Mival, Oli -- 3. "Being There" in a Virtual World: an Enactive Perspective on Presence and its Implications for Neuropsychological Assessment and Rehabilitation / Morganti, Francesca -- 4. Embodied Medicine: What Human-Computer Confluence Can Offer to Health Care / Riva, Giuseppe -- 5. Neural Mechanisms of Bodily Self-Consciousness and the Experience of Presence in Virtual Reality / Herbelin, Bruno / Salomon, Roy / Serino, Andrea / Blanke, Olaf -- 6. Transformative Experience Design / Gaggioli, Andrea -- Section II: Emerging Interaction Paradigms -- 7. From Musical Interfaces to Musical Interactions / Bevilacqua, Frédéric / Schnell, Norbert -- 8. Designing Three-Party Interactions for Music Improvisation Systems / Maniatakos, Fivos -- 9. The BEAMING Proxy: Towards Virtual Clones for Communication / Friedman, Doron / Hasler, Béatrice S. -- 10. Brain-Machine Symbiosis / Leeb, Robert / Chavarriaga, Ricardo / Millán, José d. R -- 11. The Human as the Mind in the Machine: Addressing Big Data / Freeman, Jonathan / Miotto, Andrea / Lessiter, Jane / Verschure, Paul / Omedas, Pedro / Seth, Anil K. / Papadopoulos, Georgios Th. / Caria, Andrea / André, Elisabeth / Cavazza, Marc / Gamberini, Luciano / Spagnolli, Anna / Jost, Jürgen / Kouider, Sid / Takács, Barnabás / Sanfeliu, Alberto / De Rossi, Danilo / Cenedese, Claudio / Bintliff, John L. / Jacucci, Giulio -- 12. Studying Human-Human interaction to build the future of Human-Robot interaction / D'Ausilio, Alessandro / Lohan, Katrin / Badino, Leonardo / Sciutti, Alessandra -- Section III: Applications -- 13. State of the Art in Technology-Supported Resilience Training For Military Professionals / Favié, Joris / Vakili, Vanessa / Brinkman, Willem-Paul / Morina, Nexhmedin / Neerincx, Mark A. -- 14. An Integrative Framework for Tailoring Virtual Reality Based Motor Rehabilitation After Stroke / Cameirão, Mónica S. / Bermúdez i Badia, Sergi -- 15. Active Confluence: A Proposal to Integrate Social and Health Support with Technological Tools / Gamito, Pedro / Oliveira, Jorge / Brito, Rodrigo / Morais, Diogo -- 16. Human Computer Confluence in the Smart Home Paradigm: Detecting Human States and Behaviours for 24/7 Support of Mild-Cognitive Impairments / Papamakarios, Georgios / Giakoumis, Dimitris / Vasileiadis, Manolis / Drosou, Anastasios / Tzovaras, Dimitrios -- 17. Human-Car Confluence: "Socially-Inspired Driving Mechanisms" / Riener, Andreas / Jeon, Myounghoon / Ferscha, Alois -- List of Figures -- List of Tables Behavior. Media Modeling. Media psychology. SNSs. Social Networking. MEDICAL / Clinical Medicine. bisacsh 3-11-047112-4 Dunne, Stephen, author. Ferscha, Alois, author. Riva, Giuseppe, author. Viaud-Delmon, Isabelle, author. |
language |
English |
format |
eBook |
author |
Gaggioli, Andrea, Dunne, Stephen, Ferscha, Alois, Riva, Giuseppe, Viaud-Delmon, Isabelle, |
spellingShingle |
Gaggioli, Andrea, Dunne, Stephen, Ferscha, Alois, Riva, Giuseppe, Viaud-Delmon, Isabelle, Human Computer Confluence : Transforming Human Experience Through Symbiotic Technologies / Frontmatter -- Contents -- Foreword / Section I: Conceptual Frameworks and Models -- 1. A Research Agenda for Human Computer Confluence / 2. Designing Blended Spaces for Collaboration / 3. "Being There" in a Virtual World: an Enactive Perspective on Presence and its Implications for Neuropsychological Assessment and Rehabilitation / 4. Embodied Medicine: What Human-Computer Confluence Can Offer to Health Care / 5. Neural Mechanisms of Bodily Self-Consciousness and the Experience of Presence in Virtual Reality / 6. Transformative Experience Design / Section II: Emerging Interaction Paradigms -- 7. From Musical Interfaces to Musical Interactions / 8. Designing Three-Party Interactions for Music Improvisation Systems / 9. The BEAMING Proxy: Towards Virtual Clones for Communication / 10. Brain-Machine Symbiosis / 11. The Human as the Mind in the Machine: Addressing Big Data / 12. Studying Human-Human interaction to build the future of Human-Robot interaction / Section III: Applications -- 13. State of the Art in Technology-Supported Resilience Training For Military Professionals / 14. An Integrative Framework for Tailoring Virtual Reality Based Motor Rehabilitation After Stroke / 15. Active Confluence: A Proposal to Integrate Social and Health Support with Technological Tools / 16. Human Computer Confluence in the Smart Home Paradigm: Detecting Human States and Behaviours for 24/7 Support of Mild-Cognitive Impairments / 17. Human-Car Confluence: "Socially-Inspired Driving Mechanisms" / List of Figures -- List of Tables |
author_facet |
Gaggioli, Andrea, Dunne, Stephen, Ferscha, Alois, Riva, Giuseppe, Viaud-Delmon, Isabelle, Dunne, Stephen, Ferscha, Alois, Riva, Giuseppe, Viaud-Delmon, Isabelle, |
author_variant |
a g ag s d sd a f af g r gr i v d ivd |
author_role |
VerfasserIn VerfasserIn VerfasserIn VerfasserIn VerfasserIn |
author2 |
Dunne, Stephen, Ferscha, Alois, Riva, Giuseppe, Viaud-Delmon, Isabelle, |
author2_role |
TeilnehmendeR TeilnehmendeR TeilnehmendeR TeilnehmendeR |
author_sort |
Gaggioli, Andrea, |
author_additional |
Van de Velde, Walter -- Ferscha, Alois -- Benyon, David / Mival, Oli -- Morganti, Francesca -- Riva, Giuseppe -- Herbelin, Bruno / Salomon, Roy / Serino, Andrea / Blanke, Olaf -- Gaggioli, Andrea -- Bevilacqua, Frédéric / Schnell, Norbert -- Maniatakos, Fivos -- Friedman, Doron / Hasler, Béatrice S. -- Leeb, Robert / Chavarriaga, Ricardo / Millán, José d. R -- Freeman, Jonathan / Miotto, Andrea / Lessiter, Jane / Verschure, Paul / Omedas, Pedro / Seth, Anil K. / Papadopoulos, Georgios Th. / Caria, Andrea / André, Elisabeth / Cavazza, Marc / Gamberini, Luciano / Spagnolli, Anna / Jost, Jürgen / Kouider, Sid / Takács, Barnabás / Sanfeliu, Alberto / De Rossi, Danilo / Cenedese, Claudio / Bintliff, John L. / Jacucci, Giulio -- D'Ausilio, Alessandro / Lohan, Katrin / Badino, Leonardo / Sciutti, Alessandra -- Favié, Joris / Vakili, Vanessa / Brinkman, Willem-Paul / Morina, Nexhmedin / Neerincx, Mark A. -- Cameirão, Mónica S. / Bermúdez i Badia, Sergi -- Gamito, Pedro / Oliveira, Jorge / Brito, Rodrigo / Morais, Diogo -- Papamakarios, Georgios / Giakoumis, Dimitris / Vasileiadis, Manolis / Drosou, Anastasios / Tzovaras, Dimitrios -- Riener, Andreas / Jeon, Myounghoon / Ferscha, Alois -- |
title |
Human Computer Confluence : Transforming Human Experience Through Symbiotic Technologies / |
title_sub |
Transforming Human Experience Through Symbiotic Technologies / |
title_full |
Human Computer Confluence : Transforming Human Experience Through Symbiotic Technologies / Andrea Gaggioli, Alois Ferscha, Giuseppe Riva, Stephen Dunne, Isabelle Viaud-Delmon. |
title_fullStr |
Human Computer Confluence : Transforming Human Experience Through Symbiotic Technologies / Andrea Gaggioli, Alois Ferscha, Giuseppe Riva, Stephen Dunne, Isabelle Viaud-Delmon. |
title_full_unstemmed |
Human Computer Confluence : Transforming Human Experience Through Symbiotic Technologies / Andrea Gaggioli, Alois Ferscha, Giuseppe Riva, Stephen Dunne, Isabelle Viaud-Delmon. |
title_auth |
Human Computer Confluence : Transforming Human Experience Through Symbiotic Technologies / |
title_alt |
Frontmatter -- Contents -- Foreword / Section I: Conceptual Frameworks and Models -- 1. A Research Agenda for Human Computer Confluence / 2. Designing Blended Spaces for Collaboration / 3. "Being There" in a Virtual World: an Enactive Perspective on Presence and its Implications for Neuropsychological Assessment and Rehabilitation / 4. Embodied Medicine: What Human-Computer Confluence Can Offer to Health Care / 5. Neural Mechanisms of Bodily Self-Consciousness and the Experience of Presence in Virtual Reality / 6. Transformative Experience Design / Section II: Emerging Interaction Paradigms -- 7. From Musical Interfaces to Musical Interactions / 8. Designing Three-Party Interactions for Music Improvisation Systems / 9. The BEAMING Proxy: Towards Virtual Clones for Communication / 10. Brain-Machine Symbiosis / 11. The Human as the Mind in the Machine: Addressing Big Data / 12. Studying Human-Human interaction to build the future of Human-Robot interaction / Section III: Applications -- 13. State of the Art in Technology-Supported Resilience Training For Military Professionals / 14. An Integrative Framework for Tailoring Virtual Reality Based Motor Rehabilitation After Stroke / 15. Active Confluence: A Proposal to Integrate Social and Health Support with Technological Tools / 16. Human Computer Confluence in the Smart Home Paradigm: Detecting Human States and Behaviours for 24/7 Support of Mild-Cognitive Impairments / 17. Human-Car Confluence: "Socially-Inspired Driving Mechanisms" / List of Figures -- List of Tables |
title_new |
Human Computer Confluence : |
title_sort |
human computer confluence : transforming human experience through symbiotic technologies / |
publisher |
De Gruyter Open Poland, |
publishDate |
2016 |
physical |
1 online resource |
contents |
Frontmatter -- Contents -- Foreword / Section I: Conceptual Frameworks and Models -- 1. A Research Agenda for Human Computer Confluence / 2. Designing Blended Spaces for Collaboration / 3. "Being There" in a Virtual World: an Enactive Perspective on Presence and its Implications for Neuropsychological Assessment and Rehabilitation / 4. Embodied Medicine: What Human-Computer Confluence Can Offer to Health Care / 5. Neural Mechanisms of Bodily Self-Consciousness and the Experience of Presence in Virtual Reality / 6. Transformative Experience Design / Section II: Emerging Interaction Paradigms -- 7. From Musical Interfaces to Musical Interactions / 8. Designing Three-Party Interactions for Music Improvisation Systems / 9. The BEAMING Proxy: Towards Virtual Clones for Communication / 10. Brain-Machine Symbiosis / 11. The Human as the Mind in the Machine: Addressing Big Data / 12. Studying Human-Human interaction to build the future of Human-Robot interaction / Section III: Applications -- 13. State of the Art in Technology-Supported Resilience Training For Military Professionals / 14. An Integrative Framework for Tailoring Virtual Reality Based Motor Rehabilitation After Stroke / 15. Active Confluence: A Proposal to Integrate Social and Health Support with Technological Tools / 16. Human Computer Confluence in the Smart Home Paradigm: Detecting Human States and Behaviours for 24/7 Support of Mild-Cognitive Impairments / 17. Human-Car Confluence: "Socially-Inspired Driving Mechanisms" / List of Figures -- List of Tables |
isbn |
3-11-047113-2 3-11-047112-4 |
callnumber-first |
Q - Science |
callnumber-subject |
QA - Mathematics |
callnumber-label |
QA76 |
callnumber-sort |
QA 276.9 H85 |
illustrated |
Not Illustrated |
dewey-hundreds |
600 - Technology |
dewey-tens |
610 - Medicine & health |
dewey-ones |
610 - Medicine & health |
dewey-full |
610 |
dewey-sort |
3610 |
dewey-raw |
610 |
dewey-search |
610 |
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Jun 2019)</subfield></datafield><datafield tag="540" ind1=" " ind2=" "><subfield code="a">This eBook is made available Open Access. Unless otherwise specified individually in the content, the work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives (CC BY-NC-ND) license:</subfield><subfield code="u">https://creativecommons.org/licenses/by-nc-nd/3.0</subfield><subfield code="u">https://www.degruyter.com/dg/page/open-access-policy</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Human-computer confluence refers to an invisible, implicit, embodied or even implanted interaction between humans and system components. 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"Being There" in a Virtual World: an Enactive Perspective on Presence and its Implications for Neuropsychological Assessment and Rehabilitation /</subfield><subfield code="r">Morganti, Francesca --</subfield><subfield code="t">4. Embodied Medicine: What Human-Computer Confluence Can Offer to Health Care /</subfield><subfield code="r">Riva, Giuseppe --</subfield><subfield code="t">5. Neural Mechanisms of Bodily Self-Consciousness and the Experience of Presence in Virtual Reality /</subfield><subfield code="r">Herbelin, Bruno / Salomon, Roy / Serino, Andrea / Blanke, Olaf --</subfield><subfield code="t">6. Transformative Experience Design /</subfield><subfield code="r">Gaggioli, Andrea --</subfield><subfield code="t">Section II: Emerging Interaction Paradigms --</subfield><subfield code="t">7. From Musical Interfaces to Musical Interactions /</subfield><subfield code="r">Bevilacqua, Frédéric / Schnell, Norbert --</subfield><subfield code="t">8. Designing Three-Party Interactions for Music Improvisation Systems /</subfield><subfield code="r">Maniatakos, Fivos --</subfield><subfield code="t">9. The BEAMING Proxy: Towards Virtual Clones for Communication /</subfield><subfield code="r">Friedman, Doron / Hasler, Béatrice S. --</subfield><subfield code="t">10. Brain-Machine Symbiosis /</subfield><subfield code="r">Leeb, Robert / Chavarriaga, Ricardo / Millán, José d. R --</subfield><subfield code="t">11. The Human as the Mind in the Machine: Addressing Big Data /</subfield><subfield code="r">Freeman, Jonathan / Miotto, Andrea / Lessiter, Jane / Verschure, Paul / Omedas, Pedro / Seth, Anil K. / Papadopoulos, Georgios Th. / Caria, Andrea / André, Elisabeth / Cavazza, Marc / Gamberini, Luciano / Spagnolli, Anna / Jost, Jürgen / Kouider, Sid / Takács, Barnabás / Sanfeliu, Alberto / De Rossi, Danilo / Cenedese, Claudio / Bintliff, John L. / Jacucci, Giulio --</subfield><subfield code="t">12. Studying Human-Human interaction to build the future of Human-Robot interaction /</subfield><subfield code="r">D'Ausilio, Alessandro / Lohan, Katrin / Badino, Leonardo / Sciutti, Alessandra --</subfield><subfield code="t">Section III: Applications --</subfield><subfield code="t">13. State of the Art in Technology-Supported Resilience Training For Military Professionals /</subfield><subfield code="r">Favié, Joris / Vakili, Vanessa / Brinkman, Willem-Paul / Morina, Nexhmedin / Neerincx, Mark A. --</subfield><subfield code="t">14. An Integrative Framework for Tailoring Virtual Reality Based Motor Rehabilitation After Stroke /</subfield><subfield code="r">Cameirão, Mónica S. / Bermúdez i Badia, Sergi --</subfield><subfield code="t">15. Active Confluence: A Proposal to Integrate Social and Health Support with Technological Tools /</subfield><subfield code="r">Gamito, Pedro / Oliveira, Jorge / Brito, Rodrigo / Morais, Diogo --</subfield><subfield code="t">16. 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