Interacting with presence : : HCI and the sense of presence in computer-mediated environments / / edited by Giuseppe Riva, John Waterworth, Dianne Murray.

The experience of using and interacting with the newest Virtual Reality and computing technologies is profoundly affected by the extent to which we feel ourselves to be really 'present' in computer-generated and -mediated augmented worlds. This feeling of 'Presence', of "bei...

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Bibliographic Details
TeilnehmendeR:
Place / Publishing House:Warsaw, [Poland] ;, Berlin, [Germany] : : De Gruyter Open,, 2014.
©2014
Year of Publication:2014
Language:English
Physical Description:1 online resource (188 pages) :; illustrations; digital, PDF file(s).
Notes:Bibliographic Level Mode of Issuance: Monograph
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Table of Contents:
  • Front matter
  • Contents
  • Introduction: Editors' Introduction to Interacting with Presence
  • 1 Extending the Self through the Tools and the Others: a General Framework for Presence and Social Presence in Mediated Interactions
  • 2 Altered, Expanded and Distributed Embodiment: the Three Stages of Interactive Presence
  • 3 Measuring Presence in the Simulating Brain
  • 4 A Framework for Interactivity and Presence in Novel Bodies
  • 5 Presence and Hyperpresence: Implications for Community Awareness
  • 6 Measuring Social Presence in Team-Based Digital Games
  • 7 Recreating Leisure: How Immersive Environments Can Promote Wellbeing
  • 8 Therapeutic Presence in Mediated Psychotherapy: the Uncanny Stranger in the Room
  • 9 Coping with Stress and Anxiety: the Role of Presence in Technology Mediated Environments
  • 10 Does Gender Matter? Exploring Experiences of Physical and Social Presence in Men and Women
  • 11 The Experience of Presence in Persuasive Virtual Environments
  • Bios
  • Index