The sacred & the digital : : critical depictions of religions in video games / / special issue editor, Frank G. Bosman.

Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from materi...

Full description

Saved in:
Bibliographic Details
TeilnehmendeR:
Place / Publishing House:Basel, Switzerland : : MDPI,, [2019]
©2019
Year of Publication:2019
Language:English
Physical Description:1 online resource (182 pages) :; illustrations
Tags: Add Tag
No Tags, Be the first to tag this record!
LEADER 02157nam a2200301 i 4500
001 993561943204498
005 20230219033956.0
006 m o d
007 cr |||||||||||
008 230219s2019 sz a ob 000 0 eng d
020 |a 3-03897-831-0 
035 |a (CKB)5400000000000515 
035 |a (NjHacI)995400000000000515 
035 |a (EXLCZ)995400000000000515 
040 |a NjHacI  |b eng  |e rda  |c NjHacl 
050 4 |a GV1469.34.R45  |b .S237 2019 
082 0 4 |a 794.8  |2 23 
245 0 4 |a The sacred & the digital :  |b critical depictions of religions in video games /  |c special issue editor, Frank G. Bosman. 
264 1 |a Basel, Switzerland :  |b MDPI,  |c [2019] 
264 4 |c ©2019 
300 |a 1 online resource (182 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
588 |a Description based on publisher supplied metadata and other sources. 
520 |a Video game studies are a relative young but flourishing academic discipline. But within game studies, however, the perspective of religion and spirituality is rather neglected, both by game scholars and religion scholars. While religion can take different shapes in digital games, ranging from material and referential to reflexive and ritual, it is not necessarily true that game developers depict their in-game religions in a positive, confirming way, but ever so often games approach the topic critically and disavowingly. The religion criticisms found in video games can be categorized as follows: religion as (1) fraud, aimed to manipulate the uneducated, as (2) blind obedience towards an invisible but ultimately non-existing deity/ies, as (3) violence against those who do not share the same set of religious rules, as (4) madness, a deranged alternative for logical reasoning, and as (5) suppression in the hands of the powerful elite to dominate and subdue the masses into submission and obedience. The critical depictions of religion in video games by their developers is the focus of this special issue. 
504 |a Includes bibliographical references. 
650 0 |a Video games  |x Religious aspects. 
700 1 |a Bosman, Frank G.,  |d 1978-  |e editor. 
906 |a BOOK 
ADM |b 2023-03-01 00:36:47 Europe/Vienna  |f system  |c marc21  |a 2020-10-31 22:37:04 Europe/Vienna  |g false 
AVE |P DOAB Directory of Open Access Books  |x https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5338855790004498&Force_direct=true  |Z 5338855790004498  |8 5338855790004498