Socio-Cognitive and Affective Computing / / edited by Antonio Fernández-Caballero, Pascual González, and others.

"Social cognition focuses on how people process, store, and apply information about other people and social situations. It focuses on the role that cognitive processes play in our social interactions. On the other hand, the term cognitive computing is generally used to refer to new hardware and...

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Place / Publishing House:Basel, Switzerland : : MDPI (Multidisciplinary Digital Publishing Institute),, 2018.
Year of Publication:2018
Language:English
Physical Description:1 online resource (vii, 244 pages)
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spelling Socio-Cognitive and Affective Computing / edited by Antonio Fernández-Caballero, Pascual González, and others.
Basel, Switzerland : MDPI (Multidisciplinary Digital Publishing Institute), 2018.
1 online resource (vii, 244 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Description based on publisher supplied metadata and other sources.
"Social cognition focuses on how people process, store, and apply information about other people and social situations. It focuses on the role that cognitive processes play in our social interactions. On the other hand, the term cognitive computing is generally used to refer to new hardware and/or software that mimics the functioning of the human brain and helps to improve human decision-making. In this sense, it is a type of computing with the goal of discovering more accurate models of how the human brain/mind senses, reasons, and responds to stimuli. Thus, Socio-Cognitive Computing should be understood as a set of theoretical interdisciplinary frameworks, methodologies, methods and hardware/software tools to model how the human brain mediates social interactions. In addition, Affective Computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects, a fundamental aspect of socio-cognitive neuroscience. It is an interdisciplinary field spanning computer science, electrical engineering, psychology, and cognitive science. Moreover, Physiological Computing is a category of technology in which electrophysiological data recorded directly from human activity are used to interface with a computing device. This technology becomes even more relevant when computing can be integrated pervasively in everyday life environments. Thus, Socio-Cognitive and Affective Computing systems should be able to adapt their behavior according to the Physiological Computing paradigm. This Special Issue on Socio-Cognitive and Affective Computing aimed at integrating these various albeit complementary fields. Proposals from researchers who use signals from the brain and/or body to infer people's intentions and psychological state in smart computing systems were welcome. Designing this kind of system requires combining knowledge and methods of ubiquitous and pervasive computing, as well as physiological data measurement and processing, with those of socio-cognitive and affective computing. Papers with a special focus on multidisciplinary approaches and multimodality were especially welcome".
Human-computer interaction.
González, Pascual, editor.
Fernández-Caballero, Antonio, editor.
language English
format eBook
author2 González, Pascual,
Fernández-Caballero, Antonio,
author_facet González, Pascual,
Fernández-Caballero, Antonio,
author2_variant p g pg
a f c afc
author2_role TeilnehmendeR
TeilnehmendeR
title Socio-Cognitive and Affective Computing /
spellingShingle Socio-Cognitive and Affective Computing /
title_full Socio-Cognitive and Affective Computing / edited by Antonio Fernández-Caballero, Pascual González, and others.
title_fullStr Socio-Cognitive and Affective Computing / edited by Antonio Fernández-Caballero, Pascual González, and others.
title_full_unstemmed Socio-Cognitive and Affective Computing / edited by Antonio Fernández-Caballero, Pascual González, and others.
title_auth Socio-Cognitive and Affective Computing /
title_new Socio-Cognitive and Affective Computing /
title_sort socio-cognitive and affective computing /
publisher MDPI (Multidisciplinary Digital Publishing Institute),
publishDate 2018
physical 1 online resource (vii, 244 pages)
isbn 3-03897-199-5
callnumber-first Q - Science
callnumber-subject QA - Mathematics
callnumber-label QA76
callnumber-sort QA 276.9 H85 S635 42018
illustrated Not Illustrated
dewey-hundreds 000 - Computer science, information & general works
dewey-tens 000 - Computer science, knowledge & systems
dewey-ones 004 - Data processing & computer science
dewey-full 004.019
dewey-sort 14.019
dewey-raw 004.019
dewey-search 004.019
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