Playful Materialities : : The Stuff That Games Are Made Of / / edited by Benjamin Beil, [and many others].

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magic...

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Bibliographic Details
TeilnehmendeR:
Place / Publishing House:Berlin, Germany : : transcript Verlag,, 2022.
Year of Publication:2022
Language:English
Physical Description:1 online resource (404 pages)
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588 |a Description based on: online resource; title from PDF information screen (De Gruyter, viewed November 27, 2022). 
520 |a Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization. The contributors examine this playful materiality from various angles. 
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700 1 |a Beil, Benjamin,  |d 1980- 
700 1 |a Freyermuth, Gundolf S.,  |d 1955- 
700 1 |a Schmidt, Hanns Christian. 
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