The Art of Adaptation in Film and Video Games

This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, f...

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Year of Publication:2022
Language:English
Physical Description:1 electronic resource (254 p.)
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spelling Thomas, Christian edt
The Art of Adaptation in Film and Video Games
Basel MDPI Books 2022
1 electronic resource (254 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture.
English
Film, TV & radio bicssc
Mulan
adaptation
Disney
Orientalism
cultural authenticity
cultural palimpsest
Chinese cinema
science fiction
The Wandering Earth
patricide
patrilineality
nationalism
media
mass culture
film
digital games
film adaptation
experimental game design
game design process documentation
T.S. Eliot
Prufrock
remediation
comic strip
animated film
split screen
video poem
YouTube dramatic monologue
photographic montage
Contagion
propaganda
pandemic
premediation
Steven Soderbergh
Scott Z. Burns
transit
migrants
empathy
liminal spaces
Bildungsroman
modernity
videogames
Shakespeare
Tale of a Forest
biodiversity
documentary
ecocriticism
environmental narrative
forest
nature photography
nostalgia
species
video games
game studies
Star Wars
George Lucas
game reviews
criticism
thematic analysis
Japanese video games
game localization
cultural adaptation
localization approaches
localization strategies
domestication
foreignization
reception
trauma
origin
psychoanalysis
repetition
impossibility
loss
representation
extremity
writing
image
failure
memoir
missed experience
creative writing studies
screenwriting
video game narrative design
interactive writing
horror film
horror video games
survival horror
character development
sci-fi
thriller
genre
tropes
methodology
3-0365-4900-5
3-0365-4899-8
Thomas, Christian oth
language English
format eBook
author2 Thomas, Christian
author_facet Thomas, Christian
author2_variant c t ct
author2_role Sonstige
title The Art of Adaptation in Film and Video Games
spellingShingle The Art of Adaptation in Film and Video Games
title_full The Art of Adaptation in Film and Video Games
title_fullStr The Art of Adaptation in Film and Video Games
title_full_unstemmed The Art of Adaptation in Film and Video Games
title_auth The Art of Adaptation in Film and Video Games
title_new The Art of Adaptation in Film and Video Games
title_sort the art of adaptation in film and video games
publisher MDPI Books
publishDate 2022
physical 1 electronic resource (254 p.)
isbn 3-0365-4900-5
3-0365-4899-8
illustrated Not Illustrated
work_keys_str_mv AT thomaschristian theartofadaptationinfilmandvideogames
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is_hierarchy_title The Art of Adaptation in Film and Video Games
author2_original_writing_str_mv noLinkedField
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