The Art of Adaptation in Film and Video Games
This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, f...
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Year of Publication: | 2022 |
Language: | English |
Physical Description: | 1 electronic resource (254 p.) |
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Thomas, Christian edt The Art of Adaptation in Film and Video Games Basel MDPI Books 2022 1 electronic resource (254 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier This Special Issue of Arts explores the art and practice of adaptation in several different mediums with a focus on film and video games. The topics covered include experimental game design, narrative design, film and trauma, games adapted from literature, video game cinema, film and the pandemic, film and the environment, film and immigration, and film and culture. English Film, TV & radio bicssc Mulan adaptation Disney Orientalism cultural authenticity cultural palimpsest Chinese cinema science fiction The Wandering Earth patricide patrilineality nationalism media mass culture film digital games film adaptation experimental game design game design process documentation T.S. Eliot Prufrock remediation comic strip animated film split screen video poem YouTube dramatic monologue photographic montage Contagion propaganda pandemic premediation Steven Soderbergh Scott Z. Burns transit migrants empathy liminal spaces Bildungsroman modernity videogames Shakespeare Tale of a Forest biodiversity documentary ecocriticism environmental narrative forest nature photography nostalgia species video games game studies Star Wars George Lucas game reviews criticism thematic analysis Japanese video games game localization cultural adaptation localization approaches localization strategies domestication foreignization reception trauma origin psychoanalysis repetition impossibility loss representation extremity writing image failure memoir missed experience creative writing studies screenwriting video game narrative design interactive writing horror film horror video games survival horror character development sci-fi thriller genre tropes methodology 3-0365-4900-5 3-0365-4899-8 Thomas, Christian oth |
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English |
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eBook |
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Thomas, Christian |
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Thomas, Christian |
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title |
The Art of Adaptation in Film and Video Games |
spellingShingle |
The Art of Adaptation in Film and Video Games |
title_full |
The Art of Adaptation in Film and Video Games |
title_fullStr |
The Art of Adaptation in Film and Video Games |
title_full_unstemmed |
The Art of Adaptation in Film and Video Games |
title_auth |
The Art of Adaptation in Film and Video Games |
title_new |
The Art of Adaptation in Film and Video Games |
title_sort |
the art of adaptation in film and video games |
publisher |
MDPI Books |
publishDate |
2022 |
physical |
1 electronic resource (254 p.) |
isbn |
3-0365-4900-5 3-0365-4899-8 |
illustrated |
Not Illustrated |
work_keys_str_mv |
AT thomaschristian theartofadaptationinfilmandvideogames |
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(CKB)5680000000080777 (oapen)https://directory.doabooks.org/handle/20.500.12854/92080 (EXLCZ)995680000000080777 |
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The Art of Adaptation in Film and Video Games |
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