Video game art reader. / version_2.1.2018 / / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.

This volume of VGAR critically analyzes video game art as a means of survival. Though "survival strategy" exists as a defined gaming genre, all video games--as unique, participatory artworks--model both individual and collaborative means of survival through play. Video games offer opportun...

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Place / Publishing House:Amherst, Massachusetts : : Amherst College Press,, [2018]
©2018
Year of Publication:2018
Language:English
Physical Description:1 electronic resource (98 p.)
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spelling Video game art reader. version_2.1.2018 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.
Amherst, Massachusetts : Amherst College Press, [2018]
©2018
1 electronic resource (98 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
English
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License https://creativecommons.org/licenses/by-nc-nd/4.0
Open access
Includes bibliographical references.
This volume of VGAR critically analyzes video game art as a means of survival. Though "survival strategy" exists as a defined gaming genre, all video games--as unique, participatory artworks--model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating.
Description based on information from the publisher.
Video games Design.
Video games Social aspects.
Computer art.
1-943208-44-1
Funk, Tiffany, editor.
Reed, Michael, editor.
language English
format eBook
author2 Funk, Tiffany,
Reed, Michael,
author_facet Funk, Tiffany,
Reed, Michael,
author2_variant t f tf
m r mr
author2_role TeilnehmendeR
TeilnehmendeR
title Video game art reader.
spellingShingle Video game art reader.
title_full Video game art reader. version_2.1.2018 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.
title_fullStr Video game art reader. version_2.1.2018 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.
title_full_unstemmed Video game art reader. version_2.1.2018 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.
title_auth Video game art reader.
title_new Video game art reader.
title_sort video game art reader.
publisher Amherst College Press,
publishDate 2018
physical 1 electronic resource (98 p.)
isbn 1-943208-41-7
1-943208-44-1
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.3
illustrated Illustrated
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