This Gaming Life : Travels in Three Cities / / Jim Rossignol.
So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community a...
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Superior document: | Digitalculturebooks |
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Place / Publishing House: | Ann Arbor : : University of Michigan Press,, 2008. ©2008. |
Year of Publication: | 2008 |
Language: | English |
Series: | Digital culture books.
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Physical Description: | 1 online resource (213 pages) :; digital, PDF file(s). |
Notes: | Description based upon print version of record. |
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(CKB)3680000000164585 (OCoLC)1017632701 (MdBmJHUP)muse61055 (EXLCZ)993680000000164585 |
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Rossignol, Jim, 1978- This Gaming Life Travels in Three Cities / Jim Rossignol. Ann Arbor : University of Michigan Press, 2008. ©2008. 1 online resource (213 pages) : digital, PDF file(s). text txt rdacontent computer c rdamedia online resource cr rdacarrier text file rda Digitalculturebooks Includes bibliographical references and index. So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. Also available in print form. London -- How games make gamers -- The big smoke -- Seoul -- A gamers' world -- Propagandists -- Reykjavik -- The special relationship -- Model living -- Home : the window -- The playlist. Description based on print version record. Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 Unported CC BY-NC-ND 3.0 https://creativecommons.org/licenses/by-nc-nd/3.0/legalcode Description based upon print version of record. Video games Psychological aspects. Video games Social aspects. Electronic books. Michigan Publishing (University of Michigan) publisher. 0-472-11635-5 0-472-02314-4 Digital culture books. |
language |
English |
format |
eBook |
author |
Rossignol, Jim, 1978- |
spellingShingle |
Rossignol, Jim, 1978- This Gaming Life Travels in Three Cities / Digitalculturebooks London -- How games make gamers -- The big smoke -- Seoul -- A gamers' world -- Propagandists -- Reykjavik -- The special relationship -- Model living -- Home : the window -- The playlist. |
author_facet |
Rossignol, Jim, 1978- Michigan Publishing (University of Michigan) |
author_variant |
j r jr |
author2 |
Michigan Publishing (University of Michigan) |
author2_role |
TeilnehmendeR |
author_sort |
Rossignol, Jim, 1978- |
title |
This Gaming Life Travels in Three Cities / |
title_sub |
Travels in Three Cities / |
title_full |
This Gaming Life Travels in Three Cities / Jim Rossignol. |
title_fullStr |
This Gaming Life Travels in Three Cities / Jim Rossignol. |
title_full_unstemmed |
This Gaming Life Travels in Three Cities / Jim Rossignol. |
title_auth |
This Gaming Life Travels in Three Cities / |
title_new |
This Gaming Life |
title_sort |
this gaming life travels in three cities / |
series |
Digitalculturebooks |
series2 |
Digitalculturebooks |
publisher |
University of Michigan Press, |
publishDate |
2008 |
physical |
1 online resource (213 pages) : digital, PDF file(s). Also available in print form. |
contents |
London -- How games make gamers -- The big smoke -- Seoul -- A gamers' world -- Propagandists -- Reykjavik -- The special relationship -- Model living -- Home : the window -- The playlist. |
isbn |
0-472-90052-8 0-472-02314-4 0-472-03397-2 0-472-11635-5 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.34 S52 R67 42008 |
genre |
Electronic books. |
genre_facet |
Electronic books. |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
oclc_num |
1017632701 |
work_keys_str_mv |
AT rossignoljim thisgaminglifetravelsinthreecities AT michiganpublishinguniversityofmichigan thisgaminglifetravelsinthreecities |
status_str |
c |
ids_txt_mv |
(CKB)3680000000164585 (OCoLC)1017632701 (MdBmJHUP)muse61055 (EXLCZ)993680000000164585 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Digitalculturebooks |
is_hierarchy_title |
This Gaming Life Travels in Three Cities / |
container_title |
Digitalculturebooks |
author2_original_writing_str_mv |
noLinkedField |
_version_ |
1806501011557187584 |
fullrecord |
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