This Gaming Life : Travels in Three Cities / / Jim Rossignol.

So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community a...

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Superior document:Digitalculturebooks
:
TeilnehmendeR:
Place / Publishing House:Ann Arbor : : University of Michigan Press,, 2008.
©2008.
Year of Publication:2008
Language:English
Series:Digital culture books.
Physical Description:1 online resource (213 pages) :; digital, PDF file(s).
Notes:Description based upon print version of record.
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id 993548158604498
ctrlnum (CKB)3680000000164585
(OCoLC)1017632701
(MdBmJHUP)muse61055
(EXLCZ)993680000000164585
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record_format marc
spelling Rossignol, Jim, 1978-
This Gaming Life Travels in Three Cities / Jim Rossignol.
Ann Arbor : University of Michigan Press, 2008.
©2008.
1 online resource (213 pages) : digital, PDF file(s).
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file rda
Digitalculturebooks
Includes bibliographical references and index.
So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences.
Also available in print form.
London -- How games make gamers -- The big smoke -- Seoul -- A gamers' world -- Propagandists -- Reykjavik -- The special relationship -- Model living -- Home : the window -- The playlist.
Description based on print version record.
Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 Unported CC BY-NC-ND 3.0 https://creativecommons.org/licenses/by-nc-nd/3.0/legalcode
Description based upon print version of record.
Video games Psychological aspects.
Video games Social aspects.
Electronic books.
Michigan Publishing (University of Michigan) publisher.
0-472-11635-5
0-472-02314-4
Digital culture books.
language English
format eBook
author Rossignol, Jim, 1978-
spellingShingle Rossignol, Jim, 1978-
This Gaming Life Travels in Three Cities /
Digitalculturebooks
London -- How games make gamers -- The big smoke -- Seoul -- A gamers' world -- Propagandists -- Reykjavik -- The special relationship -- Model living -- Home : the window -- The playlist.
author_facet Rossignol, Jim, 1978-
Michigan Publishing (University of Michigan)
author_variant j r jr
author2 Michigan Publishing (University of Michigan)
author2_role TeilnehmendeR
author_sort Rossignol, Jim, 1978-
title This Gaming Life Travels in Three Cities /
title_sub Travels in Three Cities /
title_full This Gaming Life Travels in Three Cities / Jim Rossignol.
title_fullStr This Gaming Life Travels in Three Cities / Jim Rossignol.
title_full_unstemmed This Gaming Life Travels in Three Cities / Jim Rossignol.
title_auth This Gaming Life Travels in Three Cities /
title_new This Gaming Life
title_sort this gaming life travels in three cities /
series Digitalculturebooks
series2 Digitalculturebooks
publisher University of Michigan Press,
publishDate 2008
physical 1 online resource (213 pages) : digital, PDF file(s).
Also available in print form.
contents London -- How games make gamers -- The big smoke -- Seoul -- A gamers' world -- Propagandists -- Reykjavik -- The special relationship -- Model living -- Home : the window -- The playlist.
isbn 0-472-90052-8
0-472-02314-4
0-472-03397-2
0-472-11635-5
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.34 S52 R67 42008
genre Electronic books.
genre_facet Electronic books.
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
oclc_num 1017632701
work_keys_str_mv AT rossignoljim thisgaminglifetravelsinthreecities
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status_str c
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hierarchy_parent_title Digitalculturebooks
is_hierarchy_title This Gaming Life Travels in Three Cities /
container_title Digitalculturebooks
author2_original_writing_str_mv noLinkedField
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