Video games as tools to achieve insight into cognitive processes / / edited by Walter R. Boot.

Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradi...

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Place / Publishing House:[Lausanne, Switzerland] : : Frontiers Media SA,, 2015.
Year of Publication:2015
Language:English
Series:Frontiers Research Topics,
Physical Description:1 online resource (87 pages).
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Video games as tools to achieve insight into cognitive processes / edited by Walter R. Boot.
Frontiers Media SA 2015
[Lausanne, Switzerland] : Frontiers Media SA, 2015.
1 online resource (87 pages).
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Frontiers Research Topics, 1664-8714
Description based on: online resource; title from pdf title page (frontiers, viewed Jul. 14, 2016).
Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis.
English
Creative Commons NonCommercial-NoDerivs CC by-nc-nd https://creativecommons.org/licenses/http://journal.frontiersin.org/researchtopic/1427/video-games-as-tools-to-achieve-insight-into-cognitive-processes
Unrestricted online access star
Video games.
Cognition.
transfer
Video Games
skill acquisition
Perception
Cognition
training
Gaming
2-88919-553-8
Boot, Walter Richard, editor.
language English
format eBook
author Walter R Boot
spellingShingle Walter R Boot
Video games as tools to achieve insight into cognitive processes /
Frontiers Research Topics,
author_facet Walter R Boot
Boot, Walter Richard,
author_variant w r b wrb
author2 Boot, Walter Richard,
author2_variant w r b wr wrb
author2_role TeilnehmendeR
author_sort Walter R Boot
title Video games as tools to achieve insight into cognitive processes /
title_full Video games as tools to achieve insight into cognitive processes / edited by Walter R. Boot.
title_fullStr Video games as tools to achieve insight into cognitive processes / edited by Walter R. Boot.
title_full_unstemmed Video games as tools to achieve insight into cognitive processes / edited by Walter R. Boot.
title_auth Video games as tools to achieve insight into cognitive processes /
title_new Video games as tools to achieve insight into cognitive processes /
title_sort video games as tools to achieve insight into cognitive processes /
series Frontiers Research Topics,
series2 Frontiers Research Topics,
publisher Frontiers Media SA
Frontiers Media SA,
publishDate 2015
physical 1 online resource (87 pages).
isbn 2-88919-553-8
issn 1664-8714
callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.3
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.801/9
dewey-sort 3794.801 19
dewey-raw 794.801/9
dewey-search 794.801/9
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