Video games as tools to achieve insight into cognitive processes / / edited by Walter R. Boot.
Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradi...
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Place / Publishing House: | [Lausanne, Switzerland] : : Frontiers Media SA,, 2015. |
Year of Publication: | 2015 |
Language: | English |
Series: | Frontiers Research Topics,
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Physical Description: | 1 online resource (87 pages). |
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(CKB)3710000000569641 (WaSeSS)IndRDA00059114 (oapen)https://directory.doabooks.org/handle/20.500.12854/62068 (EXLCZ)993710000000569641 |
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Walter R Boot auth Video games as tools to achieve insight into cognitive processes / edited by Walter R. Boot. Frontiers Media SA 2015 [Lausanne, Switzerland] : Frontiers Media SA, 2015. 1 online resource (87 pages). text txt rdacontent computer c rdamedia online resource cr rdacarrier Frontiers Research Topics, 1664-8714 Description based on: online resource; title from pdf title page (frontiers, viewed Jul. 14, 2016). Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis. English Creative Commons NonCommercial-NoDerivs CC by-nc-nd https://creativecommons.org/licenses/http://journal.frontiersin.org/researchtopic/1427/video-games-as-tools-to-achieve-insight-into-cognitive-processes Unrestricted online access star Video games. Cognition. transfer Video Games skill acquisition Perception Cognition training Gaming 2-88919-553-8 Boot, Walter Richard, editor. |
language |
English |
format |
eBook |
author |
Walter R Boot |
spellingShingle |
Walter R Boot Video games as tools to achieve insight into cognitive processes / Frontiers Research Topics, |
author_facet |
Walter R Boot Boot, Walter Richard, |
author_variant |
w r b wrb |
author2 |
Boot, Walter Richard, |
author2_variant |
w r b wr wrb |
author2_role |
TeilnehmendeR |
author_sort |
Walter R Boot |
title |
Video games as tools to achieve insight into cognitive processes / |
title_full |
Video games as tools to achieve insight into cognitive processes / edited by Walter R. Boot. |
title_fullStr |
Video games as tools to achieve insight into cognitive processes / edited by Walter R. Boot. |
title_full_unstemmed |
Video games as tools to achieve insight into cognitive processes / edited by Walter R. Boot. |
title_auth |
Video games as tools to achieve insight into cognitive processes / |
title_new |
Video games as tools to achieve insight into cognitive processes / |
title_sort |
video games as tools to achieve insight into cognitive processes / |
series |
Frontiers Research Topics, |
series2 |
Frontiers Research Topics, |
publisher |
Frontiers Media SA Frontiers Media SA, |
publishDate |
2015 |
physical |
1 online resource (87 pages). |
isbn |
2-88919-553-8 |
issn |
1664-8714 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.3 |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.801/9 |
dewey-sort |
3794.801 19 |
dewey-raw |
794.801/9 |
dewey-search |
794.801/9 |
work_keys_str_mv |
AT walterrboot videogamesastoolstoachieveinsightintocognitiveprocesses AT bootwalterrichard videogamesastoolstoachieveinsightintocognitiveprocesses |
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(CKB)3710000000569641 (WaSeSS)IndRDA00059114 (oapen)https://directory.doabooks.org/handle/20.500.12854/62068 (EXLCZ)993710000000569641 |
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Video games as tools to achieve insight into cognitive processes / |
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