Paradoxes of interactivity : : perspectives for media theory, human-computer interaction, and artistic investigations / / edited by Uwe Seifert, Jin Hyun Kim, and Anthony Moore.
Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this c...
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Place / Publishing House: | Bielefeld, Germany : : Transcript Verlag,, [2008] ©2008 |
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Edition: | 1st ed. |
Language: | English |
Series: | Kultur- und Medientheorie
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(CKB)3710000000482763 (OAPEN)1007471 (DE-B1597)461522 (OCoLC)1013962975 (OCoLC)958037731 (DE-B1597)9783839408421 (MiAaPQ)EBC5494295 (Au-PeEL)EBL5494295 (OCoLC)1049912220 (transcript Verlag)9783839408421 (MiAaPQ)EBC6955761 (Au-PeEL)EBL6955761 (oapen)https://directory.doabooks.org/handle/20.500.12854/26447 (EXLCZ)993710000000482763 |
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Seifert, Uwe edt Paradoxes of interactivity : perspectives for media theory, human-computer interaction, and artistic investigations / edited by Uwe Seifert, Jin Hyun Kim, and Anthony Moore. 1st ed. Bielefeld transcript Verlag 2008 Bielefeld, Germany : Transcript Verlag, [2008] ©2008 1 online resource (344) text txt rdacontent computer c rdamedia online resource cr rdacarrier Kultur- und Medientheorie English. This eBook is made available Open Access under a CC BY-NC-ND 3.0 license: https://creativecommons.org/licenses/by-nc-nd/3.0 http://www.transcript-verlag.de/open-access-bei-transcript Frontmatter 1 Contents 6 The Co-Evolution of Humans and Machines: A Paradox of Interactivity 8 Does the Body Disappear? A Comment on Computer Generated Spaces 26 Transparency and Opacity: Interface Technology of Mediation in New Media Art 44 Where the Action is: Distributed Agency between Humans, Machines, and Programs 62 Surface, Interface, Subface: Three Cases of Interaction and One Concept 92 Double Cross Playing Diamonds: Understanding Interactivity in/between Bigraphs and Diamonds 110 Where Art and Science Meet (or Where They Work at Cross-Purposes 142 Time, Magma, Continuity: Some Remarks on In-Formation and the Fabrication of "Poiesis" 160 Implications of Unfolding 174 UNORTKATASTER: An Urban Experiment Towards Participatory Media Development 192 Modelling and Analysing Expressive Gesture in Multimodal Systems 218 Interaction Computer Dance: The Resonance Paradigm 1900/2000 250 Staging of the Thinking Space: From Immersion to Performative Presence 266 From Interactive Live Electronic Music to New Media Art 282 Extending the Musical Experience: From the Physical to the Digital and Back 298 Virtual Musical Instruments and Robot Music Performances 326 Authors' Biographies 336 Current findings from anthropology, genetics, prehistory, cognitive and neuroscience indicate that human nature is grounded in a co-evolution of tool use, symbolic communication, social interaction and cultural transmission. Digital information technology has recently entered as a new tool in this co-evolution, and will probably have the strongest impact on shaping the human mind in the near future. A common effort from the humanities, the sciences, art and technology is necessary to understand this ongoing co- evolutionary process. Interactivity is a key for understanding the new relationships formed by humans with social robots as well as interactive environments and wearables underlying this process. Of special importance for understanding interactivity are human-computer and human-robot interaction, as well as media theory and New Media Art. »Paradoxes of Interactivity« brings together reflections on »interactivity« from different theoretical perspectives, the interplay of science and art, and recent technological developments for artistic applications, especially in the realm of sound. 1\u Uwe Seifert is Professor of Systematic Musicology at the University of Cologne. His current research interests include embodied cognitive science of music and New Media theory. 2\u Jin Hyun Kim is researcher at the Collaborative Research Center »Media and Cultural Communication« (SFB/FK 427). She is currently involved in the research project »Artistic Interactivity in Hybrid Networks« directed by Uwe Seifert and Anthony Moore, which is part of the SFB/FK 427 »Medien und kulturelle Kommunikation«. 3\u Anthony Moore is Professor of Art and Media Sciences at the Academy of Media Arts Cologne. His research focuses on sound computing and Greek and Asian tone systems. Description based on print version record. Interactive multimedia. Human-computer interaction. New Media Art Interactivity Human-Computer Interaction Media Theory Music Media Technology Human Digital Media Media Art Media Philosophy Media Studies 3-89942-842-0 Kim, Chin-hyŏn, editor. Seifert, Uwe, editor. Moore, Anthony, 1948- editor. Kultur- und Medientheorie |
language |
English |
format |
Software eBook |
author2 |
Kim, Chin-hyŏn, Seifert, Uwe, Moore, Anthony, 1948- |
author_facet |
Kim, Chin-hyŏn, Seifert, Uwe, Moore, Anthony, 1948- |
author2_variant |
u s us c h k chk u s us a m am |
author2_role |
TeilnehmendeR TeilnehmendeR TeilnehmendeR |
title |
Paradoxes of interactivity : perspectives for media theory, human-computer interaction, and artistic investigations / |
spellingShingle |
Paradoxes of interactivity : perspectives for media theory, human-computer interaction, and artistic investigations / Kultur- und Medientheorie Frontmatter 1 Contents 6 The Co-Evolution of Humans and Machines: A Paradox of Interactivity 8 Does the Body Disappear? A Comment on Computer Generated Spaces 26 Transparency and Opacity: Interface Technology of Mediation in New Media Art 44 Where the Action is: Distributed Agency between Humans, Machines, and Programs 62 Surface, Interface, Subface: Three Cases of Interaction and One Concept 92 Double Cross Playing Diamonds: Understanding Interactivity in/between Bigraphs and Diamonds 110 Where Art and Science Meet (or Where They Work at Cross-Purposes 142 Time, Magma, Continuity: Some Remarks on In-Formation and the Fabrication of "Poiesis" 160 Implications of Unfolding 174 UNORTKATASTER: An Urban Experiment Towards Participatory Media Development 192 Modelling and Analysing Expressive Gesture in Multimodal Systems 218 Interaction Computer Dance: The Resonance Paradigm 1900/2000 250 Staging of the Thinking Space: From Immersion to Performative Presence 266 From Interactive Live Electronic Music to New Media Art 282 Extending the Musical Experience: From the Physical to the Digital and Back 298 Virtual Musical Instruments and Robot Music Performances 326 Authors' Biographies 336 |
title_sub |
perspectives for media theory, human-computer interaction, and artistic investigations / |
title_full |
Paradoxes of interactivity : perspectives for media theory, human-computer interaction, and artistic investigations / edited by Uwe Seifert, Jin Hyun Kim, and Anthony Moore. |
title_fullStr |
Paradoxes of interactivity : perspectives for media theory, human-computer interaction, and artistic investigations / edited by Uwe Seifert, Jin Hyun Kim, and Anthony Moore. |
title_full_unstemmed |
Paradoxes of interactivity : perspectives for media theory, human-computer interaction, and artistic investigations / edited by Uwe Seifert, Jin Hyun Kim, and Anthony Moore. |
title_auth |
Paradoxes of interactivity : perspectives for media theory, human-computer interaction, and artistic investigations / |
title_new |
Paradoxes of interactivity : |
title_sort |
paradoxes of interactivity : perspectives for media theory, human-computer interaction, and artistic investigations / |
series |
Kultur- und Medientheorie |
series2 |
Kultur- und Medientheorie |
publisher |
transcript Verlag Transcript Verlag, |
publishDate |
2008 |
physical |
1 online resource (344) |
edition |
1st ed. |
contents |
Frontmatter 1 Contents 6 The Co-Evolution of Humans and Machines: A Paradox of Interactivity 8 Does the Body Disappear? A Comment on Computer Generated Spaces 26 Transparency and Opacity: Interface Technology of Mediation in New Media Art 44 Where the Action is: Distributed Agency between Humans, Machines, and Programs 62 Surface, Interface, Subface: Three Cases of Interaction and One Concept 92 Double Cross Playing Diamonds: Understanding Interactivity in/between Bigraphs and Diamonds 110 Where Art and Science Meet (or Where They Work at Cross-Purposes 142 Time, Magma, Continuity: Some Remarks on In-Formation and the Fabrication of "Poiesis" 160 Implications of Unfolding 174 UNORTKATASTER: An Urban Experiment Towards Participatory Media Development 192 Modelling and Analysing Expressive Gesture in Multimodal Systems 218 Interaction Computer Dance: The Resonance Paradigm 1900/2000 250 Staging of the Thinking Space: From Immersion to Performative Presence 266 From Interactive Live Electronic Music to New Media Art 282 Extending the Musical Experience: From the Physical to the Digital and Back 298 Virtual Musical Instruments and Robot Music Performances 326 Authors' Biographies 336 |
isbn |
3-8394-0842-3 3-89942-842-0 |
callnumber-first |
Q - Science |
callnumber-subject |
QA - Mathematics |
callnumber-label |
QA76 |
callnumber-sort |
QA 276.76 I59 P373 42008 |
illustrated |
Illustrated |
dewey-hundreds |
300 - Social sciences |
dewey-tens |
300 - Social sciences, sociology & anthropology |
dewey-ones |
302 - Social interaction |
dewey-full |
302.231 |
dewey-sort |
3302.231 |
dewey-raw |
302.231 |
dewey-search |
302.231 |
oclc_num |
1013962975 958037731 1049912220 |
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