Quest to learn : : developing the school for digital kids / / Katie Salen [and others].

The design for Quest to Learn, an innovative school in New York City that offers a "game-like" approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and...

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Superior document:The John D. and Catherine T. MacArthur Foundation reports on digital media and learning
TeilnehmendeR:
Year of Publication:2011
Language:English
Series:John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning.
Physical Description:1 online resource (164 p.)
Notes:Description based upon print version of record.
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spelling Quest to learn : developing the school for digital kids / Katie Salen [and others].
Cambridge, Mass. : MIT Press, ©2011.
1 online resource (164 p.)
text txt
computer c
online resource cr
The John D. and Catherine T. MacArthur Foundation reports on digital media and learning
Description based upon print version of record.
""Contents""; ""Series Forward""; ""Preface""; ""About This Document""; ""Ten Core Practices Defining Quest to Learn""; ""Glossary""; ""Background""; ""Mission""; ""The Quest to Learn Community""; ""Game-Based Learning and Knowing""; ""Curriculum and Instruction""; ""Curriculum Structure""; ""Key Characteristics""; ""Sample Discovery Mission and Quests""; ""School Design Team""; ""References""
English
Includes bibliographical references.
The design for Quest to Learn, an innovative school in New York City that offers a "game-like" approach to learning. Quest to Learn, an innovative school for grades 6 to 12 in New York City, grew out of the idea that gaming and game design offer a promising new paradigm for curriculum and learning. The designers of Quest to Learn developed an approach to learning that draws from what games do best: drop kids into inquiry-based, complex problem spaces that are built to help players understand how they are doing, what they need to work on, and where to go next. Content is not treated as dry information but as a living resource; students are encouraged to interact with the larger world in ways that feel relevant, exciting, and empowering. Quest to Learn opened in the fall of 2009 with 76 sixth graders. In their first semester, these students learned--among other things--to convert fractions into decimals in order to break a piece of code found in a library book; to use atlases and read maps to create a location guide for a reality television series; and to create video tutorials for a hapless group of fictional inventors. This research and development document outlines the learning framework for the school, making the original design available to others in the field. Elements in development include a detailed curriculum map, a budget, and samples of student and teacher handbooks.
OCLC-licensed vendor bibliographic record.
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International CC BY-NC-ND 4.0 https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode
Unrestricted online access star
Information technology Study and teaching United States.
Computers Study and teaching United States.
Internet in education United States.
EDUCATION/Digital Media & Learning
GAME STUDIES/Games in Education
INFORMATION SCIENCE/Technology & Policy
0-262-29417-6
0-262-51565-2
Salen, Katie.
John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning.
language English
format eBook
author2 Salen, Katie.
author_facet Salen, Katie.
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author2_role TeilnehmendeR
author_sort Salen, Katie.
title Quest to learn : developing the school for digital kids /
spellingShingle Quest to learn : developing the school for digital kids /
The John D. and Catherine T. MacArthur Foundation reports on digital media and learning
""Contents""; ""Series Forward""; ""Preface""; ""About This Document""; ""Ten Core Practices Defining Quest to Learn""; ""Glossary""; ""Background""; ""Mission""; ""The Quest to Learn Community""; ""Game-Based Learning and Knowing""; ""Curriculum and Instruction""; ""Curriculum Structure""; ""Key Characteristics""; ""Sample Discovery Mission and Quests""; ""School Design Team""; ""References""
title_sub developing the school for digital kids /
title_full Quest to learn : developing the school for digital kids / Katie Salen [and others].
title_fullStr Quest to learn : developing the school for digital kids / Katie Salen [and others].
title_full_unstemmed Quest to learn : developing the school for digital kids / Katie Salen [and others].
title_auth Quest to learn : developing the school for digital kids /
title_new Quest to learn :
title_sort quest to learn : developing the school for digital kids /
series The John D. and Catherine T. MacArthur Foundation reports on digital media and learning
series2 The John D. and Catherine T. MacArthur Foundation reports on digital media and learning
publisher MIT Press,
publishDate 2011
physical 1 online resource (164 p.)
contents ""Contents""; ""Series Forward""; ""Preface""; ""About This Document""; ""Ten Core Practices Defining Quest to Learn""; ""Glossary""; ""Background""; ""Mission""; ""The Quest to Learn Community""; ""Game-Based Learning and Knowing""; ""Curriculum and Instruction""; ""Curriculum Structure""; ""Key Characteristics""; ""Sample Discovery Mission and Quests""; ""School Design Team""; ""References""
isbn 0-262-29416-8
0-262-29417-6
0-262-51565-2
callnumber-first L - Education
callnumber-subject LB - Theory and Practice of Education
callnumber-label LB1028
callnumber-sort LB 41028.5 Q84 42011EB
geographic_facet United States.
illustrated Not Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 370 - Education
dewey-ones 371 - Schools & their activities; special education
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dewey-sort 3371.33 544678
dewey-raw 371.33/44678
dewey-search 371.33/44678
oclc_num 708738085
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