How mobile robots can self-organise a vocabulary / / Paul Vogt.

One of the hardest problems in science is the symbol grounding problem, a question that has intrigued philosophers and linguists for more than a century. With the rise of artificial intelligence, the question has become very actual, especially within the field of robotics. The problem is that an age...

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Superior document:Computational models of language evolution ; 2
VerfasserIn:
Place / Publishing House:Berlin, Germany : : Language Science Press,, [2015]
©2015
Year of Publication:2015
Language:English
Series:Computational models of language evolution ; 2.
Physical Description:1 online resource (xii, 270 pages) :; illustrations.
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spelling Vogt, Paul, 1967- author.
How mobile robots can self-organise a vocabulary / Paul Vogt.
Berlin, Germany : Language Science Press, [2015]
©2015
1 online resource (xii, 270 pages) : illustrations.
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Computational models of language evolution ; 2
Description based on: online resource; title from PDF information screen (Language Science Press, viewed March 28, 2023).
One of the hardest problems in science is the symbol grounding problem, a question that has intrigued philosophers and linguists for more than a century. With the rise of artificial intelligence, the question has become very actual, especially within the field of robotics. The problem is that an agent, be it a robot or a human, perceives the world in analogue signals. Yet humans have the ability to categorise the world in symbols that they, for instance, may use for language. This book presents a series of experiments in which two robots try to solve the symbol grounding problem. The experiments are based on the language game paradigm, and involve real mobile robots that are able to develop a grounded lexicon about the objects that they can detect in their world. Crucially, neither the lexicon nor the ontology of the robots has been preprogrammed, so the experiments demonstrate how a population of embodied language users can develop their own vocabularies from scratch.
Includes bibliographical references and indexes.
Preface -- Acknowledgements -- 1. Introduction -- 2. The sensorimotor component -- 3. Language games -- 4. Experimental results -- 5. Varying methods and parameters -- 6. The optimal games -- 7. Discussion -- Appendix A: Glossary -- Appendix B: PDL code -- Appendix C: Sensory data distribution -- Appendix D: Lexicon and ontology -- References -- Indexes.
Artificial intelligence.
Language acquisition Data processing.
Computational models of language evolution ; 2.
language English
format eBook
author Vogt, Paul, 1967-
spellingShingle Vogt, Paul, 1967-
How mobile robots can self-organise a vocabulary /
Computational models of language evolution ;
Preface -- Acknowledgements -- 1. Introduction -- 2. The sensorimotor component -- 3. Language games -- 4. Experimental results -- 5. Varying methods and parameters -- 6. The optimal games -- 7. Discussion -- Appendix A: Glossary -- Appendix B: PDL code -- Appendix C: Sensory data distribution -- Appendix D: Lexicon and ontology -- References -- Indexes.
author_facet Vogt, Paul, 1967-
author_variant p v pv
author_role VerfasserIn
author_sort Vogt, Paul, 1967-
title How mobile robots can self-organise a vocabulary /
title_full How mobile robots can self-organise a vocabulary / Paul Vogt.
title_fullStr How mobile robots can self-organise a vocabulary / Paul Vogt.
title_full_unstemmed How mobile robots can self-organise a vocabulary / Paul Vogt.
title_auth How mobile robots can self-organise a vocabulary /
title_new How mobile robots can self-organise a vocabulary /
title_sort how mobile robots can self-organise a vocabulary /
series Computational models of language evolution ;
series2 Computational models of language evolution ;
publisher Language Science Press,
publishDate 2015
physical 1 online resource (xii, 270 pages) : illustrations.
contents Preface -- Acknowledgements -- 1. Introduction -- 2. The sensorimotor component -- 3. Language games -- 4. Experimental results -- 5. Varying methods and parameters -- 6. The optimal games -- 7. Discussion -- Appendix A: Glossary -- Appendix B: PDL code -- Appendix C: Sensory data distribution -- Appendix D: Lexicon and ontology -- References -- Indexes.
callnumber-first Q - Science
callnumber-subject Q - General Science
callnumber-label Q335
callnumber-sort Q 3335 V648 42015
illustrated Illustrated
dewey-hundreds 000 - Computer science, information & general works
dewey-tens 000 - Computer science, knowledge & systems
dewey-ones 006 - Special computer methods
dewey-full 006.3
dewey-sort 16.3
dewey-raw 006.3
dewey-search 006.3
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is_hierarchy_title How mobile robots can self-organise a vocabulary /
container_title Computational models of language evolution ; 2
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