Young people, ethics, and the new digital media : : a synthesis from the GoodPlay project / / Carrie James [and others].

Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young people. This report, part of the GoodPlay Proj...

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Superior document:The John D. and Catherine T. MacArthur Foundation reports on digital media and learning
TeilnehmendeR:
Year of Publication:2009
Language:English
Series:John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning.
Physical Description:1 online resource (xiv, 109 p. )
Notes:Bibliographic Level Mode of Issuance: Monograph
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spelling Young people, ethics, and the new digital media : a synthesis from the GoodPlay project / Carrie James [and others].
Cambridge, Mass. : MIT Press, ©2009.
1 online resource (xiv, 109 p. )
text txt
computer c
online resource cr
The John D. and Catherine T. MacArthur Foundation reports on digital media and learning
Bibliographic Level Mode of Issuance: Monograph
English
Includes bibliographical references (p. [100]-109).
Introduction -- The "good play" approach -- Ethical fault lines in the new digital media -- Conclusion : toward good play.
Social networking, blogging, vlogging, gaming, instant messaging, downloading music and other content, uploading and sharing their own creative work: these activities made possible by the new digital media are rich with opportunities and risks for young people. This report, part of the GoodPlay Project, undertaken by researchers at Harvard Graduate School of Education's Project Zero, investigates the ethical fault lines of such digital pursuits. The authors argue that five key issues are at stake in the new media: identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, the report explores the ways in which youth may be redefining these concepts as they engage with new digital media. The authors propose a model of "good play" that involves the unique affordances of the new digital media; related technical and new media literacies; cognitive and moral development and values; online and offline peer culture; and ethical supports, including the absence or presence of adult mentors and relevant educational curricula. This proposed model for ethical play sets the stage for the next part of the GoodPlay project, an empirical study that will invite young people to share their stories of engagement with the new digital media.The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
OCLC-licensed vendor bibliographic record.
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International CC BY-NC-ND 4.0 https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode
Unrestricted online access star
Information society Moral and ethical aspects.
Digital media Moral and ethical aspects.
EDUCATION/Digital Media & Learning
SOCIAL SCIENCES/Media Studies
INFORMATION SCIENCE/Internet Studies
0-262-25828-5
0-262-51363-3
James, Carrie.
John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning.
language English
format eBook
author2 James, Carrie.
author_facet James, Carrie.
author2_variant c j cj
author2_role TeilnehmendeR
author_sort James, Carrie.
title Young people, ethics, and the new digital media : a synthesis from the GoodPlay project /
spellingShingle Young people, ethics, and the new digital media : a synthesis from the GoodPlay project /
The John D. and Catherine T. MacArthur Foundation reports on digital media and learning
Introduction -- The "good play" approach -- Ethical fault lines in the new digital media -- Conclusion : toward good play.
title_sub a synthesis from the GoodPlay project /
title_full Young people, ethics, and the new digital media : a synthesis from the GoodPlay project / Carrie James [and others].
title_fullStr Young people, ethics, and the new digital media : a synthesis from the GoodPlay project / Carrie James [and others].
title_full_unstemmed Young people, ethics, and the new digital media : a synthesis from the GoodPlay project / Carrie James [and others].
title_auth Young people, ethics, and the new digital media : a synthesis from the GoodPlay project /
title_new Young people, ethics, and the new digital media :
title_sort young people, ethics, and the new digital media : a synthesis from the goodplay project /
series The John D. and Catherine T. MacArthur Foundation reports on digital media and learning
series2 The John D. and Catherine T. MacArthur Foundation reports on digital media and learning
publisher MIT Press,
publishDate 2009
physical 1 online resource (xiv, 109 p. )
contents Introduction -- The "good play" approach -- Ethical fault lines in the new digital media -- Conclusion : toward good play.
isbn 0-262-25894-3
0-262-25828-5
0-262-51363-3
callnumber-first H - Social Science
callnumber-subject HM - Sociology
callnumber-label HM851
callnumber-sort HM 3851 Y58 42009EB
illustrated Not Illustrated
dewey-hundreds 300 - Social sciences
dewey-tens 300 - Social sciences, sociology & anthropology
dewey-ones 302 - Social interaction
dewey-full 302.23/10835
dewey-sort 3302.23 510835
dewey-raw 302.23/10835
dewey-search 302.23/10835
oclc_num 528423456
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