The post-screen through virtual reality, holograms and light projections : : where screen boundaries lie / / Jenna Ng.

Screens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its boundaries. As what is image becomes increasingly indist...

Full description

Saved in:
Bibliographic Details
Superior document:MediaMatters
VerfasserIn:
Place / Publishing House:Amsterdam : : Amsterdam University Press,, 2021.
Year of Publication:2021
Language:English
Series:MediaMatters.
Physical Description:1 online resource (281 pages) :; digital, PDF file(s).
Notes:Title from publisher's bibliographic system (viewed on 16 Dec 2021).
Tags: Add Tag
No Tags, Be the first to tag this record!
id 993546668604498
ctrlnum (UkCbUP)CR9789048552566
(DE-B1597)611916
(DE-B1597)9789048552566
(MiAaPQ)EBC6803553
(oapen)https://directory.doabooks.org/handle/20.500.12854/79261
(ScCtBLL)6e3b0abe-7652-4263-be20-d57d7071ca32
(CKB)19410607500041
(EXLCZ)9919410607500041
collection bib_alma
record_format marc
spelling Ng, Jenna, author.
The post-screen through virtual reality, holograms and light projections : where screen boundaries lie / Jenna Ng.
Amsterdam : Amsterdam University Press, 2021.
1 online resource (281 pages) : digital, PDF file(s).
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
MediaMatters
Inclou índex
Cover -- Table of Contents -- Acknowledgements -- Introduction -- Post-Screen Media: Meshing the Chain Mail -- Eroding Boundaries in the Contemporary Mediascape -- Why Boundaries Matter -- Chapter Outlines -- The Post-what? -- 1. Screen Boundaries as Movement -- Re-placing the Screen: Play and Display, Appearance and ­Dis-­appearance -- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt -- Metaphors for the Screen -- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation -- Interactivity and the Moveable Window -- Screen Boundaries Across Dimensions -- 2. Leaking at the Edges -- Protections and Partitions -- Rupturing Screen Boundaries -- Interplay between Fictional and Factual Threat -- Leaking at the Edges: The Merging of the Amalgamated Real -- Virtual Co-location in Real-time… and in the Era of Covid-19 -- The Screen Boundary Against the Algorithm -- Screen Boundaries in Flux -- 3. Virtual Reality: Confinement and Engulfment -- Replacement and ­Re-placement -- "Multitudes of Amys" -- On Immersion (Briefly) -- The Affective Surround: The Two Vectors of Immersion -- The Post-Screen Through VR (1): Confinement and Engulfment -- The Post-Screen Through VR (2): Replacement and Re-placement -- The Danger Paradox -- VR as Immersion: Travel, Escape, Fulfilment -- VR as Inversion: Witness, Empathy, Subjectivity -- Defeated by the Ghosts -- 4. Holograms/Holographic Projections : Ghosts Amongst the Living -- Ghosts of the Living -- How We See Ghosts, or, In Love with the Post-Screen -- Ghosts in the Media: Re-inventing the Afterlife -- The Post-Screen Through Holograms/Holographic Projections -- Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness -- Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real.
A Funny Thing Happened on the Way to Substitution -- 4A. (Remix) True Holograms: A Different Kind of Screen -- A Different Kind of Ghost -- Screens and Ghosts, or, the Window and the Guy in the Basement -- True Holograms -- A Different Kind of Screen: Brains, Nerves, Thought -- A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions -- 5. Light Projections: On the Matter of Light and the Lightness of Matter -- The City Rises -- The Light Rises, or, Light as the Matter of Light -- Cities of Screens -- Light Projections (1): Light that Dissolves and Constructs… and of Latency -- Light Projections (2): Walls that Fall Apart… and Re-Form -- Light Projections (3): Particles that Gain a Body… and Transform -- Projection Mapping (1): The Image that Devours Structure -- the Voracity that is a Media History -- Projection Mapping (2): The Exterior that Reveals -- the Permanence that Fades -- The Ground Beneath Our Feet -- Conclusion/Coda -- Postscripts to the Post-Screen: The Holiday and the Global Pandemic -- Twin Obsessions (1): Difference -- Twin Obsessions (2): The Gluttony -- The Post-Screen in the Time of Covid-19 -- Index -- Backcover.
English
This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: https://creativecommons.org/licenses/by-nc-nd/4.0https://www.aup.nl/en/publish/open-access
Title from publisher's bibliographic system (viewed on 16 Dec 2021).
Screens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its boundaries. As what is image becomes increasingly indistinguishable against the viewer's actual surroundings, this unsettling prompts re-examination about not only what is the screen, but also how the screen demarcates and what it stands for in relation to our understanding of our realities in, outside and against images. Through case studies drawn from three media technologies - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed today, interrogating critical lines between art and life; virtuality and actuality; truth and lies. What we have today is not just the contestation of the real against illusion or the unreal, but the disappearance itself of difference and a gluttony of the unreal which both connect up to current politics of distorted truth values and corrupted terms of information. <i>The Post-Screen through Virtual Reality, Holograms and Light Projections: Where Screen Boundaries Lie</i> is thus about not only where the image's borders and demarcations are established, but also the screen boundary as the instrumentation of today's intense virtualizations that do not tell the truth. In all this, a new imagination for images emerges, with a new space for cultures of presence and absence, definitions of object and representation, and understandings of dis- and re-placement - the post-screen.
Multimedia systems Psychological aspects.
Reality.
Perception (Philosophy)
ProQuest Ebook Central
MediaMatters.
language English
format eBook
author Ng, Jenna,
spellingShingle Ng, Jenna,
The post-screen through virtual reality, holograms and light projections : where screen boundaries lie /
MediaMatters
Cover -- Table of Contents -- Acknowledgements -- Introduction -- Post-Screen Media: Meshing the Chain Mail -- Eroding Boundaries in the Contemporary Mediascape -- Why Boundaries Matter -- Chapter Outlines -- The Post-what? -- 1. Screen Boundaries as Movement -- Re-placing the Screen: Play and Display, Appearance and ­Dis-­appearance -- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt -- Metaphors for the Screen -- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation -- Interactivity and the Moveable Window -- Screen Boundaries Across Dimensions -- 2. Leaking at the Edges -- Protections and Partitions -- Rupturing Screen Boundaries -- Interplay between Fictional and Factual Threat -- Leaking at the Edges: The Merging of the Amalgamated Real -- Virtual Co-location in Real-time… and in the Era of Covid-19 -- The Screen Boundary Against the Algorithm -- Screen Boundaries in Flux -- 3. Virtual Reality: Confinement and Engulfment -- Replacement and ­Re-placement -- "Multitudes of Amys" -- On Immersion (Briefly) -- The Affective Surround: The Two Vectors of Immersion -- The Post-Screen Through VR (1): Confinement and Engulfment -- The Post-Screen Through VR (2): Replacement and Re-placement -- The Danger Paradox -- VR as Immersion: Travel, Escape, Fulfilment -- VR as Inversion: Witness, Empathy, Subjectivity -- Defeated by the Ghosts -- 4. Holograms/Holographic Projections : Ghosts Amongst the Living -- Ghosts of the Living -- How We See Ghosts, or, In Love with the Post-Screen -- Ghosts in the Media: Re-inventing the Afterlife -- The Post-Screen Through Holograms/Holographic Projections -- Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness -- Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real.
A Funny Thing Happened on the Way to Substitution -- 4A. (Remix) True Holograms: A Different Kind of Screen -- A Different Kind of Ghost -- Screens and Ghosts, or, the Window and the Guy in the Basement -- True Holograms -- A Different Kind of Screen: Brains, Nerves, Thought -- A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions -- 5. Light Projections: On the Matter of Light and the Lightness of Matter -- The City Rises -- The Light Rises, or, Light as the Matter of Light -- Cities of Screens -- Light Projections (1): Light that Dissolves and Constructs… and of Latency -- Light Projections (2): Walls that Fall Apart… and Re-Form -- Light Projections (3): Particles that Gain a Body… and Transform -- Projection Mapping (1): The Image that Devours Structure -- the Voracity that is a Media History -- Projection Mapping (2): The Exterior that Reveals -- the Permanence that Fades -- The Ground Beneath Our Feet -- Conclusion/Coda -- Postscripts to the Post-Screen: The Holiday and the Global Pandemic -- Twin Obsessions (1): Difference -- Twin Obsessions (2): The Gluttony -- The Post-Screen in the Time of Covid-19 -- Index -- Backcover.
author_facet Ng, Jenna,
author_variant j n jn
author_role VerfasserIn
author_sort Ng, Jenna,
title The post-screen through virtual reality, holograms and light projections : where screen boundaries lie /
title_sub where screen boundaries lie /
title_full The post-screen through virtual reality, holograms and light projections : where screen boundaries lie / Jenna Ng.
title_fullStr The post-screen through virtual reality, holograms and light projections : where screen boundaries lie / Jenna Ng.
title_full_unstemmed The post-screen through virtual reality, holograms and light projections : where screen boundaries lie / Jenna Ng.
title_auth The post-screen through virtual reality, holograms and light projections : where screen boundaries lie /
title_alt ProQuest Ebook Central
title_new The post-screen through virtual reality, holograms and light projections :
title_sort the post-screen through virtual reality, holograms and light projections : where screen boundaries lie /
series MediaMatters
series2 MediaMatters
publisher Amsterdam University Press,
publishDate 2021
physical 1 online resource (281 pages) : digital, PDF file(s).
contents Cover -- Table of Contents -- Acknowledgements -- Introduction -- Post-Screen Media: Meshing the Chain Mail -- Eroding Boundaries in the Contemporary Mediascape -- Why Boundaries Matter -- Chapter Outlines -- The Post-what? -- 1. Screen Boundaries as Movement -- Re-placing the Screen: Play and Display, Appearance and ­Dis-­appearance -- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt -- Metaphors for the Screen -- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation -- Interactivity and the Moveable Window -- Screen Boundaries Across Dimensions -- 2. Leaking at the Edges -- Protections and Partitions -- Rupturing Screen Boundaries -- Interplay between Fictional and Factual Threat -- Leaking at the Edges: The Merging of the Amalgamated Real -- Virtual Co-location in Real-time… and in the Era of Covid-19 -- The Screen Boundary Against the Algorithm -- Screen Boundaries in Flux -- 3. Virtual Reality: Confinement and Engulfment -- Replacement and ­Re-placement -- "Multitudes of Amys" -- On Immersion (Briefly) -- The Affective Surround: The Two Vectors of Immersion -- The Post-Screen Through VR (1): Confinement and Engulfment -- The Post-Screen Through VR (2): Replacement and Re-placement -- The Danger Paradox -- VR as Immersion: Travel, Escape, Fulfilment -- VR as Inversion: Witness, Empathy, Subjectivity -- Defeated by the Ghosts -- 4. Holograms/Holographic Projections : Ghosts Amongst the Living -- Ghosts of the Living -- How We See Ghosts, or, In Love with the Post-Screen -- Ghosts in the Media: Re-inventing the Afterlife -- The Post-Screen Through Holograms/Holographic Projections -- Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness -- Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real.
A Funny Thing Happened on the Way to Substitution -- 4A. (Remix) True Holograms: A Different Kind of Screen -- A Different Kind of Ghost -- Screens and Ghosts, or, the Window and the Guy in the Basement -- True Holograms -- A Different Kind of Screen: Brains, Nerves, Thought -- A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions -- 5. Light Projections: On the Matter of Light and the Lightness of Matter -- The City Rises -- The Light Rises, or, Light as the Matter of Light -- Cities of Screens -- Light Projections (1): Light that Dissolves and Constructs… and of Latency -- Light Projections (2): Walls that Fall Apart… and Re-Form -- Light Projections (3): Particles that Gain a Body… and Transform -- Projection Mapping (1): The Image that Devours Structure -- the Voracity that is a Media History -- Projection Mapping (2): The Exterior that Reveals -- the Permanence that Fades -- The Ground Beneath Our Feet -- Conclusion/Coda -- Postscripts to the Post-Screen: The Holiday and the Global Pandemic -- Twin Obsessions (1): Difference -- Twin Obsessions (2): The Gluttony -- The Post-Screen in the Time of Covid-19 -- Index -- Backcover.
isbn 90-485-5256-7
callnumber-first Q - Science
callnumber-subject QA - Mathematics
callnumber-label QA76
callnumber-sort QA 276.575 N4 42021
illustrated Not Illustrated
dewey-hundreds 000 - Computer science, information & general works
dewey-tens 000 - Computer science, knowledge & systems
dewey-ones 006 - Special computer methods
dewey-full 006.7
dewey-sort 16.7
dewey-raw 006.7
dewey-search 006.7
work_keys_str_mv UT proquestebookcentral
AT ngjenna thepostscreenthroughvirtualrealityhologramsandlightprojectionswherescreenboundarieslie
AT ngjenna postscreenthroughvirtualrealityhologramsandlightprojectionswherescreenboundarieslie
status_str n
ids_txt_mv (UkCbUP)CR9789048552566
(DE-B1597)611916
(DE-B1597)9789048552566
(MiAaPQ)EBC6803553
(oapen)https://directory.doabooks.org/handle/20.500.12854/79261
(ScCtBLL)6e3b0abe-7652-4263-be20-d57d7071ca32
(CKB)19410607500041
(EXLCZ)9919410607500041
carrierType_str_mv cr
hierarchy_parent_title MediaMatters
is_hierarchy_title The post-screen through virtual reality, holograms and light projections : where screen boundaries lie /
container_title MediaMatters
_version_ 1801065182954258432
fullrecord <?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>02900nam a2200349 i 4500</leader><controlfield tag="001">993546668604498</controlfield><controlfield tag="005">20220105112727.0</controlfield><controlfield tag="006">m|||||o||d||||||||</controlfield><controlfield tag="007">cr||||||||||||</controlfield><controlfield tag="008">211209s2021||||ne o ||1 0|eng|d</controlfield><datafield tag="020" ind1=" " ind2=" "><subfield code="a">90-485-5256-7</subfield></datafield><datafield tag="024" ind1="7" ind2=" "><subfield code="a">10.1515/9789048552566</subfield><subfield code="2">doi</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(UkCbUP)CR9789048552566</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)611916</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(DE-B1597)9789048552566</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(MiAaPQ)EBC6803553</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(oapen)https://directory.doabooks.org/handle/20.500.12854/79261</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(ScCtBLL)6e3b0abe-7652-4263-be20-d57d7071ca32</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CKB)19410607500041</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(EXLCZ)9919410607500041</subfield></datafield><datafield tag="040" ind1=" " ind2=" "><subfield code="a">UkCbUP</subfield><subfield code="b">eng</subfield><subfield code="e">rda</subfield><subfield code="c">UkCbUP</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="044" ind1=" " ind2=" "><subfield code="a">ne</subfield><subfield code="c">NL</subfield></datafield><datafield tag="050" ind1=" " ind2="4"><subfield code="a">QA76.575</subfield><subfield code="b">.N4 2021</subfield></datafield><datafield tag="072" ind1=" " ind2="7"><subfield code="a">COM071000</subfield><subfield code="2">bisacsh</subfield></datafield><datafield tag="082" ind1="0" ind2="4"><subfield code="a">006.7</subfield><subfield code="2">23</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Ng, Jenna,</subfield><subfield code="e">author.</subfield></datafield><datafield tag="245" ind1="1" ind2="4"><subfield code="a">The post-screen through virtual reality, holograms and light projections :</subfield><subfield code="b">where screen boundaries lie /</subfield><subfield code="c">Jenna Ng.</subfield></datafield><datafield tag="264" ind1=" " ind2="1"><subfield code="a">Amsterdam :</subfield><subfield code="b">Amsterdam University Press,</subfield><subfield code="c">2021.</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 online resource (281 pages) :</subfield><subfield code="b">digital, PDF file(s).</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="490" ind1="1" ind2=" "><subfield code="a">MediaMatters</subfield></datafield><datafield tag="504" ind1=" " ind2=" "><subfield code="a">Inclou índex</subfield></datafield><datafield tag="505" ind1="0" ind2=" "><subfield code="a">Cover -- Table of Contents -- Acknowledgements -- Introduction -- Post-Screen Media: Meshing the Chain Mail -- Eroding Boundaries in the Contemporary Mediascape -- Why Boundaries Matter -- Chapter Outlines -- The Post-what? -- 1. Screen Boundaries as Movement -- Re-placing the Screen: Play and Display, Appearance and ­Dis-­appearance -- Screen Boundaries: Physical and Virtual, and of the Movement Betwixt -- Metaphors for the Screen -- Crossing Screen Boundaries: Love, Pleasure, Information, Transformation -- Interactivity and the Moveable Window -- Screen Boundaries Across Dimensions -- 2. Leaking at the Edges -- Protections and Partitions -- Rupturing Screen Boundaries -- Interplay between Fictional and Factual Threat -- Leaking at the Edges: The Merging of the Amalgamated Real -- Virtual Co-location in Real-time… and in the Era of Covid-19 -- The Screen Boundary Against the Algorithm -- Screen Boundaries in Flux -- 3. Virtual Reality: Confinement and Engulfment -- Replacement and ­Re-placement -- "Multitudes of Amys" -- On Immersion (Briefly) -- The Affective Surround: The Two Vectors of Immersion -- The Post-Screen Through VR (1): Confinement and Engulfment -- The Post-Screen Through VR (2): Replacement and Re-placement -- The Danger Paradox -- VR as Immersion: Travel, Escape, Fulfilment -- VR as Inversion: Witness, Empathy, Subjectivity -- Defeated by the Ghosts -- 4. Holograms/Holographic Projections : Ghosts Amongst the Living -- Ghosts of the Living -- How We See Ghosts, or, In Love with the Post-Screen -- Ghosts in the Media: Re-inventing the Afterlife -- The Post-Screen Through Holograms/Holographic Projections -- Holographic Projections (1): Ghosts Amongst the Living - Limbo Between Deadness and Aliveness -- Holographic Projections (2): Ghosts of the Living - Vivification of the Virtual Real.</subfield></datafield><datafield tag="505" ind1="8" ind2=" "><subfield code="a">A Funny Thing Happened on the Way to Substitution -- 4A. (Remix) True Holograms: A Different Kind of Screen -- A Different Kind of Ghost -- Screens and Ghosts, or, the Window and the Guy in the Basement -- True Holograms -- A Different Kind of Screen: Brains, Nerves, Thought -- A Different Kind of Ghost: "A Memory, A Daydream, A Secret," or, Digital Apparitions -- 5. Light Projections: On the Matter of Light and the Lightness of Matter -- The City Rises -- The Light Rises, or, Light as the Matter of Light -- Cities of Screens -- Light Projections (1): Light that Dissolves and Constructs… and of Latency -- Light Projections (2): Walls that Fall Apart… and Re-Form -- Light Projections (3): Particles that Gain a Body… and Transform -- Projection Mapping (1): The Image that Devours Structure -- the Voracity that is a Media History -- Projection Mapping (2): The Exterior that Reveals -- the Permanence that Fades -- The Ground Beneath Our Feet -- Conclusion/Coda -- Postscripts to the Post-Screen: The Holiday and the Global Pandemic -- Twin Obsessions (1): Difference -- Twin Obsessions (2): The Gluttony -- The Post-Screen in the Time of Covid-19 -- Index -- Backcover.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">English</subfield></datafield><datafield tag="540" ind1=" " ind2=" "><subfield code="a">This eBook is made available Open Access under a CC BY-NC-ND 4.0 license: </subfield><subfield code="u">https://creativecommons.org/licenses/by-nc-nd/4.0https://www.aup.nl/en/publish/open-access</subfield></datafield><datafield tag="500" ind1=" " ind2=" "><subfield code="a">Title from publisher's bibliographic system (viewed on 16 Dec 2021).</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Screens are ubiquitous today. They display information; present image worlds; are portable; connect to mobile networks; mesmerize. However, contemporary screen media also seek to eliminate the presence of the screen and the visibilities of its boundaries. As what is image becomes increasingly indistinguishable against the viewer's actual surroundings, this unsettling prompts re-examination about not only what is the screen, but also how the screen demarcates and what it stands for in relation to our understanding of our realities in, outside and against images. Through case studies drawn from three media technologies - Virtual Reality; holograms; and light projections - this book develops new theories of the surfaces on and spaces in which images are displayed today, interrogating critical lines between art and life; virtuality and actuality; truth and lies. What we have today is not just the contestation of the real against illusion or the unreal, but the disappearance itself of difference and a gluttony of the unreal which both connect up to current politics of distorted truth values and corrupted terms of information. &lt;i&gt;The Post-Screen through Virtual Reality, Holograms and Light Projections: Where Screen Boundaries Lie&lt;/i&gt; is thus about not only where the image's borders and demarcations are established, but also the screen boundary as the instrumentation of today's intense virtualizations that do not tell the truth. In all this, a new imagination for images emerges, with a new space for cultures of presence and absence, definitions of object and representation, and understandings of dis- and re-placement - the post-screen.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Multimedia systems</subfield><subfield code="x">Psychological aspects.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Reality.</subfield></datafield><datafield tag="650" ind1=" " ind2="0"><subfield code="a">Perception (Philosophy)</subfield></datafield><datafield tag="730" ind1="0" ind2=" "><subfield code="a">ProQuest Ebook Central</subfield></datafield><datafield tag="830" ind1=" " ind2="0"><subfield code="a">MediaMatters.</subfield></datafield><datafield tag="906" ind1=" " ind2=" "><subfield code="a">BOOK</subfield></datafield><datafield tag="ADM" ind1=" " ind2=" "><subfield code="b">2024-06-06 00:38:16 Europe/Vienna</subfield><subfield code="d">00</subfield><subfield code="f">system</subfield><subfield code="c">marc21</subfield><subfield code="a">2021-11-17 15:33:47 Europe/Vienna</subfield><subfield code="g">false</subfield></datafield><datafield tag="AVE" ind1=" " ind2=" "><subfield code="i">DOAB Directory of Open Access Books</subfield><subfield code="P">DOAB Directory of Open Access Books</subfield><subfield code="x">https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&amp;portfolio_pid=5338313140004498&amp;Force_direct=true</subfield><subfield code="Z">5338313140004498</subfield><subfield code="b">Available</subfield><subfield code="8">5338313140004498</subfield></datafield></record></collection>