Seeing the Past with Computers : : Experiments with Augmented Reality and Computer Vision for History / / Kevin Kee and Timothy J Compeau.

Herbert Blau (1926-2013) was the most influential theater theorist, practitioner, and educator of his generation. He was the leading American interpreter of the works of Samuel Beckett and as a director was instrumental in introducing works of the European avant-garde to American audiences. He was a...

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Superior document:Comp digial humanities series
VerfasserIn:
TeilnehmendeR:
Place / Publishing House:Ann Arbor, Michigan : : University of Michigan Press,, [2019]
Year of Publication:2019
Edition:1st ed.
Language:English
Series:Comp digital humanities series.
Physical Description:1 online resource (255 pages).
Notes:Includes index.
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spelling Kee, Kevin, author.
Seeing the Past with Computers : Experiments with Augmented Reality and Computer Vision for History / Kevin Kee and Timothy J Compeau.
Experiments with Augmented Reality and Computer Vision for History
1st ed.
Ann Arbor, Michigan : University of Michigan Press, [2019]
1 online resource (255 pages).
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Comp digial humanities series
Includes index.
This work is licensed under the Creative Commons Attribution 4.0 Unported license https://creativecommons.org/licenses/by/4.0/
Sponsored by University of Ottawa
English
Includes bibliographical references and index.
Herbert Blau (1926-2013) was the most influential theater theorist, practitioner, and educator of his generation. He was the leading American interpreter of the works of Samuel Beckett and as a director was instrumental in introducing works of the European avant-garde to American audiences. He was also one of the most far-reaching and thoughtful American theorists of theater and performance, and author of influential books such as The Dubious Spectacle, The Audience, and Take Up the Bodies: Theater at the Vanishing Point.In The Very Thought of Herbert Blau, distinguished artists and scholars offer reflections on what made Blau's contributions so visionary, transformative, and unforgettable, and why his ideas endure in both seminar rooms and studios. The contributors, including Lee Breuer, Sue-Ellen Case, Gautam Dasgupta, Elin Diamond, S. E. Gontarski, Linda Gregerson, Martin Harries, Bill Irwin, Julia Jarcho, Anthony Kubiak, Daniel Listoe, Clark Lunberry, Bonnie Marranca, Peggy Phelan, Joseph Roach, Richard Schechner, Morton Subotnick, Julie Taymor, and Gregory Whitehead, respond to Blau's fierce and polymorphous intellect, his relentless drive and determination, and his audacity, his authority, to think, as he frequently insisted, "at the very nerve ends of thought."
Description based on information from publisher.
Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 Unported CC BY-NC-ND 3.0 https://creativecommons.org/licenses/by-nc-nd/3.0/legalcode
Unrestricted online access star
Intro -- Contents -- Introduction: Seeing the Past (Kevin Kee and Timothy Compeau) -- One: The People Inside (Tim Sherratt and Kate Bagnall) -- Two: Bringing Trouvé to Light: Speculative Computer Vision and Media History (Jentery Sayers) -- Three: Seeing Swinburne: Toward a Mobile and Augmented-Reality Edition of Poems and Ballads, 1866 (Bethany Nowviskie and Wayne Graham) -- Four: Mixed-Reality Design for Broken-World Thinking (Kari Kraus, Derek Hansen, Elizabeth Bonsignore, June Ahn, Jes Koepfler, Kathryn Kaczmarek Frew, Anthony Pellicone, and Carlea Holl-Jensen) -- Five: Faster than the Eye: Using Computer Vision to Explore Sources in the History of Stage Magic (Devon Elliot and William J. Turkel) -- Six: The Analog Archive: Image-Mining the History of Electronics (Edward Jones-Imhotep and William J. Turkel) -- Seven: Learning to See the Past at Scale: Exploring Web Archives through Hundreds of Thousands of Images (Ian Milligan) -- Eight: Building Augmented Reality Freedom Stories: A Critical Reflection (Andrew Roth and Caitlin Fisher) -- Nine: Experiments in Alternative-and Augmented-Reality Game Design: Platforms and Collaborations (Geoffrey Rockwell and Sean Gouglas) -- Ten: Tecumseh Returns: A History Game in Alternate Reality, Augmented Reality, and Reality (Timothy Compeau and Robert MacDougall) -- Eleven: History All Around Us: Toward Best Practices for Augmented Reality for History (Kevin Kee, Eric Poitras, and Timothy Compeau) -- Twelve: Hearing the Past (Shawn Graham, Stuart Eve, Colleen Morgan, and Alexis Pantos) -- Contributors -- Index.
Augmented reality.
Computer vision.
History Computer-assisted instruction.
Kee, Kevin B. (Kevin Bradley), 1969- editor.
Compeau, Timothy, 1981- editor.
Michigan Publishing (University of Michigan) issuing body.
0-472-90087-0
0-472-13111-7
Supplement (work): Kee, Kevin, Seeing the Past with Computers. 1 online resource (30 digital images)
Comp digital humanities series.
language English
format eBook
author Kee, Kevin,
spellingShingle Kee, Kevin,
Seeing the Past with Computers : Experiments with Augmented Reality and Computer Vision for History /
Comp digial humanities series
Intro -- Contents -- Introduction: Seeing the Past (Kevin Kee and Timothy Compeau) -- One: The People Inside (Tim Sherratt and Kate Bagnall) -- Two: Bringing Trouvé to Light: Speculative Computer Vision and Media History (Jentery Sayers) -- Three: Seeing Swinburne: Toward a Mobile and Augmented-Reality Edition of Poems and Ballads, 1866 (Bethany Nowviskie and Wayne Graham) -- Four: Mixed-Reality Design for Broken-World Thinking (Kari Kraus, Derek Hansen, Elizabeth Bonsignore, June Ahn, Jes Koepfler, Kathryn Kaczmarek Frew, Anthony Pellicone, and Carlea Holl-Jensen) -- Five: Faster than the Eye: Using Computer Vision to Explore Sources in the History of Stage Magic (Devon Elliot and William J. Turkel) -- Six: The Analog Archive: Image-Mining the History of Electronics (Edward Jones-Imhotep and William J. Turkel) -- Seven: Learning to See the Past at Scale: Exploring Web Archives through Hundreds of Thousands of Images (Ian Milligan) -- Eight: Building Augmented Reality Freedom Stories: A Critical Reflection (Andrew Roth and Caitlin Fisher) -- Nine: Experiments in Alternative-and Augmented-Reality Game Design: Platforms and Collaborations (Geoffrey Rockwell and Sean Gouglas) -- Ten: Tecumseh Returns: A History Game in Alternate Reality, Augmented Reality, and Reality (Timothy Compeau and Robert MacDougall) -- Eleven: History All Around Us: Toward Best Practices for Augmented Reality for History (Kevin Kee, Eric Poitras, and Timothy Compeau) -- Twelve: Hearing the Past (Shawn Graham, Stuart Eve, Colleen Morgan, and Alexis Pantos) -- Contributors -- Index.
author_facet Kee, Kevin,
Kee, Kevin B. 1969-
Compeau, Timothy, 1981-
author_variant k k kk
author_role VerfasserIn
author2 Kee, Kevin B. 1969-
Compeau, Timothy, 1981-
author2_variant k b k kb kbk
t c tc
author2_fuller (Kevin Bradley),
author2_role TeilnehmendeR
TeilnehmendeR
author_sort Kee, Kevin,
title Seeing the Past with Computers : Experiments with Augmented Reality and Computer Vision for History /
title_sub Experiments with Augmented Reality and Computer Vision for History /
title_full Seeing the Past with Computers : Experiments with Augmented Reality and Computer Vision for History / Kevin Kee and Timothy J Compeau.
title_fullStr Seeing the Past with Computers : Experiments with Augmented Reality and Computer Vision for History / Kevin Kee and Timothy J Compeau.
title_full_unstemmed Seeing the Past with Computers : Experiments with Augmented Reality and Computer Vision for History / Kevin Kee and Timothy J Compeau.
title_auth Seeing the Past with Computers : Experiments with Augmented Reality and Computer Vision for History /
title_alt Experiments with Augmented Reality and Computer Vision for History
title_new Seeing the Past with Computers :
title_sort seeing the past with computers : experiments with augmented reality and computer vision for history /
series Comp digial humanities series
series2 Comp digial humanities series
publisher University of Michigan Press,
publishDate 2019
physical 1 online resource (255 pages).
edition 1st ed.
contents Intro -- Contents -- Introduction: Seeing the Past (Kevin Kee and Timothy Compeau) -- One: The People Inside (Tim Sherratt and Kate Bagnall) -- Two: Bringing Trouvé to Light: Speculative Computer Vision and Media History (Jentery Sayers) -- Three: Seeing Swinburne: Toward a Mobile and Augmented-Reality Edition of Poems and Ballads, 1866 (Bethany Nowviskie and Wayne Graham) -- Four: Mixed-Reality Design for Broken-World Thinking (Kari Kraus, Derek Hansen, Elizabeth Bonsignore, June Ahn, Jes Koepfler, Kathryn Kaczmarek Frew, Anthony Pellicone, and Carlea Holl-Jensen) -- Five: Faster than the Eye: Using Computer Vision to Explore Sources in the History of Stage Magic (Devon Elliot and William J. Turkel) -- Six: The Analog Archive: Image-Mining the History of Electronics (Edward Jones-Imhotep and William J. Turkel) -- Seven: Learning to See the Past at Scale: Exploring Web Archives through Hundreds of Thousands of Images (Ian Milligan) -- Eight: Building Augmented Reality Freedom Stories: A Critical Reflection (Andrew Roth and Caitlin Fisher) -- Nine: Experiments in Alternative-and Augmented-Reality Game Design: Platforms and Collaborations (Geoffrey Rockwell and Sean Gouglas) -- Ten: Tecumseh Returns: A History Game in Alternate Reality, Augmented Reality, and Reality (Timothy Compeau and Robert MacDougall) -- Eleven: History All Around Us: Toward Best Practices for Augmented Reality for History (Kevin Kee, Eric Poitras, and Timothy Compeau) -- Twelve: Hearing the Past (Shawn Graham, Stuart Eve, Colleen Morgan, and Alexis Pantos) -- Contributors -- Index.
isbn 0-472-12455-2
0-472-90087-0
0-472-13111-7
callnumber-first Q - Science
callnumber-subject QA - Mathematics
callnumber-label QA76
callnumber-sort QA 276.9 A94
illustrated Illustrated
dewey-hundreds 000 - Computer science, information & general works
dewey-tens 000 - Computer science, knowledge & systems
dewey-ones 001 - Knowledge
dewey-full 001.30285
dewey-sort 11.30285
dewey-raw 001.30285
dewey-search 001.30285
oclc_num 1051778444
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