Video games, crime and next-gen deviance : : reorienting the debate / / edited by Craig Kelly (Birmingham City University, UK), Adam Lynes and Kevin Hoffin.
The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, and freely available to read online. In recent decades the video games industry has grown astronomically, quickly becoming a substantial part of our everyday lives. Alongside the rise of this technology, the med...
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Superior document: | Emerald points |
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TeilnehmendeR: | |
Place / Publishing House: | [s.l.] : : Emerald Publishing,, 2020. |
Year of Publication: | 2020 |
Language: | English |
Series: | Emerald points.
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Physical Description: | 1 online resource. |
Notes: | Includes index. |
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Lynes, Adam edt Video games, crime and next-gen deviance : reorienting the debate / edited by Craig Kelly (Birmingham City University, UK), Adam Lynes and Kevin Hoffin. Emerald Publishing 2020 [s.l.] : Emerald Publishing, 2020. 1 online resource. text txt rdacontent computer c rdamedia online resource cr rdacarrier Emerald points The ebook edition of this title is Open Access, thanks to Knowledge Unlatched funding, and freely available to read online. In recent decades the video games industry has grown astronomically, quickly becoming a substantial part of our everyday lives. Alongside the rise of this technology, the media, academia and, in some cases, governments, have drawn correlations between video games and serious instances of violence, focusing most notably on mass shootings. This narrow debate has distracted from our understanding of many of the harms which video games can, in some cases, cause, perpetuate or hide. Drawing upon the emerging deviant leisure perspective, this book seeks to re-orientate the debate on video games and their associated potential harms. Through the examination of culturally embedded harms such as gambling, sexual violence and addiction, together with the rise in swatting and other activities, the authors explore the notion that video games are inexplicably intertwined with aspects of deviancy. CC BY Print version record. Includes index. Includes bibliographical references. English Knowledge Unlatched Video games Social aspects. Violence in video games. Deviant behavior. Games & Activities, Video & Mobile. bisacsh Computer games, online games: strategy guides. bicssc Social Science Media Studies Criminology Popular Culture Kelly, Craig, editor. Lynes, Adam, editor. Hoffin, Kevin, editor. Emerald points. |
language |
English |
format |
eBook |
author2 |
Kelly, Craig, Lynes, Adam, Hoffin, Kevin, |
author_facet |
Kelly, Craig, Lynes, Adam, Hoffin, Kevin, |
author2_variant |
a l al c k ck a l al k h kh |
author2_role |
TeilnehmendeR TeilnehmendeR TeilnehmendeR |
title |
Video games, crime and next-gen deviance : reorienting the debate / |
spellingShingle |
Video games, crime and next-gen deviance : reorienting the debate / Emerald points |
title_sub |
reorienting the debate / |
title_full |
Video games, crime and next-gen deviance : reorienting the debate / edited by Craig Kelly (Birmingham City University, UK), Adam Lynes and Kevin Hoffin. |
title_fullStr |
Video games, crime and next-gen deviance : reorienting the debate / edited by Craig Kelly (Birmingham City University, UK), Adam Lynes and Kevin Hoffin. |
title_full_unstemmed |
Video games, crime and next-gen deviance : reorienting the debate / edited by Craig Kelly (Birmingham City University, UK), Adam Lynes and Kevin Hoffin. |
title_auth |
Video games, crime and next-gen deviance : reorienting the debate / |
title_new |
Video games, crime and next-gen deviance : |
title_sort |
video games, crime and next-gen deviance : reorienting the debate / |
series |
Emerald points |
series2 |
Emerald points |
publisher |
Emerald Publishing Emerald Publishing, |
publishDate |
2020 |
physical |
1 online resource. |
isbn |
1-83867-449-7 |
callnumber-first |
G - Geography, Anthropology, Recreation |
callnumber-subject |
GV - Leisure and Recreation |
callnumber-label |
GV1469 |
callnumber-sort |
GV 41469.34 S52 V53 42020 |
illustrated |
Not Illustrated |
dewey-hundreds |
700 - Arts & recreation |
dewey-tens |
790 - Sports, games & entertainment |
dewey-ones |
794 - Indoor games of skill |
dewey-full |
794.8 |
dewey-sort |
3794.8 |
dewey-raw |
794.8 |
dewey-search |
794.8 |
work_keys_str_mv |
AT lynesadam videogamescrimeandnextgendeviancereorientingthedebate AT kellycraig videogamescrimeandnextgendeviancereorientingthedebate AT hoffinkevin videogamescrimeandnextgendeviancereorientingthedebate |
status_str |
n |
ids_txt_mv |
(CKB)5450000000014871 (ScCtBLL)67c3a7ea-f396-4e7e-b6ef-d6fcbbebc79a (UtOrBLW)9781838674496 (oapen)https://directory.doabooks.org/handle/20.500.12854/31882 (EXLCZ)995450000000014871 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Emerald points |
is_hierarchy_title |
Video games, crime and next-gen deviance : reorienting the debate / |
container_title |
Emerald points |
author2_original_writing_str_mv |
noLinkedField noLinkedField noLinkedField |
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1787548505607241728 |
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