Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management

This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Orig...

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Year of Publication:2020
Language:English
Physical Description:1 electronic resource (127 p.)
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spelling Pallavicini, Federica edt
Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
Frontiers Media SA 2020
1 electronic resource (127 p.)
text txt rdacontent
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Open access Unrestricted online access star
This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact
English
Science: general issues bicssc
Psychology bicssc
virtual reality
emotion
emotion regulation
video game
stress
stress management
2-88963-413-2
Bouchard, Stéphane edt
Pallavicini, Federica oth
Bouchard, Stéphane oth
language English
format eBook
author2 Bouchard, Stéphane
Pallavicini, Federica
Bouchard, Stéphane
author_facet Bouchard, Stéphane
Pallavicini, Federica
Bouchard, Stéphane
author2_variant f p fp
s b sb
author2_role HerausgeberIn
Sonstige
Sonstige
title Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
spellingShingle Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_full Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_fullStr Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_full_unstemmed Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_auth Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_new Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
title_sort assessing the therapeutic uses and effectiveness of virtual reality, augmented reality and video games for emotion regulation and stress management
publisher Frontiers Media SA
publishDate 2020
physical 1 electronic resource (127 p.)
isbn 2-88963-413-2
illustrated Not Illustrated
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