Trends on Educational Gamification: Challenges and Learning Opportunities

Games are a natural activity—we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and train...

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Year of Publication:2022
Language:English
Physical Description:1 electronic resource (218 p.)
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spelling Piñero Charlo, José Carlos edt
Trends on Educational Gamification: Challenges and Learning Opportunities
Trends on Educational Gamification
Basel MDPI - Multidisciplinary Digital Publishing Institute 2022
1 electronic resource (218 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Games are a natural activity—we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and training is delivered has considerably changed, not only due to a new technologic environment—plenty of social networks, MOOCs, etc.—but also because of the appearance of new methodologies. Such new methodologies are shifting the center of gravity: from the teacher to the student, with the aim of awakening relational aspects, as well as promoting imagination and divergent thinking. One new approach that holds considerable promise for helping to engage learners is, indeed, game-based learning (GBL). However, while a growing number of institutions are beginning to see the validity of GBL, there are still many challenges to overcome before this type of learning can become widespread.In this Special Issue, we want to gather several studies and experiences in GBL to be shared with other teachers and researchers.
English
Humanities bicssc
Education bicssc
gamification
education
literature survey
publication analysis
teacher instruction
motivation
curricular integration
mathematics instruction
escape room
review
assessment
computational thinking
functions
future teachers
Scratch
serious games
game-based learning
higher education
teacher predispositions
gamification in education
gamifying learning
STEAM education
mathematics
Brazil
Spain
traditional games
ethnomathematics
steam
intercultural education
primary education
board games
global change
environmental engagement
teacher training
Education for sustainability
role-playing games
second language instruction
educational game
board game
learning tool
teaching-learning process
interdisciplinary learning
science learning
marine environment
environmental awareness
skills development
mathematical problem-solving
video games
emotions
Portal 2
3-0365-3540-3
3-0365-3539-X
Costado Dios, María Teresa edt
Carmona Medeiro, Enrique edt
Lloret, Fernando edt
Piñero Charlo, José Carlos oth
Costado Dios, María Teresa oth
Carmona Medeiro, Enrique oth
Lloret, Fernando oth
language English
format eBook
author2 Costado Dios, María Teresa
Carmona Medeiro, Enrique
Lloret, Fernando
Piñero Charlo, José Carlos
Costado Dios, María Teresa
Carmona Medeiro, Enrique
Lloret, Fernando
author_facet Costado Dios, María Teresa
Carmona Medeiro, Enrique
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Piñero Charlo, José Carlos
Costado Dios, María Teresa
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m e c me mec
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author2_role HerausgeberIn
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title Trends on Educational Gamification: Challenges and Learning Opportunities
spellingShingle Trends on Educational Gamification: Challenges and Learning Opportunities
title_full Trends on Educational Gamification: Challenges and Learning Opportunities
title_fullStr Trends on Educational Gamification: Challenges and Learning Opportunities
title_full_unstemmed Trends on Educational Gamification: Challenges and Learning Opportunities
title_auth Trends on Educational Gamification: Challenges and Learning Opportunities
title_alt Trends on Educational Gamification
title_new Trends on Educational Gamification: Challenges and Learning Opportunities
title_sort trends on educational gamification: challenges and learning opportunities
publisher MDPI - Multidisciplinary Digital Publishing Institute
publishDate 2022
physical 1 electronic resource (218 p.)
isbn 3-0365-3540-3
3-0365-3539-X
illustrated Not Illustrated
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