Trends on Educational Gamification: Challenges and Learning Opportunities
Games are a natural activity—we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and train...
Saved in:
HerausgeberIn: | |
---|---|
Sonstige: | |
Year of Publication: | 2022 |
Language: | English |
Physical Description: | 1 electronic resource (218 p.) |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
id |
993545279704498 |
---|---|
ctrlnum |
(CKB)5680000000037570 (oapen)https://directory.doabooks.org/handle/20.500.12854/81129 (EXLCZ)995680000000037570 |
collection |
bib_alma |
record_format |
marc |
spelling |
Piñero Charlo, José Carlos edt Trends on Educational Gamification: Challenges and Learning Opportunities Trends on Educational Gamification Basel MDPI - Multidisciplinary Digital Publishing Institute 2022 1 electronic resource (218 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier Games are a natural activity—we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and training is delivered has considerably changed, not only due to a new technologic environment—plenty of social networks, MOOCs, etc.—but also because of the appearance of new methodologies. Such new methodologies are shifting the center of gravity: from the teacher to the student, with the aim of awakening relational aspects, as well as promoting imagination and divergent thinking. One new approach that holds considerable promise for helping to engage learners is, indeed, game-based learning (GBL). However, while a growing number of institutions are beginning to see the validity of GBL, there are still many challenges to overcome before this type of learning can become widespread.In this Special Issue, we want to gather several studies and experiences in GBL to be shared with other teachers and researchers. English Humanities bicssc Education bicssc gamification education literature survey publication analysis teacher instruction motivation curricular integration mathematics instruction escape room review assessment computational thinking functions future teachers Scratch serious games game-based learning higher education teacher predispositions gamification in education gamifying learning STEAM education mathematics Brazil Spain traditional games ethnomathematics steam intercultural education primary education board games global change environmental engagement teacher training Education for sustainability role-playing games second language instruction educational game board game learning tool teaching-learning process interdisciplinary learning science learning marine environment environmental awareness skills development mathematical problem-solving video games emotions Portal 2 3-0365-3540-3 3-0365-3539-X Costado Dios, María Teresa edt Carmona Medeiro, Enrique edt Lloret, Fernando edt Piñero Charlo, José Carlos oth Costado Dios, María Teresa oth Carmona Medeiro, Enrique oth Lloret, Fernando oth |
language |
English |
format |
eBook |
author2 |
Costado Dios, María Teresa Carmona Medeiro, Enrique Lloret, Fernando Piñero Charlo, José Carlos Costado Dios, María Teresa Carmona Medeiro, Enrique Lloret, Fernando |
author_facet |
Costado Dios, María Teresa Carmona Medeiro, Enrique Lloret, Fernando Piñero Charlo, José Carlos Costado Dios, María Teresa Carmona Medeiro, Enrique Lloret, Fernando |
author2_variant |
c j c p cjc cjcp d m t c dmt dmtc m e c me mec f l fl |
author2_role |
HerausgeberIn HerausgeberIn HerausgeberIn Sonstige Sonstige Sonstige Sonstige |
title |
Trends on Educational Gamification: Challenges and Learning Opportunities |
spellingShingle |
Trends on Educational Gamification: Challenges and Learning Opportunities |
title_full |
Trends on Educational Gamification: Challenges and Learning Opportunities |
title_fullStr |
Trends on Educational Gamification: Challenges and Learning Opportunities |
title_full_unstemmed |
Trends on Educational Gamification: Challenges and Learning Opportunities |
title_auth |
Trends on Educational Gamification: Challenges and Learning Opportunities |
title_alt |
Trends on Educational Gamification |
title_new |
Trends on Educational Gamification: Challenges and Learning Opportunities |
title_sort |
trends on educational gamification: challenges and learning opportunities |
publisher |
MDPI - Multidisciplinary Digital Publishing Institute |
publishDate |
2022 |
physical |
1 electronic resource (218 p.) |
isbn |
3-0365-3540-3 3-0365-3539-X |
illustrated |
Not Illustrated |
work_keys_str_mv |
AT pinerocharlojosecarlos trendsoneducationalgamificationchallengesandlearningopportunities AT costadodiosmariateresa trendsoneducationalgamificationchallengesandlearningopportunities AT carmonamedeiroenrique trendsoneducationalgamificationchallengesandlearningopportunities AT lloretfernando trendsoneducationalgamificationchallengesandlearningopportunities AT pinerocharlojosecarlos trendsoneducationalgamification AT costadodiosmariateresa trendsoneducationalgamification AT carmonamedeiroenrique trendsoneducationalgamification AT lloretfernando trendsoneducationalgamification |
status_str |
n |
ids_txt_mv |
(CKB)5680000000037570 (oapen)https://directory.doabooks.org/handle/20.500.12854/81129 (EXLCZ)995680000000037570 |
carrierType_str_mv |
cr |
is_hierarchy_title |
Trends on Educational Gamification: Challenges and Learning Opportunities |
author2_original_writing_str_mv |
noLinkedField noLinkedField noLinkedField noLinkedField noLinkedField noLinkedField noLinkedField |
_version_ |
1796648820019298304 |
fullrecord |
<?xml version="1.0" encoding="UTF-8"?><collection xmlns="http://www.loc.gov/MARC21/slim"><record><leader>04111nam-a2200985z--4500</leader><controlfield tag="001">993545279704498</controlfield><controlfield tag="005">20231214133407.0</controlfield><controlfield tag="006">m o d </controlfield><controlfield tag="007">cr|mn|---annan</controlfield><controlfield tag="008">202205s2022 xx |||||o ||| 0|eng d</controlfield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(CKB)5680000000037570</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(oapen)https://directory.doabooks.org/handle/20.500.12854/81129</subfield></datafield><datafield tag="035" ind1=" " ind2=" "><subfield code="a">(EXLCZ)995680000000037570</subfield></datafield><datafield tag="041" ind1="0" ind2=" "><subfield code="a">eng</subfield></datafield><datafield tag="100" ind1="1" ind2=" "><subfield code="a">Piñero Charlo, José Carlos</subfield><subfield code="4">edt</subfield></datafield><datafield tag="245" ind1="1" ind2="0"><subfield code="a">Trends on Educational Gamification: Challenges and Learning Opportunities</subfield></datafield><datafield tag="246" ind1=" " ind2=" "><subfield code="a">Trends on Educational Gamification</subfield></datafield><datafield tag="260" ind1=" " ind2=" "><subfield code="a">Basel</subfield><subfield code="b">MDPI - Multidisciplinary Digital Publishing Institute</subfield><subfield code="c">2022</subfield></datafield><datafield tag="300" ind1=" " ind2=" "><subfield code="a">1 electronic resource (218 p.)</subfield></datafield><datafield tag="336" ind1=" " ind2=" "><subfield code="a">text</subfield><subfield code="b">txt</subfield><subfield code="2">rdacontent</subfield></datafield><datafield tag="337" ind1=" " ind2=" "><subfield code="a">computer</subfield><subfield code="b">c</subfield><subfield code="2">rdamedia</subfield></datafield><datafield tag="338" ind1=" " ind2=" "><subfield code="a">online resource</subfield><subfield code="b">cr</subfield><subfield code="2">rdacarrier</subfield></datafield><datafield tag="520" ind1=" " ind2=" "><subfield code="a">Games are a natural activity—we all know how to play. Perhaps this is the key feature that explains the increase in the use of game-based learning (GBL) strategies: Applying games to education converts education into a universal activity. Over the last ten years, the way in which education and training is delivered has considerably changed, not only due to a new technologic environment—plenty of social networks, MOOCs, etc.—but also because of the appearance of new methodologies. Such new methodologies are shifting the center of gravity: from the teacher to the student, with the aim of awakening relational aspects, as well as promoting imagination and divergent thinking. One new approach that holds considerable promise for helping to engage learners is, indeed, game-based learning (GBL). However, while a growing number of institutions are beginning to see the validity of GBL, there are still many challenges to overcome before this type of learning can become widespread.In this Special Issue, we want to gather several studies and experiences in GBL to be shared with other teachers and researchers.</subfield></datafield><datafield tag="546" ind1=" " ind2=" "><subfield code="a">English</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Humanities</subfield><subfield code="2">bicssc</subfield></datafield><datafield tag="650" ind1=" " ind2="7"><subfield code="a">Education</subfield><subfield code="2">bicssc</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">gamification</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">education</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">literature survey</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">publication analysis</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">teacher instruction</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">motivation</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">curricular integration</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">mathematics instruction</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">escape room</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">review</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">assessment</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">computational thinking</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">functions</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">future teachers</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Scratch</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">serious games</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">game-based learning</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">higher education</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">teacher predispositions</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">gamification in education</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">gamifying learning</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">STEAM education</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">mathematics</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Brazil</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Spain</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">traditional games</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">ethnomathematics</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">steam</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">intercultural education</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">primary education</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">board games</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">global change</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">environmental engagement</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">teacher training</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Education for sustainability</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">role-playing games</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">second language instruction</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">educational game</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">board game</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">learning tool</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">teaching-learning process</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">interdisciplinary learning</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">science learning</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">marine environment</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">environmental awareness</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">skills development</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">mathematical problem-solving</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">video games</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">emotions</subfield></datafield><datafield tag="653" ind1=" " ind2=" "><subfield code="a">Portal 2</subfield></datafield><datafield tag="776" ind1=" " ind2=" "><subfield code="z">3-0365-3540-3</subfield></datafield><datafield tag="776" ind1=" " ind2=" "><subfield code="z">3-0365-3539-X</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Costado Dios, María Teresa</subfield><subfield code="4">edt</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Carmona Medeiro, Enrique</subfield><subfield code="4">edt</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Lloret, Fernando</subfield><subfield code="4">edt</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Piñero Charlo, José Carlos</subfield><subfield code="4">oth</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Costado Dios, María Teresa</subfield><subfield code="4">oth</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Carmona Medeiro, Enrique</subfield><subfield code="4">oth</subfield></datafield><datafield tag="700" ind1="1" ind2=" "><subfield code="a">Lloret, Fernando</subfield><subfield code="4">oth</subfield></datafield><datafield tag="906" ind1=" " ind2=" "><subfield code="a">BOOK</subfield></datafield><datafield tag="ADM" ind1=" " ind2=" "><subfield code="b">2023-12-15 05:52:46 Europe/Vienna</subfield><subfield code="f">system</subfield><subfield code="c">marc21</subfield><subfield code="a">2022-05-14 21:41:54 Europe/Vienna</subfield><subfield code="g">false</subfield></datafield><datafield tag="AVE" ind1=" " ind2=" "><subfield code="i">DOAB Directory of Open Access Books</subfield><subfield code="P">DOAB Directory of Open Access Books</subfield><subfield code="x">https://eu02.alma.exlibrisgroup.com/view/uresolver/43ACC_OEAW/openurl?u.ignore_date_coverage=true&portfolio_pid=5337866470004498&Force_direct=true</subfield><subfield code="Z">5337866470004498</subfield><subfield code="b">Available</subfield><subfield code="8">5337866470004498</subfield></datafield></record></collection> |