Esports and the Media / / Ángel Torres-Toukoumidis.

This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following quest...

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Superior document:Routledge Focus on Digital Media and Culture
VerfasserIn:
Sonstige:
Place / Publishing House:New York : : Routledge,, 2022.
Year of Publication:2022
Language:English
Series:Routledge Focus on Digital Media and Culture Series
Physical Description:1 online resource (134 pages)
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spelling Torres-Toukoumidis, Ángel, author.
Esports and the Media / Ángel Torres-Toukoumidis.
Esports and the Media
Taylor & Francis 2022
New York : Routledge, 2022.
1 online resource (134 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Routledge Focus on Digital Media and Culture
Description based on publisher supplied metadata and other sources.
This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports? Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture.
English
eSports (Contests)
communication;Esports;e-sports;gamers;gaming;livestreaming;live-streaming;marketing;online games;social media;transmedia;twitch streaming;video games;YouTube
1-03-222265-4
Torres-Toukoumidis, Angel oth
Routledge Focus on Digital Media and Culture Series
language English
format eBook
author Torres-Toukoumidis, Ángel,
spellingShingle Torres-Toukoumidis, Ángel,
Esports and the Media /
Routledge Focus on Digital Media and Culture
author_facet Torres-Toukoumidis, Ángel,
Torres-Toukoumidis, Angel
author_variant a t t att
author_role VerfasserIn
author2 Torres-Toukoumidis, Angel
author2_role Sonstige
author_sort Torres-Toukoumidis, Ángel,
title Esports and the Media /
title_full Esports and the Media / Ángel Torres-Toukoumidis.
title_fullStr Esports and the Media / Ángel Torres-Toukoumidis.
title_full_unstemmed Esports and the Media / Ángel Torres-Toukoumidis.
title_auth Esports and the Media /
title_alt Esports and the Media
title_new Esports and the Media /
title_sort esports and the media /
series Routledge Focus on Digital Media and Culture
series2 Routledge Focus on Digital Media and Culture
publisher Taylor & Francis
Routledge,
publishDate 2022
physical 1 online resource (134 pages)
isbn 1-00-327369-6
1-003-27369-6
1-000-65286-6
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callnumber-first G - Geography, Anthropology, Recreation
callnumber-subject GV - Leisure and Recreation
callnumber-label GV1469
callnumber-sort GV 41469.34 E86 T677 42022
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 794 - Indoor games of skill
dewey-full 794.8
dewey-sort 3794.8
dewey-raw 794.8
dewey-search 794.8
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is_hierarchy_title Esports and the Media /
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