Game-Based Learning, Gamification in Education and Serious Games
The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based l...
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Year of Publication: | 2022 |
Language: | English |
Physical Description: | 1 electronic resource (182 p.) |
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