Serious Games in Co-creative Facilitation : : Experiences from Cross-Sectoral work with Deaf Communities / / Ulrike Zeshan.
Serious Games have become popular in recent years and are being used in an increasing range of contexts, including education, business, design, corporate training, healthcare, the military, management, public services, and others. A Serious Game is defined as any game that is used for purposes other...
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Place / Publishing House: | [Place of publication not identified] : : Ishara Press,, 2020. ©2020 |
Year of Publication: | 2020 |
Language: | English |
Physical Description: | 1 online resource (162 pages) |
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Electronic
DOAB Directory of Open Access Books | Available |