Persuasive Gaming in Context

The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these...

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Superior document:Games and Play
HerausgeberIn:
Sonstige:
Year of Publication:2021
Language:English
Series:Games and Play
Physical Description:1 electronic resource (265 p.)
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spelling De La Hera, Teresa edt
Persuasive Gaming in Context
Amsterdam University Press 2021
1 electronic resource (265 p.)
text txt rdacontent
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Games and Play
The rapid developments of new communication technologies have facilitated the popularization of digital games, which has translated into an exponential growth of the game industry in the last decades. The ubiquitous presence of digital games has resulted in an expansion of the applications of these games from mere entertainment purposes to a great variety of serious purposes. In this edited volume, we narrow the scope of attention by focusing on what game theorist Ian Bogost has called "persuasive games", that is, gaming practices that combine the dissemination of information with attempts to engage players in particular attitudes and behaviors. This volume offers a multifaceted reflection on persuasive gaming, that is, on the process of these particular games being played by players. The purpose is to better understand when and how digital games can be used for persuasion, by further exploring persuasive games and some other kinds of persuasive playful interaction as well. The book critically integrates what has been accomplished in separate research traditions to offer a multidisciplinary approach to understanding persuasive gaming that is closely linked to developments in the industry by including the exploration of relevant case studies.
English
Nederlandse Organisatie voor Wetenschappelijk Onderzoek
Media studies bicssc
Social, group or collective psychology bicssc
Game theory bicssc
Game, play, persuasion, game design, serious games
94-6372-880-5
Jansz, Jeroen edt
Raessens, Joost edt
Schouten, Ben edt
De La Hera, Teresa oth
Jansz, Jeroen oth
Raessens, Joost oth
Schouten, Ben oth
language English
format eBook
author2 Jansz, Jeroen
Raessens, Joost
Schouten, Ben
De La Hera, Teresa
Jansz, Jeroen
Raessens, Joost
Schouten, Ben
author_facet Jansz, Jeroen
Raessens, Joost
Schouten, Ben
De La Hera, Teresa
Jansz, Jeroen
Raessens, Joost
Schouten, Ben
author2_variant l h t d lht lhtd
j j jj
j r jr
b s bs
author2_role HerausgeberIn
HerausgeberIn
HerausgeberIn
Sonstige
Sonstige
Sonstige
Sonstige
title Persuasive Gaming in Context
spellingShingle Persuasive Gaming in Context
Games and Play
title_full Persuasive Gaming in Context
title_fullStr Persuasive Gaming in Context
title_full_unstemmed Persuasive Gaming in Context
title_auth Persuasive Gaming in Context
title_new Persuasive Gaming in Context
title_sort persuasive gaming in context
series Games and Play
series2 Games and Play
publisher Amsterdam University Press
publishDate 2021
physical 1 electronic resource (265 p.)
isbn 94-6372-880-5
illustrated Not Illustrated
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hierarchy_parent_title Games and Play
is_hierarchy_title Persuasive Gaming in Context
container_title Games and Play
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