Computers and games for mental health and well-being / / edited by Yasser Khazaal, Jerome Favrod, Anna Sort, Francois Borgeat and Stephane Bouchard ; published in Frontiers in Psychiatry and Frontiers in Public Health.
Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change,...
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Superior document: | Frontiers Research Topics |
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TeilnehmendeR: | |
Year of Publication: | 2018 |
Language: | English |
Series: | Frontiers Research Topics
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Physical Description: | 1 electronic resource (311 p.) |
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Table of Contents:
- Editorial
- Opportunities and Challenges
- Prevention of Mental Disorders
- Serious Games
- Sensor-Related Technologies
- Smartphone Apps
- Computer-Supported Treatments
- Virtual Reality and Augmented Reality
- Schizophrenia and Related Disorders.