Gaming the stage : : playable media and the rise of English commercial theater / / Gina Bloom.

Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that th...

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Superior document:Theater: Theory/Text/Performance
VerfasserIn:
TeilnehmendeR:
Place / Publishing House:Ann Arbor, Michigan : : University of Michigan Press,, [2018]
Year of Publication:2018
Language:English
Series:Theater--theory/text/performance.
Physical Description:1 online resource (xii, 276 pages) :); color illustrations
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(OCoLC)1041033808
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spelling Bloom, Gina, author.
Gaming the stage : playable media and the rise of English commercial theater / Gina Bloom.
Ann Arbor, Michigan : University of Michigan Press, [2018]
1 online resource (xii, 276 pages) :) color illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Theater: Theory/Text/Performance
This work is licensed under the Creative Commons Attribution-No Derivatives https://creativecommons.org/licenses/by-nd/4.0
Sponsored by University of California, Davis, TOME initiative
Gaming history -- Cards : imperfect information and male friendship -- Backgammon : space and scopic dominance -- Chess : performative history and dynastic marriage.
Includes bibliographical references and index.
Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.
Description based on information from the publisher.
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International CC BY-NC-ND 4.0 https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode
Unrestricted online access star
Games Great Britain History.
Theater Great Britain History.
0-472-05381-7
0-472-07381-8
Michigan Publishing (University of Michigan) publisher.
Theater--theory/text/performance.
language English
format eBook
author Bloom, Gina,
spellingShingle Bloom, Gina,
Gaming the stage : playable media and the rise of English commercial theater /
Theater: Theory/Text/Performance
Gaming history -- Cards : imperfect information and male friendship -- Backgammon : space and scopic dominance -- Chess : performative history and dynastic marriage.
author_facet Bloom, Gina,
Michigan Publishing (University of Michigan)
author_variant g b gb
author_role VerfasserIn
author2 Michigan Publishing (University of Michigan)
author2_role TeilnehmendeR
author_sort Bloom, Gina,
title Gaming the stage : playable media and the rise of English commercial theater /
title_sub playable media and the rise of English commercial theater /
title_full Gaming the stage : playable media and the rise of English commercial theater / Gina Bloom.
title_fullStr Gaming the stage : playable media and the rise of English commercial theater / Gina Bloom.
title_full_unstemmed Gaming the stage : playable media and the rise of English commercial theater / Gina Bloom.
title_auth Gaming the stage : playable media and the rise of English commercial theater /
title_new Gaming the stage :
title_sort gaming the stage : playable media and the rise of english commercial theater /
series Theater: Theory/Text/Performance
series2 Theater: Theory/Text/Performance
publisher University of Michigan Press,
publishDate 2018
physical 1 online resource (xii, 276 pages) :) color illustrations
contents Gaming history -- Cards : imperfect information and male friendship -- Backgammon : space and scopic dominance -- Chess : performative history and dynastic marriage.
isbn 0-472-90108-7
0-472-12391-2
0-472-05381-7
0-472-07381-8
callnumber-first P - Language and Literature
callnumber-subject PN - General Literature
callnumber-label PN2590
callnumber-sort PN 42590 G36 B564 42018
geographic_facet Great Britain
illustrated Not Illustrated
dewey-hundreds 700 - Arts & recreation
dewey-tens 790 - Sports, games & entertainment
dewey-ones 792 - Stage presentations
dewey-full 792.094209031
dewey-sort 3792.094209031
dewey-raw 792.094209031
dewey-search 792.094209031
oclc_num 1041033808
work_keys_str_mv AT bloomgina gamingthestageplayablemediaandtheriseofenglishcommercialtheater
AT michiganpublishinguniversityofmichigan gamingthestageplayablemediaandtheriseofenglishcommercialtheater
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carrierType_str_mv cr
hierarchy_parent_title Theater: Theory/Text/Performance
is_hierarchy_title Gaming the stage : playable media and the rise of English commercial theater /
container_title Theater: Theory/Text/Performance
author2_original_writing_str_mv noLinkedField
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