Games and War in Early Modern English Literature : : From Shakespeare to Swift / / ed. by Holly Faith Nelson, James William Daems.

This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other...

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Bibliographic Details
Superior document:Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2019
MitwirkendeR:
HerausgeberIn:
Place / Publishing House:Amsterdam : : Amsterdam University Press, , [2019]
©2019
Year of Publication:2019
Language:English
Series:Cultures of Play ; 2
Online Access:
Physical Description:1 online resource (206 p.)
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Table of Contents:
  • Frontmatter
  • Contents
  • Acknowledgements
  • The Interplay of Games and War in Early Modern English Literature : An Introduction
  • 1. ‘Can this cock-pit hold the vasty fields of France?’ Cock-Fighting and the Representation of War in Shakespeare’s Henry V
  • 2. Game Over: Play and War in Shakespeare’s Troilus and Cressida
  • 3. Thomas Morton’s Maypole: Revels, War Games, and Transatlantic Conflict
  • 4. Milton’s Epic Games: War and Recreation in Paradise Lost
  • 5. Ciphers and Gaming for Pleasure and War
  • 6. Virtual Reality, Role Play, and World-Building in Margaret Cavendish’s Literary War Games
  • 7. Dice, Jesting, and the ‘Pleasing Delusion’ of Warlike Love in Aphra Behn’s The Luckey Chance
  • 8. War and Games in Swift’s Battle of the Books and Gulliver’s Travels
  • 9. Time-Servers, Turncoats, and the Hostile Reprint: Considering the Conflict of a Paper War
  • Index