Minor Platforms in Videogame History / / Benjamin Nicoll.

Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial su...

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Superior document:Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2019
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Place / Publishing House:Amsterdam : : Amsterdam University Press, , [2019]
©2019
Year of Publication:2019
Language:English
Series:Games and Play ; 2
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Physical Description:1 online resource (212 p.)
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id 9789048540303
ctrlnum (DE-B1597)537524
(OCoLC)1119643597
collection bib_alma
record_format marc
spelling Nicoll, Benjamin, author. aut http://id.loc.gov/vocabulary/relators/aut
Minor Platforms in Videogame History / Benjamin Nicoll.
Amsterdam : Amsterdam University Press, [2019]
©2019
1 online resource (212 p.)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Games and Play ; 2
Frontmatter -- Table of Contents -- List of Tables and Figures -- Acknowledgements -- Introduction : Failed, forgotten, or overlooked? Methods for historicizing minor platforms -- 1. Ways of seeing videogame history: The Vectrex as a transitional platform -- 2. Articulations of videogame piracy: The Zemmix as a decolonial platform -- 3. Domesticating the arcade: The Neo Geo as an imaginary platform -- 4. A dialectic of obsolescence? The Sega Saturn as a residual platform -- 5. 'How history arrives': Twine as a minor platform -- Conclusion: 'Something new in the old' -- Index
restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star
Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' game histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll seeks out moments of difference and discontinuity in game history. From the domestication of vector graphics in the early years of videogame consoles to the proliferation of videogame piracy in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.
Mode of access: Internet via World Wide Web.
In English.
Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mrz 2022)
Film, Media, and Communication.
Game Studies.
Media Studies.
ART / Video Game Art. bisacsh
Videogame history, media archaeology, platform studies, media theory.
Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2019 9783110661521
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2019 English 9783110610765
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2019 9783110664232 ZDB-23-DGG
Title is part of eBook package: De Gruyter EBOOK PACKAGE Engineering, Computer Sciences 2019 English 9783110610154
Title is part of eBook package: De Gruyter EBOOK PACKAGE Engineering, Computer Sciences 2019 9783110606096 ZDB-23-DEI
https://doi.org/10.1515/9789048540303?locatt=mode:legacy
https://www.degruyter.com/isbn/9789048540303
Cover https://www.degruyter.com/document/cover/isbn/9789048540303/original
language English
format eBook
author Nicoll, Benjamin,
Nicoll, Benjamin,
spellingShingle Nicoll, Benjamin,
Nicoll, Benjamin,
Minor Platforms in Videogame History /
Games and Play ;
Frontmatter --
Table of Contents --
List of Tables and Figures --
Acknowledgements --
Introduction : Failed, forgotten, or overlooked? Methods for historicizing minor platforms --
1. Ways of seeing videogame history: The Vectrex as a transitional platform --
2. Articulations of videogame piracy: The Zemmix as a decolonial platform --
3. Domesticating the arcade: The Neo Geo as an imaginary platform --
4. A dialectic of obsolescence? The Sega Saturn as a residual platform --
5. 'How history arrives': Twine as a minor platform --
Conclusion: 'Something new in the old' --
Index
author_facet Nicoll, Benjamin,
Nicoll, Benjamin,
author_variant b n bn
b n bn
author_role VerfasserIn
VerfasserIn
author_sort Nicoll, Benjamin,
title Minor Platforms in Videogame History /
title_full Minor Platforms in Videogame History / Benjamin Nicoll.
title_fullStr Minor Platforms in Videogame History / Benjamin Nicoll.
title_full_unstemmed Minor Platforms in Videogame History / Benjamin Nicoll.
title_auth Minor Platforms in Videogame History /
title_alt Frontmatter --
Table of Contents --
List of Tables and Figures --
Acknowledgements --
Introduction : Failed, forgotten, or overlooked? Methods for historicizing minor platforms --
1. Ways of seeing videogame history: The Vectrex as a transitional platform --
2. Articulations of videogame piracy: The Zemmix as a decolonial platform --
3. Domesticating the arcade: The Neo Geo as an imaginary platform --
4. A dialectic of obsolescence? The Sega Saturn as a residual platform --
5. 'How history arrives': Twine as a minor platform --
Conclusion: 'Something new in the old' --
Index
title_new Minor Platforms in Videogame History /
title_sort minor platforms in videogame history /
series Games and Play ;
series2 Games and Play ;
publisher Amsterdam University Press,
publishDate 2019
physical 1 online resource (212 p.)
contents Frontmatter --
Table of Contents --
List of Tables and Figures --
Acknowledgements --
Introduction : Failed, forgotten, or overlooked? Methods for historicizing minor platforms --
1. Ways of seeing videogame history: The Vectrex as a transitional platform --
2. Articulations of videogame piracy: The Zemmix as a decolonial platform --
3. Domesticating the arcade: The Neo Geo as an imaginary platform --
4. A dialectic of obsolescence? The Sega Saturn as a residual platform --
5. 'How history arrives': Twine as a minor platform --
Conclusion: 'Something new in the old' --
Index
isbn 9789048540303
9783110661521
9783110610765
9783110664232
9783110610154
9783110606096
url https://doi.org/10.1515/9789048540303?locatt=mode:legacy
https://www.degruyter.com/isbn/9789048540303
https://www.degruyter.com/document/cover/isbn/9789048540303/original
illustrated Not Illustrated
doi_str_mv 10.1515/9789048540303?locatt=mode:legacy
oclc_num 1119643597
work_keys_str_mv AT nicollbenjamin minorplatformsinvideogamehistory
status_str n
ids_txt_mv (DE-B1597)537524
(OCoLC)1119643597
carrierType_str_mv cr
hierarchy_parent_title Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2019
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2019 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2019
Title is part of eBook package: De Gruyter EBOOK PACKAGE Engineering, Computer Sciences 2019 English
Title is part of eBook package: De Gruyter EBOOK PACKAGE Engineering, Computer Sciences 2019
is_hierarchy_title Minor Platforms in Videogame History /
container_title Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2019
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