Minor Platforms in Videogame History / / Benjamin Nicoll.
Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial su...
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Place / Publishing House: | Amsterdam : : Amsterdam University Press, , [2019] ©2019 |
Year of Publication: | 2019 |
Language: | English |
Series: | Games and Play ;
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Nicoll, Benjamin, author. aut http://id.loc.gov/vocabulary/relators/aut Minor Platforms in Videogame History / Benjamin Nicoll. Amsterdam : Amsterdam University Press, [2019] ©2019 1 online resource (212 p.) text txt rdacontent computer c rdamedia online resource cr rdacarrier text file PDF rda Games and Play ; 2 Frontmatter -- Table of Contents -- List of Tables and Figures -- Acknowledgements -- Introduction : Failed, forgotten, or overlooked? Methods for historicizing minor platforms -- 1. Ways of seeing videogame history: The Vectrex as a transitional platform -- 2. Articulations of videogame piracy: The Zemmix as a decolonial platform -- 3. Domesticating the arcade: The Neo Geo as an imaginary platform -- 4. A dialectic of obsolescence? The Sega Saturn as a residual platform -- 5. 'How history arrives': Twine as a minor platform -- Conclusion: 'Something new in the old' -- Index restricted access http://purl.org/coar/access_right/c_16ec online access with authorization star Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In Minor Platforms in Videogame History, Benjamin Nicoll argues that 'minor' game histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll seeks out moments of difference and discontinuity in game history. From the domestication of vector graphics in the early years of videogame consoles to the proliferation of videogame piracy in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories. Mode of access: Internet via World Wide Web. In English. Description based on online resource; title from PDF title page (publisher's Web site, viewed 02. Mrz 2022) Film, Media, and Communication. Game Studies. Media Studies. ART / Video Game Art. bisacsh Videogame history, media archaeology, platform studies, media theory. Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2019 9783110661521 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2019 English 9783110610765 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2019 9783110664232 ZDB-23-DGG Title is part of eBook package: De Gruyter EBOOK PACKAGE Engineering, Computer Sciences 2019 English 9783110610154 Title is part of eBook package: De Gruyter EBOOK PACKAGE Engineering, Computer Sciences 2019 9783110606096 ZDB-23-DEI https://doi.org/10.1515/9789048540303?locatt=mode:legacy https://www.degruyter.com/isbn/9789048540303 Cover https://www.degruyter.com/document/cover/isbn/9789048540303/original |
language |
English |
format |
eBook |
author |
Nicoll, Benjamin, Nicoll, Benjamin, |
spellingShingle |
Nicoll, Benjamin, Nicoll, Benjamin, Minor Platforms in Videogame History / Games and Play ; Frontmatter -- Table of Contents -- List of Tables and Figures -- Acknowledgements -- Introduction : Failed, forgotten, or overlooked? Methods for historicizing minor platforms -- 1. Ways of seeing videogame history: The Vectrex as a transitional platform -- 2. Articulations of videogame piracy: The Zemmix as a decolonial platform -- 3. Domesticating the arcade: The Neo Geo as an imaginary platform -- 4. A dialectic of obsolescence? The Sega Saturn as a residual platform -- 5. 'How history arrives': Twine as a minor platform -- Conclusion: 'Something new in the old' -- Index |
author_facet |
Nicoll, Benjamin, Nicoll, Benjamin, |
author_variant |
b n bn b n bn |
author_role |
VerfasserIn VerfasserIn |
author_sort |
Nicoll, Benjamin, |
title |
Minor Platforms in Videogame History / |
title_full |
Minor Platforms in Videogame History / Benjamin Nicoll. |
title_fullStr |
Minor Platforms in Videogame History / Benjamin Nicoll. |
title_full_unstemmed |
Minor Platforms in Videogame History / Benjamin Nicoll. |
title_auth |
Minor Platforms in Videogame History / |
title_alt |
Frontmatter -- Table of Contents -- List of Tables and Figures -- Acknowledgements -- Introduction : Failed, forgotten, or overlooked? Methods for historicizing minor platforms -- 1. Ways of seeing videogame history: The Vectrex as a transitional platform -- 2. Articulations of videogame piracy: The Zemmix as a decolonial platform -- 3. Domesticating the arcade: The Neo Geo as an imaginary platform -- 4. A dialectic of obsolescence? The Sega Saturn as a residual platform -- 5. 'How history arrives': Twine as a minor platform -- Conclusion: 'Something new in the old' -- Index |
title_new |
Minor Platforms in Videogame History / |
title_sort |
minor platforms in videogame history / |
series |
Games and Play ; |
series2 |
Games and Play ; |
publisher |
Amsterdam University Press, |
publishDate |
2019 |
physical |
1 online resource (212 p.) |
contents |
Frontmatter -- Table of Contents -- List of Tables and Figures -- Acknowledgements -- Introduction : Failed, forgotten, or overlooked? Methods for historicizing minor platforms -- 1. Ways of seeing videogame history: The Vectrex as a transitional platform -- 2. Articulations of videogame piracy: The Zemmix as a decolonial platform -- 3. Domesticating the arcade: The Neo Geo as an imaginary platform -- 4. A dialectic of obsolescence? The Sega Saturn as a residual platform -- 5. 'How history arrives': Twine as a minor platform -- Conclusion: 'Something new in the old' -- Index |
isbn |
9789048540303 9783110661521 9783110610765 9783110664232 9783110610154 9783110606096 |
url |
https://doi.org/10.1515/9789048540303?locatt=mode:legacy https://www.degruyter.com/isbn/9789048540303 https://www.degruyter.com/document/cover/isbn/9789048540303/original |
illustrated |
Not Illustrated |
doi_str_mv |
10.1515/9789048540303?locatt=mode:legacy |
oclc_num |
1119643597 |
work_keys_str_mv |
AT nicollbenjamin minorplatformsinvideogamehistory |
status_str |
n |
ids_txt_mv |
(DE-B1597)537524 (OCoLC)1119643597 |
carrierType_str_mv |
cr |
hierarchy_parent_title |
Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2019 Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2019 English Title is part of eBook package: De Gruyter EBOOK PACKAGE COMPLETE 2019 Title is part of eBook package: De Gruyter EBOOK PACKAGE Engineering, Computer Sciences 2019 English Title is part of eBook package: De Gruyter EBOOK PACKAGE Engineering, Computer Sciences 2019 |
is_hierarchy_title |
Minor Platforms in Videogame History / |
container_title |
Title is part of eBook package: De Gruyter Amsterdam University Press Complete eBook-Package 2019 |
_version_ |
1770179236240293888 |
fullrecord |
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